I think at the end of the day.... on Top11 it's a game engine making the decisions...

As such... there is an algorithm being followed.... some haphazard variable... some input values...
whatever... and voila... out pops a series of results that determine the game....

It's not exactly rock-paper-scissors like many war strat games... but there would have be some
biases and comparable strength/weakness built into the code....

That's what I think about it