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- Formulas for a better and realistic injury system - Share your opinion -
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Let's simulating treatment packs generation and usage. First, estimating the treatment packs generated per season:
Research Center (assume the best facility have already built) - 28 days / 4 days * 7 packs = 49 per season.
Official matches (26 league matches + at least 2 Cup + CL, sometimes cannot attend match, assume average total 36 matches, no card in 60% of the matches, 36x60%, say 22) = 22 per season
Friendly matches(Assume 1 per day, 60% no yellow/red card, 28x60% = 17 per season
Gift from friends (Assume obtaining every day) = 28 per season.
Excluding the treatment pack obtaining through farming because this varies greatly in different countries.
Total no. of estimated pack for above 49+22+17+28 = 116
Assume only injuries out for 4 days up can be healed, one example of using the packs:
5 for 4 Day out - 5 x 14= 70
3 for 5+ Day out - 3 x 15=45
(Total 115)
If injury out for 2 days will be healed, then say:
2 for 2 Day out - 2 x 9 = 18
2 for 3 Day out - 2 x 12= 24
1 for 4 Day out - 1 x 14= 14
4 for 5+ Day out - 4 x 15=60
Total 116
Or concentrating to heal long term injuries out 5 day plus, and then applying the remaining:
1 for 3 Day out - 1 x 12= 12
1 for 4 Day out - 1 x 14= 14
6 for 5+ Day out - 4 x 15=60
Total 116
We may think if it is reasonable.
To me, the number of treatment packs generated are acceptable. But it can be adjusted, depending on the extent of injuries Nordeus want managers to be suffered.
I don't think it is wise to use treatment packs on 1 or 2 day injuries. If the packs are often used, the treatment packs should be increased significantly to make these managers happy. Besides, I think we need challenge in this game. The amount of treatment packs must not be fully sufficient to heal all injuries.
Sorry, I don't have any good suggestion. Maybe we can introduce minor injuries to limit conditions of players to 90%, but it is complicate for a simple game. Forget it.
Last edited by cookizzz; 07-31-2015 at 04:54 AM.
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