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Thread: Regarding the token loss when bidding on a player.

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  1. #1
    Grand Master PricopGeorgeCătălin's Avatar
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    Yes but even like that, why players should pay for tokens? I mean Nordeus will lose a lot of moneys in this way, to host 8M account is not something cheap.

    Also, all teams will be 5 stars plus. Anyway developers created "Negotions" where you don't lose tokens or moneys.
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  2. #2
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    Quote Originally Posted by PricopGeorgeCătălin View Post
    Yes but even like that, why players should pay for tokens? I mean Nordeus will lose a lot of moneys in this way, to host 8M account is not something cheap.

    Also, all teams will be 5 stars plus. Anyway developers created "Negotions" where you don't lose tokens or moneys.
    How can they lose money? This project will probably end up like Xperteleven.com when the company got too greedy.

    People WILL pay for tokens. For example, I just lost 150 tokens(15dollar or something like that) for nothing. You think I will buy a new pack of tokens? Not really, I won't. Atleast not untill like 2 or 3 more seasons has passed. If you buy 150 tokens, and you dont lose them after bidding on players, you can buy few players and not feel like you lost it for nothing, even if you loose a player after 10 rounds of bids and not 100. Ofcourse I know it's not normal to bid 120+ tokens for a player, but I'm just making a point.

    This will ofcourse lead to more people having more tokens and thus the biddings on players for tokens would rise.
    For example, today lets say it's normal to pay 5-15tokens for a decent players on managerlevel 3(my level, 3rd season) and like 1.5m. If customers that doesn't win a player on auction doesnt loose their tokens, they will dare to bid more. So it might end up with a situation where players instead pay like 25-35 tokens for a decent player. The ONE THAT WINS, still loses his tokens. HE EVEN LOSES MORE TOKENS THAN BEFORE. So the company wouldnt lose money. Infact, I believe they would earn money. More people would feel good with bidding and not being scared. More people would maybe be secure with buying tokens and not being afraid of spending real life money on nothing.

    I think you should put this suggestion up to your bosses, I can help them it looks like. They should've studdied administration and business/economy at the University it seems.

    I have a hard time seeing how they would lose money, I understand the point you're trying to make. "If a player loses 40 tokens on a player - he has to buy more to play the game and buy new players!" but you need to look at things on a long term perspective. Not just today.

    Happy, and loyal customers are the best customers you can have. You can't just expect everyone to buy new tokens for ever. In the end everyone will get bored of it and stop buying tokens when they realize that all they have to do for this game to be good at it is to buy tokens. You need another way to satisfy your customers.
    Anamnesis likes this.

  3. #3
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    Quote Originally Posted by Gurr View Post
    How can they lose money? This project will probably end up like Xperteleven.com when the company got too greedy.
    Asking something a little off topic here, what do you think happened to X11? I play on that site, pretty active too, I'm a moderator and translator and everything, and I'm not aware of any such event.
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  4. #4
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    In truth you would still be making money, since the person who wins the bid will lose his coins. And if someone pushes the bid the more money you would gather from the transaction. But if a player is in desperate need of say a DMC to spell his/her injured midfielder and loses all their coins attempting to get one AND loses the player as well just because someone else had more....then how does that encourage that player to continue wanting to play? He/she may become disillusioned and stop playing altogether. I've actually played stages where the managers were NEVER there for a game. And one or two of my friends have said this to me as well...they don't feel encouraged to play on when the bidding process is so one-sided. Maybe the loser could have a fraction of his coins returned. That way the game gets a second bite at getting that player to bid again, spreading out the income, instead of forcing players to hold back bidding at all!
    Last edited by Anamnesis; 01-15-2013 at 07:24 PM. Reason: wanted to expand on a point for clarification sake