Originally Posted by
mcdoomer
That seems overly complicated, mate. I spit balled some ideas with my coworkers that also play the game and we think that the easiest fix is simply to add the statistic: Average Best Possbile Eleven Quality (AvSEQ) Over Time - AvBPEQOT * 1,02 per competition won that season. So, a team with 175 AvBPEQOT that wins the triplet, effectively would be ranked as 185 AvBPEQOT.
Basically, the game only needs to start recording the quality of your Best Possible Eleven, Sum it and divided it by 11 and recording that average (1 goalie, 3 or 4 defenders, 3 or 5 mids, 1 or 4 attackers, this comprises all possible legal formations, the game already has implemented the system to know ilegal formations from legal ones).
If you complete a season with 175 AvBPEQOT (including cup and champions league), you would need to tank under 50% for 2 full seasons to make it worth manipulating the seedings. Which seems a price too high to pay for the benefit, considering if you bring the team back to 175 AvBPEQOT, next season the lowest level opponents would be around 115% (125% if you won a few titles). Not a walk in the park anymore. And this is based on calculating just on the first 4 seasons of this system. After some 20 seasons it gets incredibly more complicated, you need to tank a lot more seasons to get the same effect, since you might have more competitions won.
Bottom line, if the game tracks what You Would Normally be Doing, instead of What You Do, it makes it a lot more even field for all.