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  1. #1
    Famous iamdjw's Avatar
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    No I havent applied all my SP yet so is it just when they go up a star or up an overall quality. Like if I assign another 15SP that would make him 31 quality. So would that count or as I said is it only when they go up a star?

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    Quote Originally Posted by iamdjw View Post
    No I havent applied all my SP yet so is it just when they go up a star or up an overall quality. Like if I assign another 15SP that would make him 31 quality. So would that count or as I said is it only when they go up a star?
    It's when they go up a star


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    Quote Originally Posted by dv8r View Post
    It's when they go up a star
    Thanks I will have to keep training and getting Evra up to the next level
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    Ok so i have turned my training off for everyone apart from Evra and my new ML/AML. with the ML/AML his stats are: Stretching ranges between +17-25, Cardio +47-50 and only done one lot of Practice Match which game me +68. Cant wait to get him upto the 9SP needed to get up to the next star.
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    Ok an update so far just done all 3 training and I will now Give you a range of where the figures seem to be going.

    With Evra the original example he is ranging between 11-17 for stretching, 27-34 for cardio and 32-51 for practice matches.

    My MC/AML who I have renamed Gareth Bale is ranging 17-25 stretching, cardio 38-50 and practice matches so far 68-72.

    I now have 4 of the 9SP needed to progress Bale. Once I hit the 9 i will do a test of before and after appointing the SP
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    Well it is true. Earlier in ths thread I had posted about training to Legend status, thinking that development speed stays the same if I don;t assign the skill points. But I realise that the average percentage for, i.e. hard training (Stretching) has dropped from an average of 35% down to 25%, hard training (cardio) dropped from average of 70% to 50%.

    This is because my player has gained 2 stars (based on the game engine computation). Looks like I will have to assign her skill points now rather than waiting..

    So folks, whether or not you assign skill points, the development of your player slows once he reaches a certain level, even though he can be at the same age level.

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    Quote Originally Posted by FishFlicks View Post
    Well it is true. Earlier in ths thread I had posted about training to Legend status, thinking that development speed stays the same if I don;t assign the skill points. But I realise that the average percentage for, i.e. hard training (Stretching) has dropped from an average of 35% down to 25%, hard training (cardio) dropped from average of 70% to 50%.

    This is because my player has gained 2 stars (based on the game engine computation). Looks like I will have to assign her skill points now rather than waiting..

    So folks, whether or not you assign skill points, the development of your player slows once he reaches a certain level, even though he can be at the same age level.

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    what do you mean?
    do you mean it slowed down bcz you gained 2 stars ? and trying to trick the system by not assigning the skills points will make no difference ? correct?

    if that is the case, the hidden variable of a player potential could already decided what skills he will be in age of 30, or may be there is another hidden variable that limit how much skills you can gain per season just to counter PT by the game
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    Shwanko07, yes. The system wl calculate watever skill points u hv even if u dun assign the points. Once u reach the next star (or maybe even skill points), yr development percentage wll reduce.

    And yes the system can calculate yr hidden variable - just like how a PT can tell you how many skill points u need to get a player to a certain level.

    Last thing, for those whom want to assign the many skill points they hv accumulated, it is better you renew the player contract first, as higher market value means higher wage and 1 time bonus.

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    Famous shwanko07's Avatar
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    Quote Originally Posted by FishFlicks View Post
    Shwanko07, yes. The system wl calculate watever skill points u hv even if u dun assign the points. Once u reach the next star (or maybe even skill points), yr development percentage wll reduce.

    And yes the system can calculate yr hidden variable - just like how a PT can tell you how many skill points u need to get a player to a certain level.

    Last thing, for those whom want to assign the many skill points they hv accumulated, it is better you renew the player contract first, as higher market value means higher wage and 1 time bonus.
    thanks for reply
    but now to be more clear let us take an example of a player i bought, he is 18 yo, let us say his average skill are 29 (season 3) and he is 4* (4-5 points close to 5*)
    let us say I didn't power train him, so at 30 yo, the system will add 41 skill points, making him 70 in avg
    now if i decided to power train, and i made him reach 40 avg (*7), will he be still 70 in avg when he be 30 yo?
    meaning by increasing his skills so early by using PT, will he be having same rate of development when 20 yo or less or higher compared to not train him with TP?
    bcz if his rate will be lower later compared to the case where he didn't have PT, this mean PT is useless in the long term unless you plan to survive a season or two then sell him.. if that is the case, buying scouts could be ideal
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  10. #10
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    Quote Originally Posted by shwanko07 View Post
    thanks for reply
    but now to be more clear let us take an example of a player i bought, he is 18 yo, let us say his average skill are 29 (season 3) and he is 4* (4-5 points close to 5*)
    let us say I didn't power train him, so at 30 yo, the system will add 41 skill points, making him 70 in avg
    now if i decided to power train, and i made him reach 40 avg (*7), will he be still 70 in avg when he be 30 yo?
    meaning by increasing his skills so early by using PT, will he be having same rate of development when 20 yo or less or higher compared to not train him with TP?
    bcz if his rate will be lower later compared to the case where he didn't have PT, this mean PT is useless in the long term unless you plan to survive a season or two then sell him.. if that is the case, buying scouts could be ideal
    I think you are pretty close there with the age = SP gained = value.

    I've noticed this before when buying players at the top of there Mkt value for their level and age.

    The 18yo MC 5* 44 I bought last season his Mkt value was 9.2m, I had him for maybe 10 days.
    A: his gains were that of a 23-25yo
    B: SP gained made no difference to his value.
    C: When he hit 6* his value increased to 9.5m but then stayed at that until the close of the season.

    This season back to 5* level higher.

    A: Gains have almost doubled so SP gained run in tandem.
    B: Value goes up daily by 40K per SP.

    Also I bought 4 scouts this season, two on Day one, paid 8.5 & 8.6m
    To date they have gained around 14 SP no increase in Value except when I allocated the extra SP to make one 7*, his increased by 200k and not moved since.

    On the other hand a 25yo MC who was scout last season and the one before, is flying for his age gaining 120% Avg. and he gets 40K increase for each SP.
    So two seasons ago he made 7* back to 6* and now 5* taking him back to the level or maybe one less where he came from when I bought him now has him chasing the last SP to maximise his potential before the rot sets in.

    So many links in the chain regarding gains but I do think that players are allocated XXXX gains per season as to keep their values and progression in tandem with the level he's at.

    Some of the old forum members may be able to help on this one.

    Did justdome not say that he had mainly 4* players and if I remember correctly he didnt get promoted as often as others.
    Basically hanging around in a level where your players are gaining at their fastest level and why he only bought 18/19yo in general.
    Last edited by Accyrover; 02-24-2013 at 02:03 PM.
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