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  Click here to go to the first staff post in this thread.   Thread: [Official] Top Eleven 6.3 - 15th of December

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  1. #1
    Famous nash123's Avatar
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    Quote Originally Posted by Toxcatl View Post
    Also, you are looking for the realism... In a casual mobile donation game. Really?
    So, why to fix it? Everybody could train mutants?

    Btw... with this argument, that mutants have to be much worse than my examples, because the engine is based on a math calculation, so a 1% shooter/finisher hadn't to score against a ~180% reflex/anticipation GK...


    But finally, Nordeus can't even do well a job: the % gained after a game don't touch the cap. It's absolutly stupid, what Nordeus do.
    [Official] Top Eleven 6.3 - 15th of December-great.jpg


    I try to summerize the ~last 6 weeks:

    -) Nordeus has stolen ~400 greens from one day to the other (skills above 340% worthless)
    -) Nordeus has stolen another ~200 greens by that soft cap over the last weeks
    -) Nordeus has stolen 16 goals and 11 assists (~5 MoM-titels) from Aschauer
    -) Nordeus steal with the current state of the game a lot of skill points (and greens)

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  2. #2
    Famous Toxcatl's Avatar
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    Quote Originally Posted by nash123 View Post
    So, why to fix it? Everybody could train mutants?
    Bug or feature? Exploit or strategy?
    In general, sure, why not. Balance > Realism.
    Nordeus suck at rebalancing things though, unfortunately. I agree with you in that.

    Quote Originally Posted by nash123 View Post
    Btw... with this argument, that mutants have to be much worse than my examples, because the engine is based on a math calculation, so a 1% shooter/finisher hadn't to score against a ~180% reflex/anticipation GK...
    "Math calculation" is not "math probabiltiy".
    I see it's not that easy to get rid of that % symbol. Please, try again: you think a player with quality 70 can't score against GK with quality 105? Why is that? Do you know in-game formulas?
    Last edited by Toxcatl; 12-17-2017 at 10:18 PM.
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