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  1. #1
    Dreamer
    Join Date
    Nov 2014
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    Motivation is a hidden variable, much like a morale bar you can't see, which is the biggest deciding factor of the player performance. Although it randomly change after events, a player's motivation can be manipulated to some degree.

    Careful adjustment to the training amount for maintaining 8~9 form on any player is possible, although it's not an easy task. Overtraining result in form drop, so the training must not be done excessively or you will waste the green packs only for a negative effect.


    One of the simple but effective way to keep a team in clean form (all rating 7 above) is by benching the worst performing player. Because the amount of training required to maintain form of players are different for each player, this is a good way to balance it and require the least efforts.

    But the best management procedure call for removing form 6 players from the lineup BEFORE those players actually give a form 6 result, which may sound absurd but it's entirely possible.

  2. #2
    VIP
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    Sep 2014
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    Quote Originally Posted by Amane Ito View Post
    Motivation is a hidden variable, much like a morale bar you can't see, which is the biggest deciding factor of the player performance. Although it randomly change after events, a player's motivation can be manipulated to some degree.

    Careful adjustment to the training amount for maintaining 8~9 form on any player is possible, although it's not an easy task. Overtraining result in form drop, so the training must not be done excessively or you will waste the green packs only for a negative effect.


    One of the simple but effective way to keep a team in clean form (all rating 7 above) is by benching the worst performing player. Because the amount of training required to maintain form of players are different for each player, this is a good way to balance it and require the least efforts.

    But the best management procedure call for removing form 6 players from the lineup BEFORE those players actually give a form 6 result, which may sound absurd but it's entirely possible.
    There is no hidden attribute called motivation...
    Gert Funck and Sully like this.

  3. #3
    Dreamer Sully's Avatar
    Join Date
    Dec 2013
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    363
    Quote Originally Posted by Amane Ito View Post
    Motivation is a hidden variable, much like a morale bar you can't see, which is the biggest deciding factor of the player performance. Although it randomly change after events, a player's motivation can be manipulated to some degree.

    Careful adjustment to the training amount for maintaining 8~9 form on any player is possible, although it's not an easy task. Overtraining result in form drop, so the training must not be done excessively or you will waste the green packs only for a negative effect.


    One of the simple but effective way to keep a team in clean form (all rating 7 above) is by benching the worst performing player. Because the amount of training required to maintain form of players are different for each player, this is a good way to balance it and require the least efforts.

    But the best management procedure call for removing form 6 players from the lineup BEFORE those players actually give a form 6 result, which may sound absurd but it's entirely possible.
    how do you know this? unless you have inside info from a dev, you cant possibly know anything about hidden variables or attributes.

    Sure, you can guess, but just like ghost and aliens, unless you see it, you cant prove it.