Predetermined factors that impact a match but cannot be changed during a match: Condition, Morale, Training bonus, Win bonus
Factors that can be changed in match and do impact a match: Tactics
Predetermined factors that impact a match but cannot be changed during a match: Condition, Morale, Training bonus, Win bonus
Factors that can be changed in match and do impact a match: Tactics
Level 40 Manager
I would do a little change in this point... tactics are chosen randomly as effective or not, so one option can be "visibly better" ,,,
then, win bonus can add a random "little chance" in the same % as attend in terms of increasing chances...
training bonus is part of the tactics, activate one or another or have at least the 10% trained, affect in the live match... is almost like a change of mentality really, despite that each training bonus affect to a few random number of players....
and condition/morale can be chosen as decisive or not when impact the scenario.... and those determine "initially" a path that will affect the simulation as the diff' between 2 AvQs... thats a static fact when the match starts... is a "starting differance" between 2 teams that pre-determines a starting scenario...
hmmm....
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Season 45,lvl 43(24 trebles)
GAME OVER
I understand where you are coming from. Tactics however are relative, not random. There are random results, however, over a large sample size those troll results will be statistical outliers.
What's difficult with the tactics is, we have to know what the counters are. Such as, how to do you counter the offsides trap? How do you counter a short passing game? Even if we knows the answers to these questions, we run into more complicated things, like hiding the system and hardening the system.
There are some associations out there that do know how to do this stuff. Usually the Gold 1/platinum borderline type groups aren't this advanced, so when they make platinum, they sometimes go right back down like a revolving door. However towards the top of platinum it's a different story. Add in mutant players to these associations and it's a real nightmare to matchup against them. Fortunately, i've only encountered it a few times. Big thing to watch for is if you make a tactical adjustment and all ratings go green for my team for the ratings immediately after, then followed by a sea of red. When that happens more than once, the opponent has identified my changes from match ratings, statistics and animations, plus knows what to do tactically. Most notable example for me was when playing against Paradise (World #26 I think), when this was happening. My opponent was an upseller, but I had full mutant team as well. It was clear as day, he knew how to counter my orders, and was skilled in figuring out what I changed. All I could do was attempt to hide my system and harden my system, to slow down his reads. Really difficult to play against.
Last edited by pcmacdaniel; 09-07-2018 at 08:43 PM.
"What's difficult with the tactics is, we have to know what the counters are. Such as, how to do you counter the offsides trap? How do you counter a short passing game? Even if we knows the answers to these questions, we run into more complicated things, like hiding the system and hardening the system."
And it is not so simple, cause the truth is that to test it properly, we can't do it only from the viewpoint of our team really.... to disclose all these stuffs we would need to stay in the own skin of both teams, and know, of "all the orders we've chosen" which ones are working, wich ones not... "and when they work" ....
Still, is a challenge, explain initially the funcion of each order and then how to use it, and how to find a solution to play against it.... or "show/prove if this option exists really" because when we talk of counters many times one have a perception of something static... like if X, use Y... but with the formations it doesnt work like this so... what if the orders are the same? what if nothing matters? and the only job one have to do is to find the open door that the game open for us and that allow our team to play "fluid" even if, this door do not have sense in a tactical screen?...... I wanna try to do this tbh xD
will need some tests these stuffs. Ive always believed that the game had a fixed and smaller number of scenarios than what we can imagine really....despite it seems bigger...
Hmm, not exactly.
You can use offside trap or long balls in a game and it could works but in another game with same conditions it doesn't.
There is a " Wheel of Fortune" effect for every game. That's my explanation.
Or else there would be a mini manual for orders before many years, you know
if it's attack, you answer with def/counters
if it's normal, you answer with attack
...
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