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Thread: hard coded injures just so you spend more

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  1. #1
    Dreamer
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    During off season day I did light stretching on players that had 99% fitness, 2 injuries for 6 days each, I have 68 red packs, I said "**** you Nordeus, I refuse to submit to your shenanigans, I will tough it out even if I get half of my squad injured, I refuse to use red packs for chicken **** Nordeus invented injuries :-)

  2. #2
    Famous shwanko07's Avatar
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    Quote Originally Posted by KoHearts View Post
    During off season day I did light stretching on players that had 99% fitness, 2 injuries for 6 days each, I have 68 red packs, I said "**** you Nordeus, I refuse to submit to your shenanigans, I will tough it out even if I get half of my squad injured, I refuse to use red packs for chicken **** Nordeus invented injuries :-)
    exactly .. same for me stretching just before CL semi, 3 injuries ,... stupid normal stretching, my 3 players were out for 6,5,6 days .. i did the same, i rather lose CL than getting bullied by Nordeus
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  3. #3
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    Yup! ^^^^^^^^^ til they fix **** like this I will run as non token buyer, I can afford to buy them, but I rather give that money better use, like me there are many managers in same boat, Nordeus is only hurting Nordeus.
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  4. #4
    Famous shwanko07's Avatar
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    Quote Originally Posted by KoHearts View Post
    Yup! ^^^^^^^^^ til they fix **** like this I will run as non token buyer, I can afford to buy them, but I rather give that money better use, like me there are many managers in same boat, Nordeus is only hurting Nordeus.
    spot on

    there are in world 2 type of companies :
    A- those who use creativity to improve a product and make more people buy it, EX: adding possibilities of new match engine (2D) for token buyers exclusively, upload players pictures, better marketing of T11....etc
    B- lazy loser companies who have no time to improve the game and rather bully you

    what Nordeus seem to forget is that, i used to have 300-500T a season, i invest them on my players, but bcz of those stupid stretching injuries , now i have to cut my spending on players to cure them , at the end my budget will stay the same 300-500T .. but what happened is that i decided to leave and i did actually retired now .. so they didn't increased the spending in Tokens but seen managers stopping the game bcz of their style to manipulate things trying to force you to spend .. trust me companies like these will not last long
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  5. #5
    Dreamer Nicky's Avatar
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    Quote Originally Posted by shwanko07 View Post
    spot on

    so they didn't increased the spending in Tokens but seen managers stopping the game bcz of their style to manipulate things trying to force you to spend .. trust me companies like these will not last long
    in fact this game is slowly dying
    on my server, at level 7, I always see the same faces fighting for the best players

    My 2nd team in level 1 is playing alone, league, cup and all the auctions are desert
    My 3rd team in level 2, same thing

    I've been a low token buyer for 6 season (I've bought 0, 80, 80, 176, 176, 176) and now I've just reduced my budget back to 80 because of their policy

    I like very much this game, a bit less to be teased
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  6. #6
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    Quote Originally Posted by KoHearts View Post
    Yup! ^^^^^^^^^ til they fix **** like this I will run as non token buyer, I can afford to buy them, but I rather give that money better use, like me there are many managers in same boat, Nordeus is only hurting Nordeus.
    Likewise! ... Will run my current team until they either retire OR die... need to balance the odds and Im already looking for a good alternative - someone that will appreciate the money i want to spend.
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  7. #7
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    And it's a real shame, this game has mass potential to become legendary with the Facebook traffic, their greed and lack of dedication to their programing is sickening.
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  8. #8
    Moderator casper™'s Avatar
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    Quote Originally Posted by KoHearts View Post
    And it's a real shame, this game has mass potential to become legendary with the Facebook traffic, their greed and lack of dedication to their programing is sickening.
    You're absolutely right, programmers don't give a **** on the game.

    There're a thousands of token buyers on T11. The huge profits are there, why do they care to improve the game? They need a lot of injuries to make money, it's so hard to understand this?!... Not for me.
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  9. #9
    Addicted Razz's Avatar
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    "A player sustained on average 2.0 injuries per season and a team with typically 25 players can thus expect about 50 injuries each season. "

    "In total, [over 7 seasons] 4,483 injuries were registered, with 2,546 (57%) occurring during matches and 1
    ,937 (43%) during training. On average, a player sustained 2.0 injuries per season,"

    "The mean overall exposure to football during the full season was 254 hours with 213 training hours and 41 match hours"

    Compare T11: max of roughly 84 match hours per season, and, with 1 full training session per day, 46.67 hours of training (assuming the time of training is equivalent to the time between training availability).

    So comparatively, we should have about twice as many match injuries (84 hours in T11 vs 41 match hours IRL) and somewhere between 20% and 40% of the IRL training injury rate (IF we accept the training time assumption above)

    "
    Severe injuries (causing absence of >28 days) accounted for 16% of all injuries
    "

    "
    The average (mean) team at this level can expect eight severe injuries per season. On average, each player missed 37 days due to injury each season. This means that approximately 12% of the season is lost due to injury if we assume that a season lasts 300 days."

    Compare T11 28 day season, which is compressed into roughly 9% of the time.
    Thus a severe injury in T11 (>28 days IRL, would be ~ 3 days) and you should expect 7 of those per season (8 * (22/25)) and on average each and every player on your squad should miss about 3.5 days out of every season.

    The average injury (18 days real life) should be about 1.7 days in T11.

    "Recent studies in Scandinavian elite football ... found reinjury rates between 22 and 30% In the present study, the rate of reinjury was substantially lower (12%)"


    Source

    That seems to bear out my impression that injury rates in professional futbol are much higher than you think, and that T11 isn't dramatically out of line with that.
    *I* have never had 44 injuries in a season. Not even anything remotely close to that. My perception of average injury length is definitely higher than 1.7days ... I'd *guess* it would be closer to 3 days.

    There are several posts around from guys charting injuries, so we could probably put together a statistically useless comparison - there are many variables in the code we'd have to consider to do a real study, including tactics, player conditioning, natural healing vs red packs, etc.

    Cracicot might do something like, based on his past contributions, but it would be a lot of work.

    Besides, it's more fun to just bitch about it, right?





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  10. #10
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    Quote Originally Posted by Razz View Post
    "The mean overall exposure to football during the full season was 254 hours with 213 training hours and 41 match hours[FONT=sans-serif]"

    Compare T11: max of roughly 84 match hours per season, and, with 1 full training session per day, 46.67 hours of training (assuming the time of training is equivalent to the time between training availability).

    So comparatively, we should have about twice as many match injuries (84 hours in T11 vs 41 match hours IRL) and somewhere between 20% and 40% of the IRL training injury rate (IF we accept the training time assumption above)
    Your first mistake here is comparing a mean to a MAX.

    Second, the values stated for Match hours (on the study) are a mean per player, not per team. If you do a quick math, Premier league has 38 league matches per team, i believe, considering 1.5 hours per match would give you 57 match hours, league alone. The study also represents top European Clubs, so you'd have to add CL and Cup games, at least (there are other competitions that add up to the statistics)


    Compare T11 28 day season, which is compressed into roughly 9% of the time.
    Thus a severe injury in T11 (>28 days IRL, would be ~ 3 days) and you should expect 7 of those per season (8 * (22/25)) and on average each and every player on your squad should miss about 3.5 days out of every season.
    I had 7 you qualify as severe in 5 days, and none of the light ones. Maybe an exception ?!? (i always play on normal, full condition players)

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