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General_Ash Uneven playing field 07-30-2016, 05:29 PM
LeManiaque https://www.youtube.com/watch?... 07-30-2016, 06:10 PM
General_Ash Like other gamers, it's... 07-30-2016, 10:45 PM
Tataaaaooo I mean does loyalty pay you... 07-31-2016, 12:59 AM
Ahlony Wong some will say..... This game... 07-31-2016, 03:14 AM
Alfyan I agree with everything the... 07-31-2016, 09:33 AM
John Bednar I'd love to know what the buy... 07-31-2016, 04:21 PM
Bunzo For $5.58 or €4.99 i can get... 07-31-2016, 04:40 PM
Ahlony Wong because from google play...... 07-31-2016, 05:17 PM
John Bednar I use Google Play on... 07-31-2016, 06:02 PM
nikolgiorgos REPEATED Yes, the... 07-31-2016, 06:51 PM
nikolgiorgos @Alfyan from Midgar sector 7,... 07-31-2016, 07:04 PM
Alfyan @Nik ~ Haha, you got my... 08-01-2016, 12:07 AM
nikolgiorgos of course I got it. Even if ... 08-01-2016, 07:26 PM
Al Svanberg A question, is those monster... 08-01-2016, 10:54 AM
nikolgiorgos no, that's different. We 're... 08-01-2016, 07:42 PM
General_Ash If there are that many... 08-01-2016, 09:02 PM
drud With the introduction af... 08-02-2016, 06:46 AM
HairDryer like i mention before 3... 08-01-2016, 01:21 PM
General_Ash HairDryer, the problem with... 08-01-2016, 09:15 PM
HairDryer exactly i agree with you. its... 08-02-2016, 05:59 AM
Alfyan Both ideas suggested were... 08-01-2016, 09:43 PM
Ahlony Wong why don't just totally... 08-02-2016, 03:08 AM
nikolgiorgos a similar proposition was... 08-03-2016, 08:15 PM
Alfyan Well, ironically those exact... 08-03-2016, 09:26 PM
Ahlony Wong but then they should not use... 08-03-2016, 09:28 PM
John Bednar it will never, ever, be fair... 08-04-2016, 01:32 PM
nikolgiorgos @Ahlony Wong farming packs... 08-04-2016, 05:44 PM
Ahlony Wong don't you understand the... 08-05-2016, 02:36 AM
HairDryer this argument can only be... 08-05-2016, 03:57 AM
General_Ash Agreed. We need someone from... 08-05-2016, 08:36 PM
Ahlony Wong that's why i said, when you... 08-06-2016, 02:27 AM
HairDryer i' m so agree with... 08-06-2016, 04:06 AM
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  1. #1
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Al Svanberg View Post
    A question, is those monster teams a result of players dumping players late in the season before the cup draw in question? If this is the case it's something TE can fix. By like seeding teams based on the avg the previous season, or something like that.
    no, that's different.
    We 're talking about the teams playing in the top of the server.
    All the players of the game are separated in different servers.
    There are more than 200 servers, I don't know exactly the number.
    Every server has few teams who are above lv40.
    There are servers who have teams and can "build" a league of level 52-53 but most lack of many teams.
    The Cup and the CH.L. draw is starting from the top of the server (the higher q/level teams) and going down , making competitions of 132 teams.
    If there aren't enough teams in a (poor) server, a Cup or a CH.L. can have
    (example)
    10 teams lv 48
    30 teams lv 47
    35 teams lv 46
    40 teams lv 45
    ----------------
    =115
    + 17 teams from lv 44 =132 teams

    So, those teams from lv 44 can see some other teams with 5*-6* as 9*-10* players.
    one solution is to re-organize the servers, gather many teams from levels above 46 in specific servers so the competitions to have similar levels (this happened before about 1,5-2 years I think).
    or
    make imaginary 4*-5* (bot teams) teams as in the first levels

    or level up some teams so to have the chance to buy higher q players as their opponents.

    Of course this needs some extra job

    * to make things more difficult,
    - those teams from the higher lv maybe win the title or promote to CH.L. but if there aren't enough teams to create a higher lv league, the play again in the same lv league and keep the stars of their players.
    - Usually those active managers spend or farm a lot and of course have a lot of experience
    - There aren't new players to buy as there aren't teams from higher levels to sell their players
    - There aren't game created players (nordgen)
    Last edited by nikolgiorgos; 08-05-2016 at 08:55 PM.
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  2. #2
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    If there are that many servers then surely like you said they could try introduce some of the higher level teams into the server. Otherwise introducing some 5-6* bot teams may be worth a shot. But most ideas though seem to consist of there needing to be an influx of teams.

    One other idea would be to introduce a level cap and follow real life football league system.
    So for example, let's say level 46 is the limit, teams in that level can not be promoted any further but the bottom 3 teams can be relegated (so relegation would have to implemented throughout). They could also impose financial and player implications of being relegated like players do not gain a star by being relegated (to deter those that may think they can gain a star). Player quality could potentially stay the same at the level cap and they could slow down or potentially stop player quality growth after a set limit (so they don't grow to be too OP for the newly promoted teams). Nordgens would have to be generated to provide replacements for player transfer.

    This idea would be more difficult to implement and I'm sure there are issues to iron out but overall could be an interesting idea.

  3. #3
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    Quote Originally Posted by nikolgiorgos View Post
    There are servers who have teams and can "build" a league of level 52-53 but most lack of many teams.
    The Cup and the CH.L. draw is starting from the top of the server (the higher q/level teams) and going down , making competitions of 132 teams.
    If there aren't enough teams in a (poor) server, a Cup or a CH.L. can have
    (example)
    10 teams lv 48
    30 teams lv 47
    35 teams lv 46
    40 teams lv 45
    ----------------
    =115
    + 17 teams from lv 44 +132 teams

    So, those teams from lv 44 can see some other teams with 5*-6* as 9*-10* players.
    one solution is to re-organize the servers, gather many teams from levels above 46 in specific servers so the competitions to have similar levels (this happened before about 1,5-2 years I think).
    With the introduction af associations, where the team level doesnt matter and the quality is based on relative for the team on their own level, the same method could be used in CHL (and CUP).

    This would totally eliminate the problem with getting fair CHL groups in the high levels. It could also eliminate the issue with facing teams 3 levels above in CUP, if when playing these teams, if it was their relative strength on their level.

    To illustrate:
    4 teams in a CHL group, all are 5* teams (99%) on their own level. Teams are from levels 44-47 (one from each level).

    In the current setup, the level 44 team would see opponents with quality of 119%, 139% and 159% (6*, 7* and 8*) because the teams are from a higher level.
    When using the same method as in associations, where the team level doesnt have an effect, all teams would see each other as 5* teams (99%).

    When it is difficult too get enough teams to make a full fair CHL (all from same level), then using the relative quality for the teams level, it would level the playing field again.

    I hope the developers will use this in the future, in both CHL and CUP - and maybe league - to make the playing field even, and removing the advantage a higher level team have against a lower.
    Alfyan likes this.