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Thread: Why is “speed” a gray skill for DC players?

  1. #21
    Apprentice
    Join Date
    Feb 2018
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    246

    bit about balance

    interesting thread indeed. so most veterans agree that unbalanced players (specialists) are better?
    would like to hear your opinion about balance in whole team, regarding low levels with limited resources. would you rather go for 100% from GK to ST or have most team on 80% with 3 key positions at 120% ?

  2. #22
    Kto
    Guest
    Quote Originally Posted by adifairus View Post
    my guess until now:
    white skill - 70%
    tactic - 15%
    hidden parameter - 10%
    random factor - 5%
    My guess is:
    hidden parameter - 25%
    white skills - 25%
    overall quality - 20%
    random - 10%
    tactic - 10%
    condition+morale+bonus+fans - 10%

    @sascha
    I am clearly a fan of balanced and as high as possible whites. Firstly, just for a nice visual, secondly, noone has an idea which white skills should be more important than other skills and for what reason it was implemented. So it would be a guessing roulette, with balanced I go sure nothing important in missed.

  3. #23
    Apprentice
    Join Date
    Sep 2017
    Posts
    240
    I’d be nterested to hear more, as iv put a lot of effort into my team, all 18-24, with a trained SA and who finish the season around 130% currently. I have been buying 2-4 18yr olds, training an SA and making sure they have, or training up and extra position to give them more key attributes. Should I just train an SA and be very meticulous about how and with what schedules I train each player? How does this affect things like condition bonus, if it isn’t productive to train 8 players at once, or can 8 players be trained at once using ‘clean schedules’ for all 8 players?

    Finally, I had been getting to the point where my players (that had joined at 18 and trained hard and played as first team era, till they were about 24/25) were warping in skills and having extreme polarities, so I sold them. Would it be best to keep players with one position and just use training schedules that improve their key attributes?

  4. #24
    Apprentice
    Join Date
    Sep 2017
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    240
    Also, my association can’t seem to get up and stay in Gold one, so I’m thinking we need to be informed and playing to the next level to get promoted.

  5. #25
    Apprentice
    Join Date
    Feb 2018
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    246
    cheers KTO. same for team balance? i mean player vs playr... 3 excellent + 8 average or 11 good ones?
    at low levels you can't advance them all, 3 per season maybe, at least I think


    ...
    seeker, read those guides!? in short, you should get 8 cheep 27-30 yo players to do bonus training. or use 0 token player from academy. to them you assign all NP and SA you want.

  6. #26
    VIP talisman's Avatar
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    Feb 2014
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    Clevedon, UK
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    I get the best players I can get for each position and play to the strengths of the team. Don't be depreciative of the 4* player you have to include in the squad, I've lost count of the number of times that they've been the MoM in my time playing TE...
    KenoticFC likes this.
    Any formation or tactics advice given is based purely on experience with my teams...

  7. #27
    Famous KenoticFC's Avatar
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    Dec 2016
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    Quote Originally Posted by talisman View Post
    I get the best players I can get for each position and play to the strengths of the team. Don't be depreciative of the 4* player you have to include in the squad, I've lost count of the number of times that they've been the MoM in my time playing TE...
    During my early days of this game when I had less resources I also had the best success. My team was full of 4 star and I even kept some 3 star players as reserves. A good player is good no matter what, but one thing I noticed with my club legend Son is that when I got a new player in his position and power trained him he kinda lost his fire. He still did score and made a great sub, but maybe the game chose the new guy as the default goal scorer now.

  8. #28
    Dreamer
    Join Date
    Nov 2016
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    401
    Quote Originally Posted by IImaestroII View Post
    This is the back 4( + 1 sub teen player) i used for like 2 seasons and they are offside machines ( i can do offside like 3 or 4 times every match ), from my experience i can say 100 % Positioning matters for offside( and great GK Communication ) but speed is also useful if the oppo break the offside ( you will note this against defensive formations ), even if they break your trap your defenders will chase his players and recover the ball ( i think you already see that behaviour during simulations )

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    The first one is a sweeper , the man that guide the defence
    I hate repeating myself but... Here we go again. Simulation is just for show, you know
    Toxcatl likes this.

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