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Thread: Season 113 - Are you ready?

  1. #141
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    How did you make the custom champions league and super league patches? They are really cool

  2. #142
    Addicted
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    This season will probably be marked as my lowest. Lost the Cup at R32, eliminated from the CL group, an now I’m 6th in the league, where I can’t win two games in a row. I hope I can secure CL spot for next season.

  3. #143
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    I'm new manager,so far enjoying the game,no trolls yet 😀
    Waiting already next season,how different with Cup&CL (my team lost before I entered game).
    A thorough game description would be nice for beginners (I had to read a lot of fora).

  4. #144
    Super Moderator PricopGeorgeCătălin's Avatar
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    I feel sorry for this guy ... having same opponent from 2018 to 2019 ...

    Orlova FC - onForum - LIKE Orlova FC - onYoutube - SUBSCRIBE Orlova FC - onFacebook

  5. #145
    Pro Nebu's Avatar
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    Quote Originally Posted by khris View Post
    I don't have "any" key player. Ive full of neutral/bad players, thats the reason too, of why the team don't play fluid.

    The simulator select few players to be "the main protagonists" in each match, and discard 4-5 that, if you watch the game like in the old version, (deactivating the live match and reading the comments) you can see how, the game never show the name* of the 11 players during one match.

    Then, you can see too, how the "chosen players" are alternating each match (if they r not key players**) , so many times we have ratings like, 7-8-6-8-7 for, the "contributive players".
    There are, contributive players (those who, assist, score, MCs helping in defense, those passing well or "doing some action"),
    the "non contributive players" , (those who don't show/or show** the name during the match, but have a weight in the simulation in some way, that's why I call them "neutral players") that can have, positive impact, or negative in the players arround, and key players. These key players can win all alone, 1 of them, the 70% of a title, and they tend to appear every match doing something positive -scoring, assisting, etc-

    My team dont have key players. The contributive ones, are, the GK, who scores from FK/corners time to time... the DL, that seems to score time to time too and do a effort in attack, and then, I used 3 AMCs +1 as MC that seems to be "assistants" only, but, score in very few ocassions. Then mostly of times, mostly of players appear as neutral ones that don't do anyting some matches and don't appear despite that, they can have near 9*'s.

    To "solve my problem" I need a key player at least, one of these who have, ratings like 9-10-10-8-9 and well, of course I need to notice that the game goes more fluid, and in my favour. Right now, I only have a 134% team, with "visual quality" but no more, because I have too much players bad programmed.


    edit: lol later I edit this cuz I mixed terms and thesis writing fast, but there's an idea****

    Resume:

    A player can be, during the match, Visible or Invisible in the comments game mode.
    Then can be, Visible + contributive, in a positive, or negative way.
    Or Invisible+ do a contribution in negative/positive way too.


    Visible/Invisible=appear, do not.

    Visible + positive= scores, help indefense etc
    Visible + negative= loses the ball possession, misses 1,2,3 attempts etc

    Invisible, what I call neutral players-
    Invisible+positive: Don't appear his name, but, the game goes fluid in your favour, so theres no negative impact in the players he have arround.
    Invisible+negative (don't show the name and impacts badly in the players arround when is set in the 11).


    Then:
    Key players, appear almost always, doing positive contributions, helping to win, having 9's-10 as rating.
    "Positive Contributive players" (visible always) - these help like, one match yes, one no and so, scoring when they r chosen to appear, showing their name and helping. Ratings go like, 6-7-6-8-6 or 7-7-7-8-7
    "Negative Contributive Playrs" -
    That potato striker that with 8* scores 3 goals in 40 matches. Appearing constantly because he likes the camera man but missing all. That player who misses 3-4 attemps in a row.
    Too the player who loses the ball so allows a counter against you.
    Aggressive players.
    ...
    Khris, this is the exact way that I know who to sell or train or keep. My favourite player Javan was scoring so many goals even as a 4* player, even more that 6/7* players in my team. I kept him untill I had enough greens and tokens to train him, he will be 26yrs next season and I am still planning to train him.

    Javan is responsible for all the titles I have won, even events. But such players are deliberately scarce in T11, but I have also tried out those recommendations by Assistant. I think they mirror the old player's programming that they want you to replace. So I hope my assistant will suggest Javan's replacement when the time comes.

    Perhaps you could have replaced yours when the suggestion was made. Expensive as it might be.
    khris, pele and Der_Ryan_M like this.
    The Nebuchadnezzar exploring T11

  6. #146
    Pro Nebu's Avatar
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    Quote Originally Posted by khris View Post
    "Silly ways such as changing names of players, their jersey numbers and badges."

    lol confuse the system, basically xD

    Regarding:
    "By losing friendlies- I hope the game engine recognises this as one of those lost matches"

    I can confirm you that nope, friendlies and regular season are different game features, the game don't save a losing streak that comes from friendlies.
    Personally I think that what works mostly is to prepare 2 "very different" tactics -opposite practically- and be ready to change important players during the match... as it re-calculates the simulation.
    Khris, I don't know your experience but in FA games I noticed the MOM and some other high rated players do poorly or average in the second leg. So I started benching and switching them in the second leg and my results are slightly better.

    Looks like there is a programme that checks performances and tries to regulate it in the FA games
    maloukees and khris like this.
    The Nebuchadnezzar exploring T11

  7. #147
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Nebu View Post
    Khris, I don't know your experience but in FA games I noticed the MOM and some other high rated players do poorly or average in the second leg. So I started benching and switching them in the second leg and my results are slightly better.

    Looks like there is a programme that checks performances and tries to regulate it in the FA games
    As Ive mentioned before, the FAs are a different feature, o have different calibration in the simulator.

  8. #148
    Rookie pele's Avatar
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    Quote Originally Posted by Nebu View Post
    Javan is responsible for all the titles I have won, even events. But such players are deliberately scarce in T11, but I have also tried out those recommendations by Assistant. I think they mirror the old player's programming that they want you to replace. So I hope my assistant will suggest Javan's replacement when the time comes.

    Perhaps you could have replaced yours when the suggestion was made. Expensive as it might be.
    This is a very interesting thought. I've never purchased recommended players owing to the exorbitant cost. I wonder if it would make sense to buy one just to see if Khris' and your theory is right.

  9. #149
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by pele View Post
    This is a very interesting thought. I've never purchased recommended players owing to the exorbitant cost. I wonder if it would make sense to buy one just to see if Khris' and your theory is right.
    The theory, is that only the Aademy gives you "well programmed players" actually. But not the market, or recommendations. Still I wanted to buy a recommended player for 70T 20 age and 6* but time expired, so I can't really confirm the behavior of these players.... if they are like the scouts, simply they will have a random performance depending of the actual players roles of contribution that we have actually in our team......
    This thing that say, "you can't have...." 11 players scoring 40 goels each, or 5 key players... so, one need to get rid sometimes of players to allow the new ones to take over the contribution roles.....

    Still pending to test but..

  10. #150
    Famous Der_Ryan_M's Avatar
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    Quote Originally Posted by khris View Post
    The theory, is that only the Aademy gives you "well programmed players" actually. But not the market, or recommendations. Still I wanted to buy a recommended player for 70T 20 age and 6* but time expired, so I can't really confirm the behavior of these players.... if they are like the scouts, simply they will have a random performance depending of the actual players roles of contribution that we have actually in our team......
    This thing that say, "you can't have...." 11 players scoring 40 goels each, or 5 key players... so, one need to get rid sometimes of players to allow the new ones to take over the contribution roles.....

    Still pending to test but..
    I can refute this theory, because 2 of my 3 offensive players come from auctions and they are rated 9 or 10 fairly often. One of them (auction AMR, mutant, now 7 star 28 years old in his 11th season for the club) is a 8.6 average this season and was a 9.1 average few seasons ago. Always the leading assister of the team and often of the league, scores the most goals recently as well.
    My theory is that well trained players and mutants get good ratings more often than other players. And offensive players, who score and assist have many high ratings.
    khris and madflo19 like this.

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