Quote Originally Posted by sasha m View Post
so you are going for balanced white skills. ok.
what would be right balance, how much offset in them would be acceptable?

and what about special abilities, let's say player has dribling SA, does it not make sense to push for drills that emphasises dribling even more? let's say 20% above his other attributes?
When we have a new player, usually his three categories (attack - defense - M&P) are very close - unless we buy someone from negotiations.
So when I power-train a new player (with the GK glitch or mixed drills, doesn't matter, it's the same), I train more the category of his position.
If he is attacker I give Shooting or Wing play
If he is defender I give Press the play
if he is MC a mix with most of Slalom dribble

* Dribbling sa is invisible and I really wonder if it's really exist in calculations or it's just a joke of the first devs