Quote Originally Posted by nikolgiorgos View Post
There are servers who have teams and can "build" a league of level 52-53 but most lack of many teams.
The Cup and the CH.L. draw is starting from the top of the server (the higher q/level teams) and going down , making competitions of 132 teams.
If there aren't enough teams in a (poor) server, a Cup or a CH.L. can have
(example)
10 teams lv 48
30 teams lv 47
35 teams lv 46
40 teams lv 45
----------------
=115
+ 17 teams from lv 44 +132 teams

So, those teams from lv 44 can see some other teams with 5*-6* as 9*-10* players.
one solution is to re-organize the servers, gather many teams from levels above 46 in specific servers so the competitions to have similar levels (this happened before about 1,5-2 years I think).
With the introduction af associations, where the team level doesnt matter and the quality is based on relative for the team on their own level, the same method could be used in CHL (and CUP).

This would totally eliminate the problem with getting fair CHL groups in the high levels. It could also eliminate the issue with facing teams 3 levels above in CUP, if when playing these teams, if it was their relative strength on their level.

To illustrate:
4 teams in a CHL group, all are 5* teams (99%) on their own level. Teams are from levels 44-47 (one from each level).

In the current setup, the level 44 team would see opponents with quality of 119%, 139% and 159% (6*, 7* and 8*) because the teams are from a higher level.
When using the same method as in associations, where the team level doesnt have an effect, all teams would see each other as 5* teams (99%).

When it is difficult too get enough teams to make a full fair CHL (all from same level), then using the relative quality for the teams level, it would level the playing field again.

I hope the developers will use this in the future, in both CHL and CUP - and maybe league - to make the playing field even, and removing the advantage a higher level team have against a lower.