View Poll Results: What improvements would you like to see on 2019?

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  • 3D Graphics

    13 15.12%
  • Recovery the old Museum

    8 9.30%
  • Job Center - start with a ew club as before-

    13 15.12%
  • Top 100 FAs -Elimination?-

    18 20.93%
  • Academy Improvements & General Market Improvements

    55 63.95%
  • Simulation Realism (Game actions, when these 2 guys pass-pass x50 )

    30 34.88%
  • Fix Mutants Adding Skill Limits again or somehow

    32 37.21%
  • High Scores as Before (as where more proportional)

    13 15.12%
  • -Fix Game engine - Beatability Margins & General Simulation

    55 63.95%
  • Eliminate the Interferance between FA-Regular Comp (different formation spot)

    11 12.79%
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Thread: 2019 What are your priorities

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  1. #1
    Newbie
    Join Date
    Jan 2019
    Posts
    2
    Priorities for 2019 are game engine, limits between attributes and rewards of top 100.
    #It's still possible to create mutants with up-selling, even without GK training. They just penalized ordinary players. "Cheaters" with X accs still do it and get up to 100T per season extra.
    #Game engine. Abounded teams winning vs 1st or 2nd. I mean, one time in season to have one troll is acceptable but no 5 or 6 times. #Dave can tell you story about that
    #What would be also good is, our influence in youth academy. For example, I need one MC and let youth trainer to make/train him. At least every 3rd player should be fast trainer.
    #FAs draws. If it is possible to have Top100, then is also possible to order another FAs, points based, from 101-200 etc. Make something like league. Top 100 should playing between themselves, from 101-200... And each season first 10 or 15 asso get promotion in higher league.
    #Museum nice, for me only cosmetic

  2. #2
    Dreamer
    Join Date
    Oct 2016
    Posts
    313
    they fixed my ass )) only cosmetic changes. i have no hopes for this game anymore

  3. #3
    Newbie
    Join Date
    Jan 2019
    Posts
    1
    very good changes in the update !. Just a suggestion: apart from seeing the trophies of the rivals, you would have to include the achievements of the rivals (and so know the triplets ...)
    Last edited by Corocotta; 01-23-2019 at 08:32 AM.

  4. #4
    Newbie
    Join Date
    May 2017
    Posts
    30
    What do you guys think??
    I was just thinking of something. Maybe it will not be able to happen but if maybe we could get separated in regions or servers and then there are about 3-4 league tiers in each region and you battle to reach the top tier of your region. Teams at the bottom of each tier get relegated to lower tier. And the top 8 teams of the top tier get a chance to face other teams from different servers or regions in the Champions League or Super Cup.
    maloukees likes this.

  5. #5
    Famous
    Join Date
    Sep 2017
    Posts
    1,481
    Quote Originally Posted by Junior King View Post
    What do you guys think??
    I was just thinking of something. Maybe it will not be able to happen but if maybe we could get separated in regions or servers and then there are about 3-4 league tiers in each region and you battle to reach the top tier of your region. Teams at the bottom of each tier get relegated to lower tier. And the top 8 teams of the top tier get a chance to face other teams from different servers or regions in the Champions League or Super Cup.
    This is a really cool idea!!

    Hopefully the devs of Nordeus, will implement this!!
    Junior King likes this.

  6. #6
    Rookie Bobby Setyo Hadi Nugroho's Avatar
    Join Date
    Nov 2013
    Location
    Yogyakarta
    Posts
    119
    1. Proof of the ability of training, formation, tactics and mental arrows in matches.

    2. Give more creative in making your own jersey and emblem
    *
    3. Provide choice of stadium and facility construction. where currently all managers have a similar form. more fantasy..

    4. Event : Special event competitions for winners in league, cup, champion/super ..
    with the best gifts from the best.

    🙏🏼🙏🏼🙏🏼🙏🏼🙏🏼

  7. #7
    Dreamer
    Join Date
    Sep 2018
    Posts
    475
    Agreeable to all the previous posts, some add on
    More 5* youth players and sometimes give as 6* players- don't mind purchasing them
    Have another scouting option for players between 18 to 21 . The present 22 years and above not attractive enough unless they are fast trainers for 4 seasons.
    Lower the purchase prize of daily recommended players by 50%
    More options for self design of emblems esp the symbols

  8. #8
    Newbie
    Join Date
    Jan 2019
    Location
    Scotland
    Posts
    3
    I already made a thread about this, but fixing the rating system. You basically need to buy a whole new team to stay relevant sometimes and it's very irritating. Like have players develop over time, especially with youth prospects. Kinda similar idea exists with Virtual Manager, which I've also played -
    Last edited by khris; 02-02-2019 at 07:15 AM.
    León CF
    Founded 2013

    10 League Titles
    2 Champions League Titles
    1 Cup Title

    Most App: 296 - Alasdair Law (ST)
    Most Goals: 166 - Henry Ragnarsson (AMC/AMR)
    Most Asst: 67 - Alasdair Law (ST)

  9. #9
    Rookie
    Join Date
    Jan 2019
    Location
    Nigeria
    Posts
    52
    And translating association chats based on our language sethings.
    How about more tactics such as Focusing team passing on one player and man marking systems.
    Cheaper nego feature.
    Full 2-D matches with 3-D highlights(TE can do it because they've done something of that sort with the Grounds feature of the game I mean that is 3-D. An example of this is the EA FIFA VS ATTACK Feature.) So as to make TE more fun and reduce the number of abandoned teams cause they'll love the feature. It shouldn't have to change the match system but just add 3-D highlights not full matches in 3-D it won't be fun like that.
    GKs should have stats for no. Of cleansheets and saves.
    And I hate paying tokens for those youth players who I believe should even join the team automatically when they are ready cause they might not even be useful based on their ratings to my team.
    Player-plus-cash and Token-plus-cash transfer options in nego feature for player transfers.
    More match statistics etc...
    Last edited by Isilakar; 02-01-2019 at 09:07 PM.

  10. #10
    Newbie
    Join Date
    Oct 2018
    Posts
    8

    Rest and health packs

    Health pack concept is u realistic and the price for the quantities offered in app purchases is absurd. Currently, a players health or more specifically Their energy increases edit interval of three hours at which point All players health increases by 6% unless you increase rate of rest in exchange of a lot the of health packs. I believe that it would be more realistic and helpful to app users if the players health increased by every 15-30 minutes by whatever that fraction of 3 hours equals. For example, in real life a footballer does not take 3 hours to recover from a matched practice session I’m which the mode of recovery is fixed. So the system should try to emulate reality. Consider the Fallowing, ina scenario where I just I shed a match and trained 2 times for a match that’s 5 hours away, my players should not have to switch 3 whole hours or whatever time that is left upon finishing my match+training to make only get 6 percent increase. Ex. My game is in 5 hours (3 pm) after finishing match+train =next match time 8pm ~my Next increase is in 1 hour and 35 minutes = increased time 4:35 pm~my players avegerage has increased from 55% to 61%>it won’t be until 7:35 pm to get to 66% avg-OUR PLyers should at least get a fraction of energy in the 25 minutes that passed. A players energy should constantly rise by a fraction not all at one specif to
    Time. If I play a real game than comeback home and sit,it wouldn’t take 3 whole hours just to get back a fraction of energy, it would increase litigator by little until it reaches that level of synthesis

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