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  1. #1
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    Quote Originally Posted by khris View Post
    The main problem of the main 11, no 9's or 10's as rating show the issue


    Season 113 - Are you ready?-team-77.jpg
    Can you explain a little more not so clear to me..

    Thanks

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by maloukees View Post
    Can you explain a little more not so clear to me..

    Thanks
    I don't have "any" key player. Ive full of neutral/bad players, thats the reason too, of why the team don't play fluid.

    The simulator select few players to be "the main protagonists" in each match, and discard 4-5 that, if you watch the game like in the old version, (deactivating the live match and reading the comments) you can see how, the game never show the name* of the 11 players during one match.

    Then, you can see too, how the "chosen players" are alternating each match (if they r not key players**) , so many times we have ratings like, 7-8-6-8-7 for, the "contributive players".
    There are, contributive players (those who, assist, score, MCs helping in defense, those passing well or "doing some action"),
    the "non contributive players" , (those who don't show/or show** the name during the match, but have a weight in the simulation in some way, that's why I call them "neutral players") that can have, positive impact, or negative in the players arround, and key players. These key players can win all alone, 1 of them, the 70% of a title, and they tend to appear every match doing something positive -scoring, assisting, etc-

    My team dont have key players. The contributive ones, are, the GK, who scores from FK/corners time to time... the DL, that seems to score time to time too and do a effort in attack, and then, I used 3 AMCs +1 as MC that seems to be "assistants" only, but, score in very few ocassions. Then mostly of times, mostly of players appear as neutral ones that don't do anyting some matches and don't appear despite that, they can have near 9*'s.

    To "solve my problem" I need a key player at least, one of these who have, ratings like 9-10-10-8-9 and well, of course I need to notice that the game goes more fluid, and in my favour. Right now, I only have a 134% team, with "visual quality" but no more, because I have too much players bad programmed.


    edit: lol later I edit this cuz I mixed terms and thesis writing fast, but there's an idea****

    Resume:

    A player can be, during the match, Visible or Invisible in the comments game mode.
    Then can be, Visible + contributive, in a positive, or negative way.
    Or Invisible+ do a contribution in negative/positive way too.


    Visible/Invisible=appear, do not.

    Visible + positive= scores, help indefense etc
    Visible + negative= loses the ball possession, misses 1,2,3 attempts etc

    Invisible, what I call neutral players-
    Invisible+positive: Don't appear his name, but, the game goes fluid in your favour, so theres no negative impact in the players he have arround.
    Invisible+negative (don't show the name and impacts badly in the players arround when is set in the 11).


    Then:
    Key players, appear almost always, doing positive contributions, helping to win, having 9's-10 as rating.
    "Positive Contributive players" (visible always) - these help like, one match yes, one no and so, scoring when they r chosen to appear, showing their name and helping. Ratings go like, 6-7-6-8-6 or 7-7-7-8-7
    "Negative Contributive Playrs" -
    That potato striker that with 8* scores 3 goals in 40 matches. Appearing constantly because he likes the camera man but missing all. That player who misses 3-4 attemps in a row.
    Too the player who loses the ball so allows a counter against you.
    Aggressive players.
    ...
    Last edited by khris; 12-28-2018 at 10:06 AM.

  3. #3
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    Quote Originally Posted by khris View Post
    I don't have "any" key player. Ive full of neutral/bad players, thats the reason too, of why the team don't play fluid.

    The simulator select few players to be "the main protagonists" in each match, and discard 4-5 that, if you watch the game like in the old version, (deactivating the live match and reading the comments) you can see how, the game never show the name* of the 11 players during one match.

    Then, you can see too, how the "chosen players" are alternating each match (if they r not key players**) , so many times we have ratings like, 7-8-6-8-7 for, the "contributive players".
    There are, contributive players (those who, assist, score, MCs helping in defense, those passing well or "doing some action"),
    the "non contributive players" , (those who don't show/or show** the name during the match, but have a weight in the simulation in some way, that's why I call them "neutral players") that can have, positive impact, or negative in the players arround, and key players. These key players can win all alone, 1 of them, the 70% of a title, and they tend to appear every match doing something positive -scoring, assisting, etc-

    My team dont have key players. The contributive ones, are, the GK, who scores from FK/corners time to time... the DL, that seems to score time to time too and do a effort in attack, and then, I used 3 AMCs +1 as MC that seems to be "assistants" only, but, score in very few ocassions. Then mostly of times, mostly of players appear as neutral ones that don't do anyting some matches and don't appear despite that, they can have near 9*'s.

    To "solve my problem" I need a key player at least, one of these who have, ratings like 9-10-10-8-9 and well, of course I need to notice that the game goes more fluid, and in my favour. Right now, I only have a 134% team, with "visual quality" but no more, because I have too much players bad programmed.


    edit: lol later I edit this cuz I mixed terms and thesis writing fast, but there's an idea****

    Resume:

    A player can be, during the match, Visible or Invisible in the comments game mode.
    Then can be, Visible + contributive, in a positive, or negative way.
    Or Invisible+ do a contribution in negative/positive way too.


    Visible/Invisible=appear, do not.

    Visible + positive= scores, help indefense etc
    Visible + negative= loses the ball possession, misses 1,2,3 attempts etc

    Invisible, what I call neutral players-
    Invisible+positive: Don't appear his name, but, the game goes fluid in your favour, so theres no negative impact in the players he have arround.
    Invisible+negative (don't show the name and impacts badly in the players arround when is set in the 11).


    Then:
    Key players, appear almost always, doing positive contributions, helping to win, having 9's-10 as rating.
    "Positive Contributive players" (visible always) - these help like, one match yes, one no and so, scoring when they r chosen to appear, showing their name and helping. Ratings go like, 6-7-6-8-6 or 7-7-7-8-7
    "Negative Contributive Playrs" -
    That potato striker that with 8* scores 3 goals in 40 matches. Appearing constantly because he likes the camera man but missing all. That player who misses 3-4 attemps in a row.
    Too the player who loses the ball so allows a counter against you.
    Aggressive players.
    ...
    Thanks that makes sense.

    So to say it simple, you have to observe the players more than the stars (quality they have).

    If low quality if they perform as key players better to keep them always.
    khris likes this.

  4. #4
    Pro Nebu's Avatar
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    Quote Originally Posted by khris View Post
    I don't have "any" key player. Ive full of neutral/bad players, thats the reason too, of why the team don't play fluid.

    The simulator select few players to be "the main protagonists" in each match, and discard 4-5 that, if you watch the game like in the old version, (deactivating the live match and reading the comments) you can see how, the game never show the name* of the 11 players during one match.

    Then, you can see too, how the "chosen players" are alternating each match (if they r not key players**) , so many times we have ratings like, 7-8-6-8-7 for, the "contributive players".
    There are, contributive players (those who, assist, score, MCs helping in defense, those passing well or "doing some action"),
    the "non contributive players" , (those who don't show/or show** the name during the match, but have a weight in the simulation in some way, that's why I call them "neutral players") that can have, positive impact, or negative in the players arround, and key players. These key players can win all alone, 1 of them, the 70% of a title, and they tend to appear every match doing something positive -scoring, assisting, etc-

    My team dont have key players. The contributive ones, are, the GK, who scores from FK/corners time to time... the DL, that seems to score time to time too and do a effort in attack, and then, I used 3 AMCs +1 as MC that seems to be "assistants" only, but, score in very few ocassions. Then mostly of times, mostly of players appear as neutral ones that don't do anyting some matches and don't appear despite that, they can have near 9*'s.

    To "solve my problem" I need a key player at least, one of these who have, ratings like 9-10-10-8-9 and well, of course I need to notice that the game goes more fluid, and in my favour. Right now, I only have a 134% team, with "visual quality" but no more, because I have too much players bad programmed.


    edit: lol later I edit this cuz I mixed terms and thesis writing fast, but there's an idea****

    Resume:

    A player can be, during the match, Visible or Invisible in the comments game mode.
    Then can be, Visible + contributive, in a positive, or negative way.
    Or Invisible+ do a contribution in negative/positive way too.


    Visible/Invisible=appear, do not.

    Visible + positive= scores, help indefense etc
    Visible + negative= loses the ball possession, misses 1,2,3 attempts etc

    Invisible, what I call neutral players-
    Invisible+positive: Don't appear his name, but, the game goes fluid in your favour, so theres no negative impact in the players he have arround.
    Invisible+negative (don't show the name and impacts badly in the players arround when is set in the 11).


    Then:
    Key players, appear almost always, doing positive contributions, helping to win, having 9's-10 as rating.
    "Positive Contributive players" (visible always) - these help like, one match yes, one no and so, scoring when they r chosen to appear, showing their name and helping. Ratings go like, 6-7-6-8-6 or 7-7-7-8-7
    "Negative Contributive Playrs" -
    That potato striker that with 8* scores 3 goals in 40 matches. Appearing constantly because he likes the camera man but missing all. That player who misses 3-4 attemps in a row.
    Too the player who loses the ball so allows a counter against you.
    Aggressive players.
    ...
    Khris, this is the exact way that I know who to sell or train or keep. My favourite player Javan was scoring so many goals even as a 4* player, even more that 6/7* players in my team. I kept him untill I had enough greens and tokens to train him, he will be 26yrs next season and I am still planning to train him.

    Javan is responsible for all the titles I have won, even events. But such players are deliberately scarce in T11, but I have also tried out those recommendations by Assistant. I think they mirror the old player's programming that they want you to replace. So I hope my assistant will suggest Javan's replacement when the time comes.

    Perhaps you could have replaced yours when the suggestion was made. Expensive as it might be.
    khris, pele and Der_Ryan_M like this.
    The Nebuchadnezzar exploring T11

  5. #5
    Rookie pele's Avatar
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    Quote Originally Posted by Nebu View Post
    Javan is responsible for all the titles I have won, even events. But such players are deliberately scarce in T11, but I have also tried out those recommendations by Assistant. I think they mirror the old player's programming that they want you to replace. So I hope my assistant will suggest Javan's replacement when the time comes.

    Perhaps you could have replaced yours when the suggestion was made. Expensive as it might be.
    This is a very interesting thought. I've never purchased recommended players owing to the exorbitant cost. I wonder if it would make sense to buy one just to see if Khris' and your theory is right.

  6. #6
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by pele View Post
    This is a very interesting thought. I've never purchased recommended players owing to the exorbitant cost. I wonder if it would make sense to buy one just to see if Khris' and your theory is right.
    The theory, is that only the Aademy gives you "well programmed players" actually. But not the market, or recommendations. Still I wanted to buy a recommended player for 70T 20 age and 6* but time expired, so I can't really confirm the behavior of these players.... if they are like the scouts, simply they will have a random performance depending of the actual players roles of contribution that we have actually in our team......
    This thing that say, "you can't have...." 11 players scoring 40 goels each, or 5 key players... so, one need to get rid sometimes of players to allow the new ones to take over the contribution roles.....

    Still pending to test but..

  7. #7
    Famous Der_Ryan_M's Avatar
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    Quote Originally Posted by khris View Post
    The theory, is that only the Aademy gives you "well programmed players" actually. But not the market, or recommendations. Still I wanted to buy a recommended player for 70T 20 age and 6* but time expired, so I can't really confirm the behavior of these players.... if they are like the scouts, simply they will have a random performance depending of the actual players roles of contribution that we have actually in our team......
    This thing that say, "you can't have...." 11 players scoring 40 goels each, or 5 key players... so, one need to get rid sometimes of players to allow the new ones to take over the contribution roles.....

    Still pending to test but..
    I can refute this theory, because 2 of my 3 offensive players come from auctions and they are rated 9 or 10 fairly often. One of them (auction AMR, mutant, now 7 star 28 years old in his 11th season for the club) is a 8.6 average this season and was a 9.1 average few seasons ago. Always the leading assister of the team and often of the league, scores the most goals recently as well.
    My theory is that well trained players and mutants get good ratings more often than other players. And offensive players, who score and assist have many high ratings.
    madflo19 and khris like this.

  8. #8
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Der_Ryan_M View Post
    I can refute this theory, because 2 of my 3 offensive players come from auctions and they are rated 9 or 10 fairly often. One of them (auction AMR, mutant, now 7 star 28 years old in his 11th season for the club) is a 8.6 average this season and was a 9.1 average few seasons ago. Always the leading assister of the team and often of the league, scores the most goals recently as well.
    My theory is that well trained players and mutants get good ratings more often than other players. And offensive players, who score and assist have many high ratings.
    The question now should be, do all mutants have the same behavior? we pretty well know that the scouts were tested time ago, and, we've seen loads of times here in the forum managers complaining when they buy each season a new full 6* team without work as expected xD

    Too, can be interesting know if you sold the old STs before buy these new ones.
    Then just to clarify, when I say:
    "simply they will have a random performance depending of the actual players roles of contribution"

    I mean better, "they'll have random contribution role",... not like "they will be always mediocre contributive players", what I wanted to mean, is that a market player, isn't a guarantee, so, exist the option, of course, to hunt a key player achieving 9's and 10's, but, this will depend of the actual team you have, so the variable is wide.
    I guess if you change these 2 players for sub's or reserves, its performance and rating will not be the same.