Results 1 to 10 of 101
Like Tree122Likes

  Click here to go to the first staff post in this thread.   Thread: Players Condition - NEW

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    VIP Gert Funck's Avatar
    Join Date
    Jan 2014
    Location
    Denmark
    Posts
    3,702
    Quote Originally Posted by Moi View Post
    ...
    Again you fail or refuse too address the new extreme ingame condition drop, that is the real issue, that is actually causing a lot of injuries no matter what tactics you chose ? what are your reel intentions here, because more realistic it is not.

    And injured players are stockpiling by managers, and too be frank draining all the joy out of this great game, when all you can think about is how to get enough red packs to actually have a lineup, and even more to make it competitive

    Players Condition - NEW-injuries.jpg
    Last edited by Gert Funck; 08-28-2015 at 12:40 PM.
    Samuro, pmarkham and Rosli Said like this.
    __________________________________________________
    Groundhog Day visiting level - 58 -

    considering quitting, since nothing is improved for veterans ... nothing and pay to win has become to dominante

    FireCats is testing level - 36 -

  2.   This is the last staff post in this thread.   #2
    Moi
    Moi is offline
    Addicted Moi's Avatar
    Join Date
    Oct 2014
    Posts
    683
    Not at all, Gert Funck

    I am not refusing anything. I am explaining how it works. If you don't want the condition of your players to drop much more than before, don't use extreme tactics that force your players to run and press their rivals all the time. If you don't use them, your players' condition will be similar than it was before. Of course the less condition your player has, the more chances he has to get injuried. So it's something to take into account when forcing them to do high pressure for long periods of time. But the injury formula itself hasn't changed.

  3. #3
    VIP Gert Funck's Avatar
    Join Date
    Jan 2014
    Location
    Denmark
    Posts
    3,702
    Quote Originally Posted by Moi View Post
    Not at all, Gert Funck

    I am not refusing anything. I am explaining how it works. If you don't want the condition of your players to drop much more than before, don't use extreme tactics that force your players to run and press their rivals all the time. If you don't use them, your players' condition will be similar than it was before. Of course the less condition your player has, the more chances he has to get injuried. So it's something to take into account when forcing them to do high pressure for long periods of time. But the injury formula itself hasn't changed.
    and my tactics
    Players Condition - NEW-tact.jpg

    But why does a player 95% condition go into red condition in late minutes of game (increased risk of injury) that is new, and the real IMO issue
    pmarkham and Rosli Said like this.
    __________________________________________________
    Groundhog Day visiting level - 58 -

    considering quitting, since nothing is improved for veterans ... nothing and pay to win has become to dominante

    FireCats is testing level - 36 -

  4. #4
    Newbie
    Join Date
    Aug 2015
    Posts
    40
    Quote Originally Posted by Gert Funck View Post
    and my tactics
    Click image for larger version. 

Name:	tact.jpg 
Views:	65 
Size:	30.3 KB 
ID:	52593

    But why does a player 95% condition go into red condition in late minutes of game (increased risk of injury) that is new, and the real IMO issue
    Because we didn't think about this gert.. We didn't think about this thorough enough, we just tossed our idea to our players non-negotiable.. Many players didn't have your problems.. The other managers here only talk hoax, they are just not willing to accept our new idea.. If only they can see this through, because we don't see any complain with solution.. All this 7 page are only about hate about this new issue..

  5. #5
    VIP spornybol's Avatar
    Join Date
    Dec 2012
    Location
    EASTBOURNE
    Posts
    4,520
    Quote Originally Posted by Moi View Post
    Not at all, Gert Funck

    I am not refusing anything. I am explaining how it works. If you don't want the condition of your players to drop much more than before, don't use extreme tactics that force your players to run and press their rivals all the time. If you don't use them, your players' condition will be similar than it was before. Of course the less condition your player has, the more chances he has to get injuried. So it's something to take into account when forcing them to do high pressure for long periods of time. But the injury formula itself hasn't changed.
    i`m not using high pressure game yet i got 3 injuries in the same day over two games and 5 injuries in 4 as i said in earlier thread so you can`t say this change has NOT had a knock on effect with injuries
    Rosli Said and Gert Funck like this.
    15 Titles
    10 Runner-up
    5 Champions league
    2 Runner-up
    4 Cups
    2 Runner-up
    1 Treble