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  1. #1
    Antonio Gustavo Hernandez
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    The new skill cap

    Quote Originally Posted by nash123 View Post
    Nordeus, do you capped just physics, to avoid the mutant sprinters and wrestlers, or is it capped to all skills?

    How I understand, you capped them all, but this causes three problems:
    - the training drills are more stupid than before
    - player still gain after the game % to capped skills
    - how should the "normal" player know, that's useless to get skill to 400%?

    for example: now... how to train useful wingers their crossing skill, without missing creativity? Or to train without waste a lot on gray skills (like "set-piece delivery": marking/heading or "wing play": heading, or "defending crossing": marking, heading, bravery)
    On the other hand... if we need to train creativity: "skill drill": heading or "use your head": positioning, heading and... passing, what we easily get over 340% or "video analysis": positioning and bravery...

    Just take a look on my legend Costa: he played around 800 (of 827) games AML, so he gained a lot skills for this position. He was over 400% passing... that was his best skill. If I took a look at all my wingers, I've ever had: the highest skill was passing - even before I knew, what I did. Crossing is often the worst (attacking) skill... and that's for a winger.

    If you need that... I could example all position, where we get a lot of problems with that drills.


    I never complained at that stupidness of a lot of skill on the drills (like for GK: you can't train them fitness without using at least one gray skill), because it didn't matter, how high a single skill was. Now... with the easiest way to "solve" the mutant-problem, you have to redesign your (drill-)skill system.

    You also have to stop giving player, who reached the skill cap another points to this skill.


    At the end... there's just one more question: is the skill system that kind of ridiculous easy, that this mutants rule everything? Shouldn't it be a better solution, that they can run fast, but miss 99/100 shots, if they have 1% at attacking skills?
    Let them run 100m in 4sec... If a defender has 100% positioning/marking, the sprinter never gets a ball?


    fyi: I've a lot of player, who have more than 340% at a skill - and no, no mutants, I train them balanced (see the pic)- and for me... cap is okay, but stupid in the way, they implented it yet...
    The new skill cap-skill.jpg
    Lol no way man, what I understood is all the attributes were cosmetic and the engine either detects AVQ of a player from certain columns or from the total value of the columns, but as PHY drills is most effective on a player (as most of them improves maximum 3 or 4 attributes) who do that mutants were saving more greens too. That's what I understood.

    @Kaizer

    He is right, please try to understand, he talks about some drills improve the attributes with other attributes that are at cap level.


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    Last edited by Antonio Gustavo Hernandez; 11-01-2017 at 08:32 PM.
    nash123 likes this.