Results 1 to 10 of 137
Like Tree180Likes

  Click here to go to the first staff post in this thread.   Thread: [Official] Top Eleven 2018 - Main Feedback Thread

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Dreamer Alessio Fitch's Avatar
    Join Date
    Jan 2015
    Posts
    300
    -We need to have the names and positions added on the pitch, Not just tshirt numbers as nobody keeps track of what numbers their players have, we need to see thenames and positions so we don't make mistakes when making subs and so on..

    -I dislike this formation without having arrows and as you could read about it, everyone feels the same, because then you knew exactly where your player will play on attack or defense and you could see him on the pitch performing as asked.

    -We need to have more than one optioin to select Free kick and Corners takers because one it's simply not enough. If that player you selected to hit free kick gets injured or sent off, then we Don't want for te system to put someone else to hit them, because it's Our teams and we know better who to be put there. For example I have my superstar with free kick ability to hit them, so if I'm not online and he gets injured or sent off, the system will probably put my dmc who also has a free kick ability to hit them, but his attacking skills sucks so he wont score. I know which of my players can score from free kicks because I've tried them, so it's my team and I need to have control over that, correct? Same with penalties, but here the list needs to have at least 5 names in case a match goes to penalties and we aren't online, the players needs to be selected by us.

    -That new fix about the skill cap needs to happen faster. I have 2 players with some skills over 340% and they keep on gaining on those skills and we all know it's a total waste...Something needs to be done about this, and my honest suggestion would be to increase that cap to 400-500% because 340% it's absurdly low and you can make a player with some skills very easy to those value by power training them. Once you hit the skill cap it shouldn't add to that specific skill and you should have the ability to choose where the other skills to go, because here it's another problem also if they randomly go to other skills, Nobody wants to train for something and those skills to end up in grey skills that are useless, or that will be another waste of greens and I've lost many for nothing so far..

    -Many managers train some of their players to reach 19%, 39% and so on so they show up in negociation lists for lower level managers, and the Daily skill point ruins those players over and over. When you make a player at 19% you simply give him a new position or special ability to stay at that value for longer time until sold eventually. The random daily skill point crushes those players and I've had around 15players ruined in last 2 seasons because of that. There are so many first 11 players that never gets a skill point, instead those subs and res gets it and ruins them...SIMPLE fix add the daily skill point only to first 11 players or even easier just to the captain and problem solved.

    -Have a SUPER CUP in the first day of a new season, because first it will be a lot of fun, and Supercups are everywhere in football

    - We have columns for top scorer, best rating and most assits in League, but We don't get any rewards for that which isn't normal. One example crossing my mind, give to the players that wins those 3 columns something for doing it, like 10 free skill points to allocate them to the players, or just to be added in important skills-white ones, or something similar as it should be normal..Also add those columns in Cup and UCL also and do something like I suggested

    -We are sick of tankers that never promote to make their teams stronger and stronger and then to crush everyone in associations...One solution comes to my mind....Change rewards for Winning the League, those ingame cash are useless and it needs to be something more managers will want to obtain and therefore they will buy better players, they will use more greens for doing it so, and like this will be a Win-Win situation for managers and Nordeus...Another thing you could do is after you don't promote for one season, to relegate the next one , or simply just relegate those teams that don't promote and take one star from them also..Like this nobody will tank and everyone will play to win !! I hate seeing teams playing to loose just to have strong teams for associations..

    Anyway those first concers needs to be fixed faster and these other ones should be implemented soon one way or another. You see what storm was created in forum after this update and I'm one of the hurricans also because I'm not happy at all lol.. All these suggestions would help the managers play the game and be happy and be more competitive and buy more tokens, and that's Win-Win situation as it's good for the game and it's good for ud the managers..

    Oh yes, and the auto sub bs needs to have a confirmation button as before ffs especially when we don't even see players names and positions on the field only stupid tshirt numbers which nobody cares about !!!!!!!!!


    I know I've wasted my time with all this because nothing it's going to happen. but you better do something faster as the game as it is now it's ****ed !!!!
    Last edited by Alessio Fitch; 11-11-2017 at 02:09 AM.
    Club: AF Goodfellas - Level 40 - Captain of Goodfellas Mobsters association Platinium

    League Winner : 30, Runner-Up: 1

    UCL Winner: 17, Finalist: 11

    Cup Winner: 18, Finalist: 12

    Treble: 10

    AF Goodfellas Legend - John Guidetti - 604 games - 1229 goals - 480 assists (retired)

    Next Legend in Action - Constantin Budescu - 385 games - 577 goals - 323 assists so far..