Originally Posted by
HateMeNow
It is nowhere like a question what you're asking. You are missing the whole meaning of team orders.
You keep treating T11 as a RPG or MMORPG game thinking that this or that mentality will affect/boost some of your players but it's far from what it does (should do). I do think there is nothing hard to catch. The mentality you use doesn't boost ****, doesn't get players better. It only can BETTER fit into your module.
Expecially, it influences the way the AI considers your team's movements and actions (towards the goal pressing or waiting to defend), but specifically it challenges your opponent's orders. That kind of clash too is randomized and calculated into the engine's work.
A team playing attacking mentality will mostly pressure more against a team with normal one, finding some spaces.
Reversely, a defensive mentality going on counter will leave the initiative to the offensive mentality team BUT will give less spaces and, above all, provide dangerous counters.
Normal mentality gives you an "equal" amount of chanches for and against, making it balanced with spaces found and conceided.
In the end, mentality is just a way to counter the opponent's mentality, and this is where you have to bet: the most interesting part of the matches is to be able to figure out your opponent's orders before hand, and among all, the changes during the live match. Many of those defeats where people claim "i used a right counter and right orders for my module" are simply losses born by not being able to read the opponent's orders.
As examples, many people bitches about losing to 4-4-2 flat believing the sistem is alwais played through both flanks and whole pitch, but many times i tried playing it with through middle/offensive mentality and smashed easily the ND, while the 3-1-4-2 made me suffer.
Ofc, this applies when facing equal qualities on both sides and expecially balanced orders/setups.
Rather, you pretended me to answer immediatly while i do not work on the forums rather than real life, so sorry if i was late!
1)Of course they are theories, cause if they weren't there wouldn't be a point into playing or asking on forums. But they are theories taken from seasons over seasons tests while considering ONLY matches against stronger or same quality opponents.
2)As first istance, you are arguing posing given circumstances which aren't the neither the normality nor the standard of the game. It's obvious that if you are facing someone who set up an illogical tactic/module you're bound to win more or less with whatever orders you use. As for you, before talking about your experiences you should see first if you took examples from fighting weaker, same or higher quality teams. As example i wouldn't mind to see your CUP road and results as to compare since for me that is the only territory where almost all the matches are equally balanced.
3) Captain obvious again. Ofc it is a matter of trial and error but more specifically as i already stated you should consider only same or higher Quality teams, although such assumptions wouldn't make much sense. WHat i posted earlier is a sum taken considering only my RR CUP experiences as as i said already League has too many differences in powers and so does the CL apart for those 2-3 good teams you might find and not even face till the final.
So far, i faced teams up to 20Q better than mine and most of the times i've beaten them with what i considered a good counter-tactic and counter-formations. Ofc, quality is what in the ends weights more than any else and eventually in the away matches i suffered more and sometimes lost, but never by a gap wider than 1 goal even against 20Q + difference for them. That is why i do think what i write has not 100%, but at least 60% righteousness. As proof, so far i NEVER once lost playing home against a way stronger team than mine.
As for your orders, whenever i tried playing attacking mentality in an away match vs stronger or equal teams i alwais had my ass handled or won nearly on a balanced match.
EDIT: forgot to add, that ofc this could apply when the Engine actually works normally or at least when Nordeus isn't using poor customers as live examples testing out new features. WHen the engine becomes troll, all i said above is as useful as fried **** sticks.