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Thread: Is Positioning important for a ST/AMC/AMR/AML

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  1. #1
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    Quote Originally Posted by khris View Post
    Tackling – Determines how well a player is capable of executing a successful tackle on an opponent without committing a foul or injury.
    Marking – Determines how well a player can mark an opponent and how well he can use zonal marking.
    Positioning – Determines how well a player positions himself to deal with attacking threats.
    Heading – Determines how well a player is capable of heading the ball towards his target.
    Handling – Determines how well a player is able to keep the ball when tackled.

    Passing – Determines how accurately a player can pass the ball.
    Dribbling – Determines how well a player can control the ball when running with it.
    Crossing – Determines how well a player is capable of placing a well-aimed cross at the right time.
    Shooting - Determines how well a player is capable of placing a strong, good shot.
    Finishing – Determines how well a player is capable of reacting quickly and adapting to any offensive situation.

    Fitness – Determines how hard your player can exert himself on the pitch.
    Strength – Determines how well a player is able to exert his physical force onto an opponent in order to hold them off, win tackles and aerial balls, etc.
    Aggression – Determines how much a player asserts himself on the pitch. Does not necessarily raise the chance of fouls or injuries.
    Speed - Determines the player's speed on the pitch. A player moves faster without a ball than with it.
    Creativity – Determines how many opportunities a player will find to use his other abilities.
    Handling? Is not that skillbravery?
    Don't understand creativity meaning at all, colud you explain other way?
    siko232 likes this.

  2. #2
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by LOS ABRANTES FC View Post
    Handling? Is not that skillbravery?
    Don't understand creativity meaning at all, colud you explain other way?
    Handling, ball management and capability to keep the ball vs a tackle, it could be like dribbling but this last one is called like that when the player runs..

    So let's say, Handling avoid counters.

    Creativity = affect to the chances of, using the other abilities that the player have. Not sure if, with abilities it means the other skills ( so is like a balance that increases the ratio) or, maybe for example, if a player have the ability to assist by default, then the more creativity = the more chances this particular action will happen during a match.
    I guess is more related with the 2nd point... with particular game actions.

    Still this depend too, of the "internal game roles" so, at some point we could do a classification of players, (key players, not contributive, etc) and see if, increase the creativity in the key players really makes them more "perceptible" during the match.