Fix superficially does the reverse on player quality, but individual attributes are definitely screwed.
There are some close to 500% high whites which I am sure no manager could have trained to such an extent.
I guess the so-called reverse is just a cover-up. The engine just calculates the amount of drills done at the point based on the base average of attributes. Eg. If I train my AMR/MR with drill ‘gym’ on white in fitness and grey in strength, the % would not go up when the average of 2 skills reach 180%. But it is obvious that the reverse is based on training done at the earliest point (say the average of 2 skills is 130%), hence inflating some whites to a crazy level.
I guess a lot of managers could have players with whites over 600% or even 800% with 5-6 hours of training when the bug was active.


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