Quote Originally Posted by Anamnesis View Post

I take this "game" quite seriously! And you probably get paid to take it seriously as well....so to some of us it is NOT just a game! I've learned one or two things about the management of the sport via your interface.

What I'm suggesting is continuity- Coins give us access to auctions. Money gives us access to targets. Charge us a fee to bid(Take it from our money balance). And once we enter an auction charge us a percentage of the coins bid if we lose the bidding war. But leave us with the ability to go back in for another try!
Bid above 5 coins and lose the bid= sacrifice 2 coins!
Bid 8 coins and lose= sacrifice 3 coins and have 5 returned(this system could be programmed along specific mathematical guidelines to make it smooth)
Bid under 5 coins and have your 4 coins returned to you to get another shot at acquiring another player.
(realistically the guy with unlimited coins could be made to REALLY pay if there are others also bidding for the same player)
Also a "transfer window" could be implemented to compress the spending into a specific time frame. This might infact maximise your income over a shorter period. Instead of a trickle of real income you might see a tremendous increase in your financial traffic.
I think it's worth a shot. I know I would feel even more attached to the game and others would be encouraged to become more involved!
I disagree with the transfer window part because that would make it even harder for us with few tokens. At the moment, some players are waiting until after the initial rush of activity on the first few days so that they can get players for less tokens.

Also, not sure where I stand on the issue of returning tokens, because those of us who don't buy tokens are still working on a lower budget. I'd still only go a few rounds on a player, and I think it would also encourage managers to spray bids on random players on auctions to see whether they can get players for 1 token which would also make it harder for those of us with less tokens.