Quote Originally Posted by HateMeNow View Post
It is nowhere like a question what you're asking. You are missing the whole meaning of team orders.

You keep treating T11 as a RPG or MMORPG game thinking that this or that mentality will affect/boost some of your players but it's far from what it does (should do). I do think there is nothing hard to catch. The mentality you use doesn't boost ****, doesn't get players better. It only can BETTER fit into your module.

Expecially, it influences the way the AI considers your team's movements and actions (towards the goal pressing or waiting to defend), but specifically it challenges your opponent's orders. That kind of clash too is randomized and calculated into the engine's work.
A team playing attacking mentality will mostly pressure more against a team with normal one, finding some spaces.
Reversely, a defensive mentality going on counter will leave the initiative to the offensive mentality team BUT will give less spaces and, above all, provide dangerous counters.
Normal mentality gives you an "equal" amount of chanches for and against, making it balanced with spaces found and conceided.

In the end, mentality is just a way to counter the opponent's mentality, and this is where you have to bet: the most interesting part of the matches is to be able to figure out your opponent's orders before hand, and among all, the changes during the live match. Many of those defeats where people claim "i used a right counter and right orders for my module" are simply losses born by not being able to read the opponent's orders.
As examples, many people bitches about losing to 4-4-2 flat believing the sistem is alwais played through both flanks and whole pitch, but many times i tried playing it with through middle/offensive mentality and smashed easily the ND, while the 3-1-4-2 made me suffer.

Ofc, this applies when facing equal qualities on both sides and expecially balanced orders/setups.



Rather, you pretended me to answer immediatly while i do not work on the forums rather than real life, so sorry if i was late!



1)Of course they are theories, cause if they weren't there wouldn't be a point into playing or asking on forums. But they are theories taken from seasons over seasons tests while considering ONLY matches against stronger or same quality opponents.

2)As first istance, you are arguing posing given circumstances which aren't the neither the normality nor the standard of the game. It's obvious that if you are facing someone who set up an illogical tactic/module you're bound to win more or less with whatever orders you use. As for you, before talking about your experiences you should see first if you took examples from fighting weaker, same or higher quality teams. As example i wouldn't mind to see your CUP road and results as to compare since for me that is the only territory where almost all the matches are equally balanced.

3) Captain obvious again. Ofc it is a matter of trial and error but more specifically as i already stated you should consider only same or higher Quality teams, although such assumptions wouldn't make much sense. WHat i posted earlier is a sum taken considering only my RR CUP experiences as as i said already League has too many differences in powers and so does the CL apart for those 2-3 good teams you might find and not even face till the final.

So far, i faced teams up to 20Q better than mine and most of the times i've beaten them with what i considered a good counter-tactic and counter-formations. Ofc, quality is what in the ends weights more than any else and eventually in the away matches i suffered more and sometimes lost, but never by a gap wider than 1 goal even against 20Q + difference for them. That is why i do think what i write has not 100%, but at least 60% righteousness. As proof, so far i NEVER once lost playing home against a way stronger team than mine.

As for your orders, whenever i tried playing attacking mentality in an away match vs stronger or equal teams i alwais had my ass handled or won nearly on a balanced match.

EDIT: forgot to add, that ofc this could apply when the Engine actually works normally or at least when Nordeus isn't using poor customers as live examples testing out new features. WHen the engine becomes troll, all i said above is as useful as fried **** sticks.
Dude, now who is captain obvious...and I thought I was verbose! The difference is I dont talk ****.

The one true thing you mentioned is that quality makes the difference.

Almost everyone I know that doesnt have ESP cannot know the opponents tactics/instructions and you can only try to predict them based on the formation. Sometimes you guess correct and upset a higher quality team, other times you guess wrong and get your ass handed to you. Not to mention the troll game engine decides to rear its ugly head at the worst of times producing losses where you should easily have won, regardless of the tactics/instructions, based purely on quality.

I will humbly apologize for anything I say if you prove to me that you are a dev on this game with Nordeus, because thats how you come across with your matter-of-factness about things we can only speculate on. We all have our gut feelings on how these tactics/instructions work and until Nordeus confirms or denies them, they are all just theories, regardless of your experience.

I, more than anyone, want to know how this game works and I have tried and tested numerous things to find things out. At the end of the day, this is a matrix based results format that uses penalties and bonuses based on your choices of tactics and formation to produce results.

Think about it: you have 10Q more than the other team, full morale, full condition, full win bonus, proper counter to his 4-4-2 with a 3-1-4-2 with normal intructions and mentality...you should win 4 of 5 games at least...but that is because your "+"'s outweigh the opponent's "+"'s when the game engine adds up the total and decides who wins.

For some reason the devs have programmed some sort of random element to the game that allows troll results, and this aspect is illogical and unwanted. Of course we all want to win every game against greater quality teams but it happens too often and usually for reasons unknown instead of known reasons. I see too many troll results with illogical and fantastic incidents that prove that the game is not as complicated as you make it out to be = LOL teams winning 5-1 with 9 men against 11 higher quality players using a counter formation that works 9 times out of 10? These results should not happen on the WORST of days, let alone happen as often as they do. Explain that before you go into detail about the games instructions/tactics.

FYI, you DIDNT answer his question. He asked if you knew how how it works(mentality) or not. You only need to answer a simple "yes" or "no". OF course you know the consequences of saying "yes" or "no" to a question like that, so you choose to leave it unanswered. If you say "yes" then you have to be a dev. If you say "no" then you are just like us in that you actually know nothing about the game and how it works, and your theories can be right or wrong.

Regardless, you should have answered his question instead of babbling on about stuff that we already know. anyone could have just posted a link to numerous FAQs already made on this subject. Me, I am to lazy to do that, as I have posted numerous times.