Results 1 to 10 of 205
Like Tree83Likes

Thread: Season 113 - Are you ready?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Addicted po_zdrach's Avatar
    Join Date
    Feb 2013
    Posts
    587
    Quote Originally Posted by khris View Post
    The main problem of the main 11, no 9's or 10's as rating show the issue


    Season 113 - Are you ready?-team-77.jpg
    But your -40% opponent who kill you on the pitch is full of well training, good internally programmed players and this is reason for his win. I understand that. Can you explain now, how my team (15 games winning streak) can lost against
    -50% abandoned team (only losses in last 5 games) and I can't change game no matter what I do? And this is not only one case.

  2. #2
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
    Posts
    16,360
    Quote Originally Posted by maloukees View Post
    Thanks that makes sense.

    So to say it simple, you have to observe the players more than the stars (quality they have).

    If low quality if they perform as key players better to keep them always.
    Exact. And sack that ST of 8*s that only misses if needed.

    Quote Originally Posted by po_zdrach View Post
    But your -40% opponent who kill you on the pitch is full of well training, good internally programmed players and this is reason for his win. I understand that. Can you explain now, how my team (15 games winning streak) can lost against
    -50% abandoned team (only losses in last 5 games) and I can't change game no matter what I do? And this is not only one case.
    Not exactly but this answers both questions. The -40's were not managed, just out of top 8 if I remember well many times, and nothing spectacular checking out players attributes, like some skills +240 or so...

    But this occurs for the "variable of scenario", so, the more far away you are from the last loss, the more probable it is (even if it's in a low %).
    So the game can chose a scenario, chosing X, Y Z orders as dominant ones to control the game (remember that the orders work individually, not faced VS the oppos settings, or these work, or do not) so, maybe you can have the right orders to control more or less the match but, your shooting success chances are set in "0" goals for you.
    For more attendance, for more that you switch orders and you have the control, even doing subs', the balance can be directly closed for you. And you know pretty well that this happens to all managers time to time. Like "there's no way".

    Still I believe that the game calibrates these stuffs with time of anticipation, setting some oppos as harder to beat, and I believe too that "if there's a reason for that weakness" one "can do something" to avoid that troll score, the problem is that you will never know if a player from your reseves would have been played better inside your main 11 having a effect of "ok, in this case the 11 main players, (st's mc's etc) are set to miss all chances, but, with the MC+ ST as reserves, your team value change and you'll win.

    All is based in what we don't see.

  3. #3
    Famous
    Join Date
    Sep 2017
    Posts
    1,483
    Quote Originally Posted by khris View Post
    Exact. And sack that ST of 8*s that only misses if needed.



    Not exactly but this answers both questions. The -40's were not managed, just out of top 8 if I remember well many times, and nothing spectacular checking out players attributes, like some skills +240 or so...

    But this occurs for the "variable of scenario", so, the more far away you are from the last loss, the more probable it is (even if it's in a low %).
    So the game can chose a scenario, chosing X, Y Z orders as dominant ones to control the game (remember that the orders work individually, not faced VS the oppos settings, or these work, or do not) so, maybe you can have the right orders to control more or less the match but, your shooting success chances are set in "0" goals for you.
    For more attendance, for more that you switch orders and you have the control, even doing subs', the balance can be directly closed for you. And you know pretty well that this happens to all managers time to time. Like "there's no way".

    Still I believe that the game calibrates these stuffs with time of anticipation, setting some oppos as harder to beat, and I believe too that "if there's a reason for that weakness" one "can do something" to avoid that troll score, the problem is that you will never know if a player from your reseves would have been played better inside your main 11 having a effect of "ok, in this case the 11 main players, (st's mc's etc) are set to miss all chances, but, with the MC+ ST as reserves, your team value change and you'll win.

    All is based in what we don't see.
    Thinking back a little thats makes really sense, sometimes a 6-7 * players plays with a rating of 5.6 en swap it for a 3* player suddenly that player has a grade of 8

  4. #4
    Spanish Forum Moderator khris's Avatar
    Join Date
    Jun 2013
    Posts
    16,360
    Quote Originally Posted by maloukees View Post
    Thinking back a little thats makes really sense, sometimes a 6-7 * players plays with a rating of 5.6 en swap it for a 3* player suddenly that player has a grade of 8
    The game is made of "variables". All is dynamic, using a "hidden base" of internal numbers that each player have. Basically, so a 5-8* can perfectly be unabled for X match and overcomed for a 3* as Ive said, the 1vs1 isn't what ppl think, is something in our mind but the truth is that, orders aren't faced with oppo's ones. Then, Dynamic conditions + these hidden AvQ numbers in each player makes the game as in the reality, cause been Dynamc don't exist the term "proportional win", unless, you oversize the skills creating mutants, that's how you can fix a match and one of the historic reasons of ma complains xD

    It had sense time ago when we had limits and we could see a "bad player" despite it's visual avq, now there was a period without limits what means that the simulator has been broken allowing the players to overcome the own simulator limits... and well... here we are some of us, asking for skill limits again.