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Thread: This is not a troll result !

  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    This is not a troll result !

    Well, this isn’t a troll result.
    My team is on the right, playing out for CH.L. yesterday.

    This is not a troll result !-ch-l-a2.jpg
    This is not a troll result !-stats-rates.jpg

    My team was better in quality, the formation was proper, the players had superb morale and condition , except 1 who had a continuously 5, every other had over 6 in rates and I had the min win bonus. So it had to be me the winner (by logic). Both managers watching the game, I had 2 friends, the other one .
    The game begun with 1-0 and suddenly in 57’ and 58’ min. two penalties and two red cards in a row.

    But I think the troll thing isn’t in the result itself but the presentation of the game.

    After or during the process of a match, the game making a presentation, a visualization of the game. The game must have a variety in the presentation of the matches because otherwise it would be boring to see every match finishing with scores like 1-0, 2-0, 1-1, 0-0 no goals/cards/injuries/heroic-tragic performances.
    Sometimes fails in this presentation, like this one.
    Of course the other manager would think that it was a troll result but actually it was a troll presentation.

    Ps : impressive performance by his GK who saved 8 out of 11 shots but he still got only a 7.
    Last edited by nikolgiorgos; 11-22-2014 at 06:00 AM.
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  2. #2
    Famous RJSlow's Avatar
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    I would say his formation is a decent counter against your formation

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  3. #3
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    I'm not sure I understand how the OP's quality was better? Based on the players shown in the pictures, his starting lineup had a superior quality to your starting lineup . . . And I think @RJSlow is right that his formation could provide a decent counter to yours (prior to red cards).

  4. #4
    VIP spornybol's Avatar
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    agree with above myself if i was o/p team i would either go 4-1-2-1-2 and through middle but my preferred choice is 3-1-4 2 with going down flanks
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  5. #5
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    The op team is on the RIGHT. I know it says left but look at the names.

  6. #6
    Spanish Forum Moderator khris's Avatar
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    during lot of time Ive said the same.. in the 11 vs 10 or 11 vs 9 this game have a big fail in the internal proggramming... the player (by my viewpoint) simply dissappear and the Q. that counts is of 9 players in place of 11... places covered by invisible players and here some various situations.... thats like a team of 11 vs one of football 7 LOL


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  7. #7
    Greek Forum Moderator nikolgiorgos's Avatar
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    The op team is on the RIGHT. I know it says left but look at the names.
    Yes , sorry you 're right. I 'm in the right place.
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  8. #8
    Greek Forum Moderator nikolgiorgos's Avatar
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    Well, I ‘m not so experienced but watching my games as other games so far I started believing that :

    Possession : is considering the quality and condition of the players, presence of the managers, tickets, friends, formation, maybe home field or out, maybe win bonus and giving a balance. With that, we can’t be sure who ‘s gonna win the game, it’s like when a bookmaker gives % and bets for a team to win the match.
    Total shots : the real process of the game. Considering less factors, like q, formation/orders, maybe form of the players. This is the first judgment . The team with more shots it’s usually the winner.
    Shots on target-shots – shots efficiency : it’s the capability of the attackers against the defenders. Considering the q of the players, the form, maybe a special ability – meaning a ST with one-to-one against a GK with no sa has better chances against a ST with no sa, against a GK with o-t-o sa.
    Passes completed : I don’t know how this thing is working.

    Of course here, we have the “luck” factor, sometimes the program favors one team. A 4* team has good chances against a 5* team but sometimes the program can favor also 2* dif. quality (if we suppose that all other conditions are ok). With that it’s trying to keep the interest on the game and make a simulation of real football.

    All these things are behind the curtain – the program and the process.
    During and after that it’s what a manager can see. The visualization, the mask, the picture of the match. The game must give a variety of the progress of the match. Here comes (sometimes) the fails. Like the example I gave. By random process, the program presented 2 penalties & red cards in two minutes.
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  9. #9
    Apprentice jacks's Avatar
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    I'll sell that 5rated dmc immediately.
    Can you post your orders?
    Perfect orders for this game I think
    Attacking; full pitch; hard tackle; short passing; without CA; with OT.

  10. #10
    Greek Forum Moderator nikolgiorgos's Avatar
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    I started with def/mixed/half pitch/normal/mixed pass/zonal/counter blue arrow on the central DC, red arrows to wingers.
    I had only 2-3 shots more, so the second half I subbed my DMC and changed the orders like yours except passing and hard tackle (it's CH.L. so I don't want to risk with cards in quarter or semi finals).

    I have a problem with my DMC/DC. He was an agent/scout 2 seasons before, had two excellent seasons but this one he didn't start well. In the last match I used him as DC (which probably I keep). He got a 7. Also I will watch him when he 'll get the red star.

    This is not a troll result !-romani.jpg
    Last edited by nikolgiorgos; 11-22-2014 at 10:40 AM.
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