I wrote in the last post how to do what would be clear to the developers. and then - you focus on the top 10, but in fact everything is much sadder - we played with the Greeks at the weekend who were not in the top 100 and were on average 5 * before the draw and on Sunday in the final - already 6 * and this is not the limit. cunning much more than the top 100. About this I have repeatedly written. until the negotiations are closed and the auction for the time of the tournament of associations will not change anything.
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#lacedaemon_xxx #normandie_niemen
I am not angry because of people taking advantage of the rule. But because of Top 11 team. Assos are just a caricature of the whole game itself: why on earth good and dedicated managers who spend their time and energy in building strong teams are rewarded with always getting stronger opponents to face ? This just drives me mad. The biased draw system, which is ubiquitous in this game (assos, cup, CL, league, challenges, international teams, etc...) is just silly: is there another game on the market that treats its good players this way ?
Last edited by gizzmo; 10-09-2018 at 03:53 PM.
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#lacedaemon_xxx #normandie_niemen
After 6 years in this game and more than 150 titles, including more than 20 trebles WITHOUT TANKING and as captain of a very successful association, I will answer you - I know the game more, spend more time and invest more effort in the game. I know how to use exploits, how to cheat system and play easy, but prefer fair play.
So, do you happy?
In this game, unfortunately, treble is no longer an achievement - it’s too easy to get ....
game (or rather, Nordeus) really doesn’t support such players - it’s just for the reason that you don’t invest money in it .... you win league-cup associations you get tokens for it - you train 3 * players and you don’t buy scouts or mutants for 2k tokens - you don’t need the game (Nordeus) - why support you? this is just a sharp contrast with some associations that spend a huge amount of tokens in each association tournament
just take a look at the last challenge - a simple waste of resources from the teams (those that lose). In the past challenges, we really played with strong rivals. Now it's 1 hour and the challenge is no problem. just because it's easier - someone will give up the rests, someone will spend and tokens - all the same, the winners will be less than the defeated. Competitive meaning is gone.
Last edited by lalexrus; 10-09-2018 at 02:45 PM.
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#lacedaemon_xxx #normandie_niemen
But none won the OMA Championship Khris - lol
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