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Elite
What I meant by more control is that the player follow your orders or at least try to follow your orders. If a team lost because all the players followed your orders or because they do not have the quality to follow your orders or to fit into the system you have set, then it is acceptable. I never said that the team with the better should win. In fact, during the first few weeks after I joined here, I posted in the suggestion section where I asked for the ability for a weaker to beat a stronger team if the appropriate tactics have been used. Briefly, what I wanted to say above is that this game should function more like a football management game; there should be appropriate responses for every of your actions in this game. But the way it is now, it seems that the players do whatever the program decides just to satisfy whatever the program has calculated as statistics or score, sometimes irrespective of the tactics you have selected. Sometimes, the response or effects are just random. Football is neither a game of dice nor is it a game whose results have been predetermined before it was played. If I wanted to play games of dice, I would have played casino games or board games. The response should be mostly based on management skills with a very small percentage based on randomness; never should some things in a game based on fixed figures or previous statistics, for instance injuries. What should occur in this game should be based mostly on how you managed your team, that is how good a football manager you are and how much effort you have put in it. Of course, those who buy tokens have will have an advantage, as it is in real life where clubs owned by wealthy persons or companies have an advantage.
Last edited by Tactician; 08-15-2015 at 03:15 PM.
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