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Thread: Questions we want to ask to developers of the game

  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Questions we want to ask to developers of the game

    I have a dream ... (like Martin Luther King was saying in his speech )
    that some day, top eleven devs will come to this forum and answer our questions.
    Ok, how about to gather our questions for the new version, so if someone will come, he 'll be able to see and answer our questions all together in one thread (instead of searching every post and there are too many, those days).
    I will gather your questions in this first post and update every day.
    I 'm starting

    Players
    1) How do we put our player in negotiation list ? In the old version, a player who needs 1 sp to the next star, getting automatically in negotiation list. How can we calculate those % to do the same ?
    Never mind, I found it my self
    http://forum.topeleven.com/tutorials...tion-list.html
    2) Recommended players offers are once in a week for everybody ? Is the suggestion random or it has to do with some weakness of the team ? Why most of the times it's about STs or some times GKs ?
    3) What does this % meaning ? See images of #8
    4) I had a player in negotiation list (with the new version), wanted to keep him there so I started a new position.
    but after one game (or training, I don't know), his gaining went to to quality and now he is an early 6*. Removed from the list and cannot sell him.
    Why his gaining went to quality and not in the new role ?

    Training
    1) Next season, we must start our training levels from the beginning or we just continue ?
    We continue leveling
    2) In the new training, we don't have injuries but in old , we keep having injuries in the training ? YES (answered)
    3) A manager is asking “I log in every day but not for long time, I train the players I ‘m interesting for (1 or 2 times, depending from the program), I set the team for my daily games and exchanging gifts. Sometimes I watch, sometimes not but I ‘m an active player. Why I have to learn and do this time-consuming new training system ? What else besides those bonus, is offering ?”
    4) With the old version, I was buying a young fast trainer and power-trained him (individual continuously training, using a lot of green packs) so to give my player 40-75 sp for an extra star or position or sa. Now with the new system, It saying we must use more players to get the bonus or level up. Managers who tried to do power-training a player, said that in needs 3X or 4X greens to do the same. Why ? Is there any way to power-train individual players like the old version ?
    Some members claim that with higher level drills (lv5 - master class) , the player gaining more than the old version (with the same condition loss- green packs).
    5) After a training, we can see a +...number of progress. Is it depending from condition loss of the players, gaining ability of the players (fast/slow trainers) or the successful set of the drills ? How much those above affect the level gaining ?
    6) Those 4 bonus we collect from training, are useless if we 're not watching (and not click the buttons) or still adding something (and how much) to our games ?
    Update : the four bonus from training (2-4-6-8-10%) are still active even if we 're not watching or playing the game with the old version.
    7) A drill lv2 gives a better result in training than the same drill lv1 ?
    yes, in a small %
    8) When we have the option to use this extra X2 in training (paying some extra token), is this about the gaining for the next level ?
    plus the progress for the bonus ?
    or maybe plus the (quality/ role/ sa) gaining of each player who participate in the training ?

    only for the bonus
    9) A serial of drill (correct or wrong) affects the results of a training ?
    Sometimes yes. About the Drills level for example, if we use only hard drills, maybe we have a penalty and not earn any gaining. We have a relative comment.


    Game play
    1) When we want to use a bonus in the game and we read a comment like "players couldn't hear cause of the crowd", what does this mean ? It's a miss of using the bonus ? We lost this % ? Can we try later ?
    2) Attack or defense bonus always working in a game ? What's the difference from setting Hard Attack or hard Deffense ?
    It has to do with the efficiency to ? (or increasing only the effort).

    What this extra button during the game gives ?
    3) Assistant manager recommends two training before the game (for better preparation). Why is that ? If we don't train, is there any penalty in the performance ? Where ?
    4) Why the assistant some times gives so silly advice ? For example, "go for attack" while we 're already in attack or "be careful because opponent is very dangerous from free-kicks" while at that time he didn't even had a single earning foul.
    5) Why with some comments we already know the result ? For example, when we read about bicycle kick, we know it's a fail. When we read about a double corner, it's also a fail. In the old times, a double corner was always (or 99%) a goal.
    6) I had a question (no 2), about the attack and defense bonus. Now, about ball possession. How does it work ? Is it like when we have some supporters and get a +2% for every one of them ? If opponent is using his b.p. bonus and 1, 2 or more friends come to support me, they eliminate oppo bonus ?
    Almost in every game, I 'm watching and have the support of 6-10 friends. So, b.p. of opponent is meaningless ?
    7) How b.p. affects the game play ? In some games, I have a b.p. 65% vs 35% but the shots of the teams are about the same. How can it be ? Shots has to do with the "clear" b.p. ? (I mean the b.p. without affecting from the presence of the managers, the tickets or friends supporting).
    8) In the live game, we can see some times the special ability icon. So, we can understand that sa worked at that time. During the live game, is sa working other times too (but we don't see the icon) or only when we see it ?
    Special ability is on action only when we see the icon during the Live game (of course it can work also during the "comments" time).
    We cannot see all the special abilities icons (like one-to-one, penalty specialist, dribbler).
    9) Many times, here in the forum, we 're searching the right formation for the team, when facing an opponent. It is said many times that if oppo playing with 3DC, better use your wingers and set the attack from the flanks. But during the live game, we can see those defenders following our wingers in any corner of the field.
    So, is there any meaning, any deference when we set 3 DR-DC-DL instead of 3DC ? I cannot see any deference in the live game.
    10) This attack or defense bonus has to do with the motivation of the players to attack/defend more or gives also some efficiency to that too ?


    Others
    1) Why in the old version, we could see all the team in the screen, while in the new one we must scroll up or down all the time ?
    Is there gonna be some update about that too ?

    * If someone knows already the answer, he can post here too
    ** There is no point to ask things like "Why we can't see the history of the team ?" "How can we take over a club from a lower level ?"
    - Because , there isn't/ we can't . So we must write it in the suggestions section of the forum or support it if it's already there.
    *** I 'll use my mod power (lol), to keep in some order this thread. Thank you for your understanding.
    Last edited by nikolgiorgos; 08-09-2016 at 11:09 PM.
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  2. #2
    Famous Bunzo's Avatar
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    More variation in the recommended players from the start I´ve been recommended AML / ST …now if I buy one one week Im not going to take another the next week or week after or 5 in a row. In saying that the last 3 weeks my 2nd team has been recommended a goalie
    Some variation please

    added - Players 2)
    Last edited by nikolgiorgos; 02-24-2016 at 05:39 PM.
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  3. #3
    VIP Gert Funck's Avatar
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    Are the big clunckyness gonna be adjusted to be more pc friendly.

    On my full hd screens, four highlights takes all the room and you need to scroll needlessly all the time.?

    It looks like font size ~48


    added Others 1)
    Last edited by nikolgiorgos; 02-24-2016 at 05:42 PM.
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  4. #4
    Famous Arion's Avatar
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    EDIT: Why in the old version, we could see all the team in the screen, while in the new one we must scroll up or down all the time ?
    The old version was made with the PC in mind. The new version is made with the mobile in mind. We used to see also only 4 points in phone in TE '15, unfortunately it is carried out on PC too. Apparently my PC browsers don't support the new version, I sometimes go there to see my stats.

    I have given an answer. Where's my cookie?

    PS: Pin this thread to use the "power"

    ... retype the question ...
    no cookie - lol
    Last edited by Arion; 02-25-2016 at 05:35 PM. Reason: Added the question. Can mods edit posts?
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  5. #5
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    I have a very simple question... Why they turned a minute of training, twice a day (6 minutes total, for 3 clubs I manage), into at least 20 minutes of training, 3 times a day (an hour per club I manage, 3 hours total)? Not to mention, if someone wants to train players individually, for every position... it would take much more time... Do they believe people have nothing else to do, but to play Top Eleven 24 per 7?

    added (modified a little), Training 3) & 4)
    Last edited by nikolgiorgos; 02-24-2016 at 05:47 PM.

  6. #6
    Dreamer Sons of Pitches's Avatar
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    Why are the game graphics and text play by play still so silly? Everyone knows that nobody scores off of a bicycle kick.

    Also, let's tighten up the ass man text. He's telling me to go full out attack when I'm already doing so the entire match.

    added - Game play 4) & 5)
    Last edited by nikolgiorgos; 02-24-2016 at 05:50 PM.

  7. #7
    Dreamer Sons of Pitches's Avatar
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    Let's put these all together in one document and submit them.

    that's what I 'm trying to do, thanks for participating
    Last edited by nikolgiorgos; 02-24-2016 at 05:54 PM.
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  8. #8
    Greek Forum Moderator nikolgiorgos's Avatar
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    What is this new system with % ?
    With the old version I could see the skills of the three categories. What does it mean
    those 1% or 4% or avg 1,6 % ?
    Questions we want to ask to developers of the game-borja-old.jpg

    Questions we want to ask to developers of the game-borja-new.jpg
    Last edited by nikolgiorgos; 02-24-2016 at 06:31 PM.
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  9. #9
    Dreamer sparklinginsilence's Avatar
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    1. How come players have more than 100% attribute in any given quality. Is this comparative or do the players have superpowers?

    2. Can you scale up or down the UI depending on the screen size or platform?

    Mod: Great thread and an example of how the forum should be moderated. Love it !


    1) the answer is below
    2) This is about Orders 1)
    thanks
    Last edited by nikolgiorgos; 02-25-2016 at 04:47 PM.

  10. #10
    Apprentice ponzu's Avatar
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    Quote Originally Posted by sparklinginsilence View Post
    1. How come players have more than 100% attribute in any given quality. Is this comparative or do the players have superpowers?
    I can answer that and I though it has been answered. It's relative. A player turns 100% when he hits the 6* for your level. Each individual skill and player quality as a whole is internally still tracked in points and expressed in %, which in some senses is more logical, and in others less so. For any given level, 100% has a specific corresponding numeric value, for example, for level 8, 100% is 60 points. If any skill progresses past 60, it will be expressed as >100%. No superpowers, just normal progress toward the next star.

    Thanks for the explanation but still there is a mystery about %.
    For example the numbers of my player in post #8, the column with the defense % numbers
    Last edited by nikolgiorgos; 02-25-2016 at 04:50 PM.

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