Health pack concept is u realistic and the price for the quantities offered in app purchases is absurd. Currently, a players health or more specifically Their energy increases edit interval of three hours at which point All players health increases by 6% unless you increase rate of rest in exchange of a lot the of health packs. I believe that it would be more realistic and helpful to app users if the players health increased by every 15-30 minutes by whatever that fraction of 3 hours equals. For example, in real life a footballer does not take 3 hours to recover from a matched practice session I’m which the mode of recovery is fixed. So the system should try to emulate reality. Consider the Fallowing, ina scenario where I just I shed a match and trained 2 times for a match that’s 5 hours away, my players should not have to switch 3 whole hours or whatever time that is left upon finishing my match+training to make only get 6 percent increase. Ex. My game is in 5 hours (3 pm) after finishing match+train =next match time 8pm ~my Next increase is in 1 hour and 35 minutes = increased time 4:35 pm~my players avegerage has increased from 55% to 61%>it won’t be until 7:35 pm to get to 66% avg-OUR PLyers should at least get a fraction of energy in the 25 minutes that passed. A players energy should constantly rise by a fraction not all at one specif to
Time. If I play a real game than comeback home and sit,it wouldn’t take 3 whole hours just to get back a fraction of energy, it would increase litigator by little until it reaches that level of synthesis