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Thread: A little bit of the training and update

  1. #11
    Famous HoofDaddy's Avatar
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    Keep training your young expensive players and you will see results. Remember that the team bonuses don't necessarily ahve to come from training your first team.
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  2. #12
    VIP Gert Funck's Avatar
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    try selecting differnt players! but I don't want to
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  3. #13
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    Hi There, and thnx for the explanations

    In the old training system, we could choose which skills to improve during training and matches. Under each player there is still the skill-screen, telling you that the primary attributes are highlighted. However - I cannot find how to amend these highlighted attributes...

    Anyone got an idea ?


    Thnx :-)

  4. #14
    Famous Arion's Avatar
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    Quote Originally Posted by Dustin Hedges View Post
    Can we really not see how much progress we need to gain skills? I haven't been a long time player, only level 2, but I like training my players and I have a 33.6 rated team 7 weeks after starting. This new training feature seems interesting but I can't see how it's going to work and I'm not going to just blindly keep training my players when I'm not sure if they are actually getting better. Some sort of progress bar is critical. I've probably spent close to $250 but I won't put in another penny until I know what my training is doing, because why would I waste money on rests if I'm not actually progressing my player much by training them?
    I guess one skill grade is 4%, therefore one star is 20%.
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  5. #15
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    Where is the timer to show when the 'condition' is going to increase by 5%? I don't want to overtrain the players before the next game but I also don't want to undertrain.
    Also training up SA/New Roles, I have quite a few players doing both, how do you apply 'points' to this? Or has that finished and the game does it?

  6. #16
    Spanish Forum Moderator khris's Avatar
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    Well... seems that to win Bonus, the training have to have more than one drill... be "variable" so not same type of drills that increase the same and... seems that there are some rules apart from the min. of players that have to be trained to obtain bonus... too counting the factor that players with -30% condition can not be selected...

    I would like to see really the effect of the bonuses using 2 in 2nd half in hard scenario matches... Ive defended always the theory that attend have a effect, not high, but visible... so 10% in posession/attack/condition bonuses... using 2 of these in 2nd half should improve in a way that should be perceptible...

    ?

  7. #17
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by gogs67 View Post
    Where is the timer to show when the 'condition' is going to increase by 5%? I don't want to overtrain the players before the next game but I also don't want to undertrain.
    Also training up SA/New Roles, I have quite a few players doing both, how do you apply 'points' to this? Or has that finished and the game does it?
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  8. #18
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    Quote Originally Posted by gogs67 View Post
    Also training up SA/New Roles, I have quite a few players doing both, how do you apply 'points' to this? Or has that finished and the game does it?
    I'd like to know that as well. I thought all progress would go into SA/New position unless you paused it. But I just received a skill point from a friend, it went to a player who I'm giving a new role, but I don't think it went to that new role (or SP gifts don't work anymore). At least I wouldn't pause it and keep an eye out for progress.

    Also struggling with how to fit in GK training. Seems like it doesn't make sense to give GK training to other players, they don't have those skills. So GK training + 2 different Physical and Mental exercises for 2 GK's, would that work towards a bonus? Wouldn't progress be awfully slow?

  9. #19
    Dreamer Tyltyl's Avatar
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    I tried adding a new position to a player and trained him. He gained some % points, then a new position point. I think they just go randomly among all the progress.
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  10. #20
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    Quote Originally Posted by Tyltyl View Post
    I tried adding a new position to a player and trained him. He gained some % points, then a new position point. I think they just go randomly among all the progress.
    That's annoying. If a player is close to going up a * I use his skill points for new position/SA so he doesn't go up and it makes him easier to sell.
    That could be finished now.

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