Originally Posted by
khris
I don't have "any" key player. Ive full of neutral/bad players, thats the reason too, of why the team don't play fluid.
The simulator select few players to be "the main protagonists" in each match, and discard 4-5 that, if you watch the game like in the old version, (deactivating the live match and reading the comments) you can see how, the game never show the name* of the 11 players during one match.
Then, you can see too, how the "chosen players" are alternating each match (if they r not key players**) , so many times we have ratings like, 7-8-6-8-7 for, the "contributive players".
There are, contributive players (those who, assist, score, MCs helping in defense, those passing well or "doing some action"),
the "non contributive players" , (those who don't show/or show** the name during the match, but have a weight in the simulation in some way, that's why I call them "neutral players") that can have, positive impact, or negative in the players arround, and key players. These key players can win all alone, 1 of them, the 70% of a title, and they tend to appear every match doing something positive -scoring, assisting, etc-
My team dont have key players. The contributive ones, are, the GK, who scores from FK/corners time to time... the DL, that seems to score time to time too and do a effort in attack, and then, I used 3 AMCs +1 as MC that seems to be "assistants" only, but, score in very few ocassions. Then mostly of times, mostly of players appear as neutral ones that don't do anyting some matches and don't appear despite that, they can have near 9*'s.
To "solve my problem" I need a key player at least, one of these who have, ratings like 9-10-10-8-9 and well, of course I need to notice that the game goes more fluid, and in my favour. Right now, I only have a 134% team, with "visual quality" but no more, because I have too much players bad programmed.
edit: lol later I edit this cuz I mixed terms and thesis writing fast, but there's an idea****
Resume:
A player can be, during the match, Visible or Invisible in the comments game mode.
Then can be, Visible + contributive, in a positive, or negative way.
Or Invisible+ do a contribution in negative/positive way too.
Visible/Invisible=appear, do not.
Visible + positive= scores, help indefense etc
Visible + negative= loses the ball possession, misses 1,2,3 attempts etc
Invisible, what I call neutral players-
Invisible+positive: Don't appear his name, but, the game goes fluid in your favour, so theres no negative impact in the players he have arround.
Invisible+negative (don't show the name and impacts badly in the players arround when is set in the 11).
Then:
Key players, appear almost always, doing positive contributions, helping to win, having 9's-10 as rating.
"Positive Contributive players" (visible always) - these help like, one match yes, one no and so, scoring when they r chosen to appear, showing their name and helping. Ratings go like, 6-7-6-8-6 or 7-7-7-8-7
"Negative Contributive Playrs" -
That potato striker that with 8* scores 3 goals in 40 matches. Appearing constantly because he likes the camera man but missing all. That player who misses 3-4 attemps in a row.
Too the player who loses the ball so allows a counter against you.
Aggressive players.
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