No, it's the same thing. If you give the sp, you 'll have 6* - early 7*. Still the next season the player is gonna be 5* and later 6*.
This tactic it's worthy if the contract finishing this season. I have 5 players now and I'm trying to keep their sp till the second day of the new season.
Hope that I 'll not need them.
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But players growth rate decreases when he becomes scout.
Take screenshot of your training when player has 5* and when he has 6*
Skill progress per lost condition rate changes.
It might be clearer to say that they slow down when they accumulate enough points to reach the next star. Because even if they aren't applied (unless to SA or Role) they still will slow.
Holding points is only useful if you are detemining if it is worth to put the SA/Role or for contract to be less expensive when renewed.
As khris says sometimes it's better to add an SA or Role to a lower star player as they gain faster, but then of course you need to train a bit extra to add to his overall Quality. That is what I usually do, get a super fast 3 or 4 star to give extras.
Expressed above is my own opinion. ☻ Your results may vary.
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If he is an 18 years old super fast trainer (100 or more per match, 100 per hard match practice or 80 per hard cardio), get him the special ability or new role FIRST. Should take you a week.
GK = 1X1
DC = Wall or Aerial
ST = 1X1 or Free Kick
Whatever
Then go for as many stars as you can as he'll become slower (the game has a protection to prevent you from making your player too good and detects amassed skill points, attributed or not).
And by the way, don't let your player come too close to next level when you train.
If he has enough unassigned points to reach 6* or 7*, his training speed will be reduced. The game doesn't take into consideration that it is assigned or not. I only keep unassigned points so I can decide what to do when they reach say, 200.
So you have to probably start doing some assignments - always start with either a New Position or SA.
Again, as I have repeated many time in this forum, SA is a tricky decision. If you do not know what existing capabilities your players have, then there is no use to give them SA. SA will only boost abilities not add an ability. So if he doesn't block shots well, then he doesnt deserve a Wall. If he doesn't take freekicks well then he should not have FK abilities. You have to pay attention to the commentaries.
In terms of new positions, you need to try them in that particular position before you decide to build up tht position for them.
Special Abilities & New Positions
Having said that, what I like to do is
MC
a goalscoring MC shd be given a playmaker's ability. Playmakers in my experience are not yellow card magnets, despite what has been said before.Normally MC are better off not having more than one position. Better for MC to be more focused on one position - that's jst me, I've never had good experience with DMC/MCs or MC/AMCs.
ST
I usually try to get my ST to take corners or freekicks or pens. If they are good in either one then I assign them those respective SA.
A striker who jst doesnt score but keeps on providing assists would better be given and AMC role + shadow striker SA.
DC
A DC who likes to go forward and occassionally score should be given a DMC role + playmaker
DR/L
Most likely will get a wall as they will always block shots coming from their side.
AML/R
Try them to take corners or freekicks and give them the SA if they consistently bring in the assists from there. A freescoring winger can be given a shadow striker SA or even a playmaking SA.
After that is all done, jst assign the d@mn SPs!
Go Leo L24 Farmer ---
Very Athletic L20 (Semi-Retired) --- Real Messy L16 (Retired) --- Athletic Kuching L17 --- Los Galaxy L14 28T
Yes, but the only way to avoid this is to give the sp to special ability or a second role - not saving the sp.But players growth rate decreases when he becomes scout.
Take screenshot of your training when player has 5* and when he has 6*
Skill progress per lost condition rate changes.
Also, the red star isn't like a switch that makes the gaining to drop abruptly, but gradually like this line chart.
Consider this like a 6* player, but Q0 or Q1 in comparison with a 5* player but Q9. The quality is near.
Sometimes the 6* (but Q0 - Q1) player can hit a bigger number than some of the numbers he had when he was 5*.
ps : great posts and advices . Pal, you should right them down and try them
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I recently experienced that some young players started growing faster after they reached 5th star...
i save skill point`s from start of season and then decide were too add skill point`s at the start of new season, although the last couple of season it has help saving skill point`s as i was placed in higher league than myself so had no hope of winning league but this season back in own league but never added as i actually want competition for league rather than walk it
15 Titles
10 Runner-up
5 Champions league
2 Runner-up
4 Cups
2 Runner-up
1 Treble
Really ? I 've never noticed that.I recently experienced that some young players started growing faster after they reached 5th star...
Only this I wrote. Did you make some upgrade in your facilities - like training ground or grass when this happened ?Sometimes the 6* (but Q0 - Q1) player can hit a bigger number than some of the numbers he had when he was 5*
I didn't search if training ground affects training results.
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