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Thread: How to train low cost or just have an idea to how to train?

  1. #21
    Greek Forum Moderator nikolgiorgos's Avatar
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    You need to select a different single drill every time as repeating a drill loses the full benefit of the training.
    You even highlighted it. I don't understand how repeating a drill will reduce the benefit of the training? What is working for you, but not for me, and why?
    I'm not trying to be offensive, I'm just trying to understand what you meant.
    let me explain from my point of view @Toxcatl
    Training has some small roll dice.
    If you put a player to make the same set of drills for many times, you 'll observe that the results differ.
    @Talsiman maybe has some right , meaning that if we use some different set (or unique drill), we "might" eliminate/reset the next possible bad dice.
    Some kind of trick.

    But really, if you want to invest some 100 greens to pump up a player, that's not gonna make some big difference.
    Last edited by nikolgiorgos; 02-15-2018 at 03:00 PM.
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  2. #22
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    Deleted Post
    Last edited by pcmacdaniel; 02-16-2018 at 06:14 PM.
    Level 40 Manager

  3. #23
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    rizla
    yes, that makes more sence. I've said "they say", did not tested that so far.

    nikolgiorgios
    thanks mate, that's cool. but not what I meant, sorry my english is crap.
    ok, let's try again. imagine ANY player, and on him ANY property you want and like for that player/position.

    LET'S SAY, just for purpose of this coversation that your player has 120% in two white skills, and 90 to 100% in others. way I read talimans post is that he would try to equilize all of them.

    and I don't get it, why would that be bad. some players are faster, some are better driblers when you get them etc.
    stoo why not build up on that, emphasize their "natural born" skills rather than fight uphill to make every other white skill as as good as those few.
    take them as they are, if that makes sence.

  4. #24
    Famous Toxcatl's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    let me explain from my point of view @Toxcatl
    Training has some small roll dice.
    If you put a player to make the same set of drills for many times, you 'll observe that the results differ.
    @Talsiman maybe has some right , meaning that if we use some different set (or unique drill), we "might" eliminate/reset the next possible bad dice.
    Some kind of trick.
    Or we can get ourselves to a bad dice and eliminate the next possible good one? =]

    I wrote down player's gain from power training several times. It was pretty stable. I didn't noticed any randomness in it, it was like gaining levels in a computer or pen-and-paper role-playing game. In one training session player may get +1% to a skill, the next session +2%, right. But it's because he had some XP left from the previous session. And when I put the gain into a line, I saw that the gain depends only on condition loss, with no random variation. When a player gets enough XP to get a "new level" in a skill (+1%) -- he gets it.
    At least it looked like this when I did my tests. Are your results different?
    It wasn't our day.

  5. #25
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    to some it's math. to others, magic

  6. #26
    Famous Toxcatl's Avatar
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    Quote Originally Posted by sasha m View Post
    to some it's math. to others, magic
    It is a computer game. It is a math =] We just don't know formulas.
    It wasn't our day.

  7. #27
    Greek Forum Moderator nikolgiorgos's Avatar
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    At least it looked like this when I did my tests. Are your results different?
    I have seen that mini roll dice in the old version (when we could see the blue bar of progress).
    Maybe I have some old pics in my guide but it's boring to search them.
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  8. #28
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    Quote Originally Posted by nikolgiorgos View Post
    no, it's correct.
    Do some test yourself with few greens.
    I made one.
    Lost connection many a time while power training
    The skills are added randomly as Rizia says..They are not lost




    Edit :
    And just tested it just now ...they are definitely added to the player.
    Last edited by Bunzo; 02-15-2018 at 04:05 PM.

  9. #29
    Greek Forum Moderator nikolgiorgos's Avatar
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    @sasha m
    and I don't get it, why would that be bad. some players are faster, some are better driblers when you get them etc.
    stoo why not build up on that, emphasize their "natural born" skills rather than fight uphill to make every other white skill as as good as those few.
    take them as they are, if that makes sence.
    the only proven relation between individual, white, grey or whatever skills and the performance of a player is only the mutant players.
    1st generation (those with 1500% skills) or 2nd generation (with 340% +1% skills) has some visible effect in a game's result.

    The rest are personal perception (and maybe imagination).
    It's impossible anyway to prove any theory because the conditions are different every time.

    Of course doesn't mean that I 'll put defending skills in my attackers
    I 'll do the basic "right" things but without great expectations from that.
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  10. #30
    Greek Forum Moderator nikolgiorgos's Avatar
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    Quote Originally Posted by Bunzo View Post
    Lost connection many a time while power training
    The skills are added randomly as Rizia says..They are not lost
    we 're talking about "gathered" energy from previous GK sets, not a normal training.
    Are you talking about that ?
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