JJV- Possibly!
If you had created this game, would you have made it so that it matters? Then how would it matter? What is good from a Captain? Courage? Or does it help the player if he is named Captain?
"We have no leadership, no captain at the helm as it were. We are, in effect, being led from disaster to disaster by a headless horseman run amok with stuffed pockets and an empty conscience."
So.. you tell me if it matters![]()
no, it's for the fun part of the game
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
I've seen this question asked every now and then. So years ago I wanted to check if I missed something about football captains.
Check the link to the wiki -> https://en.wikipedia.org/wiki/Captai...tion_football)
Specifically the Responsibilities section.
I get what LeManiaque is saying but seems that in football a captain is mostly the voice and face of the team, and is the person who everyone basically relies upon to do... some, of the decision making and what not.
There is no specific point to the captain position in Top Eleven other than having it for the sake of realism.![]()
Well that's not entirely true. If the game wants to be in such level realistic, we should not be able to boost the morale of the players with 2 taps... (What a spacialist is this who boosts so easily your morale, I want him too)
For me captain could play a role in the morale of other players of the team.
Captains are influential, thats why thay are selected.
Good selection of a captain could slighlty improve the morale of the team or/and make it harder to drop down..
Now which parameters would make a good cap is up to the devs.
Age, matches played or a new skill... influence could be introduced.
These tiny details make a good game better.
Good input @cloverfield!
Oh, no !
We have enough of "unknown" factors that affect the game![]()
We don't need another one, so to wonder if we lost the game because of the wrong choice of the Captain.
If the position of the captain could be useful at something, is :
The player we have for Captain of the team, should get the skill point gift of the day
(and not our veteran player who 's gonna retire in the end of the season, or a player who is not in the plans for the next season)
Καλώς ήρθατε στο Ελληνικό φόρουμ
http://forum.topeleven.com/%CE%93%CE...%B4%CE%B1.html
I was going to come back with a "What would you guys suggest that we do with the Captain position" but... haha you're already ahead of me.
So we have two sides of the coin here - Do something with the Capt. position - Do nothing with it.
Maybe a middle ground can be reached? :9
I get all of you. On one side it would be fun to be able to have another beneficial stat for your Club plus - As Cloverfield suggests, in real life a figure of a certain position in society or a team or a collective of any kind, can actually raise people's morale (Not talking about the in-game stat :P). Certainly this would bring some more realism. Besides I also dislike useless things in games haha - I view such things as a "missed opportunity" to include something useful and cool.
BUT I also understand where Niko is coming from at the same time. But then again - why should such a feature for the Captains be designed as a convoluted stat that is there but we don't know how exactly it operates. This falls down to the actual design of the feature.
I do think that we "Can have the cake and eat it at the same time" as they say, in a situation like this. :P
This would be really helpful! But since the designed intention is that Gifted skill-points are randomly assigned, and this would basically provide a way to bypass that - Maybe a cooldown should be added as to how often you can promote your captain?
How about once per season?
Basically decide early on as to who will be the player you want to be able to boost up quickly no matter what next season.![]()