@ Kaizer Franz,
never met such a troll like you. You aren't interested in changings or understanding the needs of it... but I try it one more time for you... only for you...
1.) I neither tank(ed), manipulate(d) the draw, bought T or anything else of the easy ways. I never went an easy way. So don't tell about me, I only want an easy way.
2.) If skills ever matter or not (I think, in any way they matter, because you see that on the mutants), with a cap, you can't reach the cap for key attributes closely.
3.) At the current drill system without the cap, a player took advantage of 400% passing. Even, another skill is on 200%. The the reason, why I never talked/complained about the drills/drill system. You understand? I doubt.
With the cap, if a player had 400%, there are 60% wasted. No advantage of having more than 340%, only a waste.
4.) 340% cap... why do players get more points after a match (a situation, what you can't controll like drills)? another waste of % - finally, my "best" player had a waste of totally 185%. Again for you: only ONE!! player. I don't know how many % my squad wastes... I think 700-800%. Do you know, how many greens that are? 700-800% waste from one day to the other...
only because of stupid skill system, what causes mutants?
5.) I never talked about easy way of training/drills, but with that (low) cap, it's impossible to train useful.
5.1.) f.e. we have defending crosses and set-piece delivery. In real world scenario it's pretty much the same - only the point of view (if you are a defender or an attacker) is different, so why does this drills different things?
If there are the same drill, why the attacking doesn't the only attacking skills?
5.2.) to be more detailed: "stop the attacker" gives you strengh, dribbling, tackling, marking and bravery. If you are the attacker in this case, you never would learn to tackle better.
5.3.) back to set-piece delivery: if it's an attacking training, why doesn't it train finishing (and shooting - if the crossing is good, attacker also can shoot)
5.4.) wing play on the other hand doesn't meant to be an attacking drill. Doesn't a left defender be a wing player?
6.) again, hopefully you will understand (but I doubt): before the cap, it didn't matter, if a single skill grew up to 400% or more, if you wanted to train the other skills, because the player took an advantage. Now, he didn't.
7.) I don't have a problem with a cap, even it's so low, but the solution wasn't well thought. Maybe you tell Arjen Robben, he was too fast (he had 500% sprint, for sure)...
https://www.youtube.com/watch?v=gAPxcVioyQk
Now, good manager will get attacker and defender with 340% at speed... a bit boring, if the defender runs exactly same speed... (this situation would never been thrilling)
But... with a useful skill system, where 1% at dribbling is a penalty, Robben would never score this goal. He never could stop the ball. He only would run off the pitch.
8.) I'm not Kaizer Franz, who wants all the advantages for himself only. I think to all managers, I think to all out there, who develop players, try to solve the puzzle. I don't complain the low cap, even my squad wastes a lot. I try to show, what problems we get with this easy fix.
8.1) I never used the loan trick, I never used the mutants, I never used draw manipulation, because I tried to play the game, I think Nordeus thought about. I don't destroy normal player with using exploits for my own advantage, but in this poor world there are many Kaizer Franz', who do all for their own advantage, never think about anyone else... and now cry, because they need a new strategy/exploit... the only reason, why all of you cry about changes and complain about the "noobs" who didn't know/use exploits...
9.) I'm not perfect. (Maybe) My suggestions aren't perfect, but in this forum are a lot manager, who see a weakness and try to fix that with their own suggestions. You aren't such a person, so
10.) Please... stay away from threads, you don't understand, you don't try to understand. Thread, where you see your own advantage gone.