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Thread: Training calculations

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  1. #3
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    Quote Originally Posted by pat0812 View Post
    So everybody knows to get a star you need to get 5 quality points = 15 skill points
    What is annoying is that when you train you get results in % gained in specific skills and not 0.1 skill point or so
    So you need to start calculating how many % is 0.1 and from my experience sometimes 2% = 0.1 and sometimes more.
    I don't know if I'm wrong but I bet when you have more stars, it's slower to gain skill points and that's fine to me.

    I wish their was a more direct approach to this. Where managers would know how many % they have to increase to get skill points.

    I think to have 2 parameters of quality (% and quality points) makes it more confusing.


    Has anyone figured how much % you need for 15 skill points (When you try to go from 5 to 6 stars or 6 to 7 stars...) ??
    You got something wrong. Or I did =]

    There are two "qualities": percentage (relative) and overall (absolute). Like, 104% (41) -- 104% is relative quality, 41 is overall quality. Every point in OQ equals 4%, always.
    To get a star you need 20% or 5 OQ, or 20% * 15 = 300% to skills (attributes).

    The pace of gaining XP is unique for every player. It depends on amount of stars this player has, his age, and a hidden parameter. There is more, but it's a different story.
    Read this if you are interested:
    https://forum.topeleven.com/tutorial...tml#post500463
    https://forum.topeleven.com/tutorial...ng-system.html
    Last edited by Toxcatl; 02-23-2018 at 06:22 PM.
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