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Thread: Season 113 - Are you ready?

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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by po_zdrach View Post
    Khris, I think that you give quality and complexity of the game engine that it doesn't have.

    Before many years I played CM 01-02. Great football manager game and players in this game had internally programmed quality and they had diferent contributions in every match, but in T11 the case is not like this. I played this two games for many years and can see the diferents. 2-3 mounts ago there has some logic in the game and one smart manager could have success based on his possibility to adapt in differed situations. Now the game engine is TOTALLY BROKEN. The random factor is too high and I don't feel that manager have any chance to change game scenario. This make game roulette. No internally programmed, no players contributions, no reserves impact, just roulette...

    "The random factor is too high"

    More since the margin has been changed in a wide way to minimize the mutants impact, but yes.
    Still Ive played other games like this, some more simple really like a old one called premier football... a simulator almost like this in the beginning but, in that case it was "proportional" and with a very close margin. TE as mentioned, isn't proportional exactly, is Dynamic in scenario and the true skills really are hidden, I understand what you mean, but, in any case Ive not said that the game is "complex" or have a special quality, more far away than the fact that, with hiden skills we need to obviate the visual skills and test the players, what gives a + to this game. The game is so simplifyed really working like I think it does.

  2. #2
    Dreamer
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    Simply u are using ilegal formation and got punished...

  3. #3
    Addicted po_zdrach's Avatar
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    Quote Originally Posted by khris View Post
    "The random factor is too high"

    More since the margin has been changed in a wide way to minimize the mutants impact, but yes.
    Still Ive played other games like this, some more simple really like a old one called premier football... a simulator almost like this in the beginning but, in that case it was "proportional" and with a very close margin. TE as mentioned, isn't proportional exactly, is Dynamic in scenario and the true skills really are hidden, I understand what you mean, but, in any case Ive not said that the game is "complex" or have a special quality, more far away than the fact that, with hiden skills we need to obviate the visual skills and test the players, what gives a + to this game. The game is so simplifyed really working like I think it does.
    Honestly Khris, I really like your way of thinking, but about this game you looking for "hidden factors" in one piece of sh*t.

    Mounts after mounts developers remove difference between good, bad and missing managers. After destroying of training system and increase random factor, there haven't challenge for smart players... Sad story.
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  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by po_zdrach View Post
    Honestly Khris, I really like your way of thinking, but about this game you looking for "hidden factors" in one piece of sh*t.

    Mounts after mounts developers remove difference between good, bad and missing managers. After destroying of training system and increase random factor, there haven't challenge for smart players... Sad story.
    "Covered skills" aren't so difficult to create and be used in a simulator xD

    It's posible that all the stuffs I mention are in our team settings as "not visible bars".... and well,,, you know my thesis pretty well.... and from my position I only can try to repeat in the reports that "we never needed wide margins as we have" what creates less sensation of control as obvious result...


    2019 is the hope.

  5. #5
    Dreamer
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    Khris- very good thesis 👍
    I had tried ways ( some absurd) not to get troll.
    Silly ways such as changing names of players, their jersey numbers and badges.
    Now I am looking into the difference in percentages and value between my team and my opponents.
    I had some degree of success in minimising the trolling - by friendlies 😁
    By losing friendlies- I hope the game engine recognises this as one of those lost matches and I would not be troll the next match. - so far so good 😎
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  6. #6
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Chai View Post
    Khris- very good thesis
    I had tried ways ( some absurd) not to get troll.
    Silly ways such as changing names of players, their jersey numbers and badges.
    Now I am looking into the difference in percentages and value between my team and my opponents.
    I had some degree of success in minimising the trolling - by friendlies
    By losing friendlies- I hope the game engine recognises this as one of those lost matches and I would not be troll the next match. - so far so good
    "Silly ways such as changing names of players, their jersey numbers and badges."

    lol confuse the system, basically xD

    Regarding:
    "By losing friendlies- I hope the game engine recognises this as one of those lost matches"

    I can confirm you that nope, friendlies and regular season are different game features, the game don't save a losing streak that comes from friendlies.
    Personally I think that what works mostly is to prepare 2 "very different" tactics -opposite practically- and be ready to change important players during the match... as it re-calculates the simulation.

  7. #7
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    Quote Originally Posted by khris View Post
    "Silly ways such as changing names of players, their jersey numbers and badges."

    lol confuse the system, basically xD

    Regarding:
    "By losing friendlies- I hope the game engine recognises this as one of those lost matches"

    I can confirm you that nope, friendlies and regular season are different game features, the game don't save a losing streak that comes from friendlies.
    Personally I think that what works mostly is to prepare 2 "very different" tactics -opposite practically- and be ready to change important players during the match... as it re-calculates the simulation.
    Do association matches count as regular or same as friendlies?
    If association matches are included as regular matches - then my cup final is as good as gone.
    My sixth match is against the same opponent that trash me 5-1 early this morning.
    Hope for the best.

    Sent from my SM-N920I using Tapatalk

  8. #8
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Chai View Post
    Do association matches count as regular or same as friendlies?
    If association matches are included as regular matches - then my cup final is as good as gone.
    My sixth match is against the same opponent that trash me 5-1 early this morning.
    Hope for the best.

    Sent from my SM-N920I using Tapatalk
    No, friendlies and assos, are separate features. I would count only the regular season with the main 3 tournaments, still not sure if apply the count for the 3 maincomps or separate League-Cup-CL because;

    -any times we see Play-off rounds where for example, if we had a clear better team, and we have a closed score, the 2nd leg scenario "corrects" the differance.
    -The "contributive players" if Im right, have a variation in ratings playing in different comps... like 6-7-6-8-6 , this would mean that counts the 3 main comps, otherwise, as Ive not paid really attention to this, it is posible that the game gives a "fixed" behavior for League, and then a specific one individually for a CL/Cup play off....

    Friendlies and FAs have it's own specific simulator calibration, like the extra events, where we can see paranormal activity... lol

  9. #9
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    How did you make the custom champions league and super league patches? They are really cool

  10. #10
    Pro Nebu's Avatar
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    Quote Originally Posted by khris View Post
    "Silly ways such as changing names of players, their jersey numbers and badges."

    lol confuse the system, basically xD

    Regarding:
    "By losing friendlies- I hope the game engine recognises this as one of those lost matches"

    I can confirm you that nope, friendlies and regular season are different game features, the game don't save a losing streak that comes from friendlies.
    Personally I think that what works mostly is to prepare 2 "very different" tactics -opposite practically- and be ready to change important players during the match... as it re-calculates the simulation.
    Khris, I don't know your experience but in FA games I noticed the MOM and some other high rated players do poorly or average in the second leg. So I started benching and switching them in the second leg and my results are slightly better.

    Looks like there is a programme that checks performances and tries to regulate it in the FA games
    maloukees and khris like this.
    The Nebuchadnezzar exploring T11

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