I don't think they were the best approach to fix the game in both situations yet I see them as fast patches for the leaks. Thus I welcome those actions very positive.

In the core, the % cap is ok if noone has reached to that level yet which is not the case. So I see people arguing that their rest packs have gone to trash and they are looking for a reimbursement. Yet, I think those users could be given some tokens so that they would be fine with this.

What I was thinking that Nordeus should have created a balance among %s and trim the extreme values down and tie %s so that one may not train one specific % after a limit has reached until he pushes the other %s up which should increase the cap again. So a dynamic cap would have been good.

I am not complaining though. Let's be pragmatic. It is all about resources when development is due. And prioritization is done mostly based on financial gain (no wonder) .

All in all, I see Nordeus is becoming more and more reactive and I appreciate it.

For loans, the fix could have been a more realistic simulation as such,
1- loaning a player from another player costs money and or token both to be paid to Nordeus as mediator and to the team which loans out.
2- loaning minimum duration may not be less than a season (one league season even for assoc). If the player who loans his players to another party quits the assoc this changes nothing. Those players continue to play with the loaning team for the season.

Those could have been implemented as such but yes Nordeus selected to discontinue the feature altogether instead.