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Thread: Let’s talk seriously about tanking (or staying on purpose in the same League level).

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  1. #11
    Famous Der_Ryan_M's Avatar
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    Quote Originally Posted by nikolgiorgos View Post
    in my opinion the game should return to simplicity.
    Like the old training system where we could make a massive training in whole the team and then adjust the gathered cones.
    But there was a limit in the three categories and skills and must return the limits and minimum numbers.
    It's unrealistic to have a 130% q DC with 10% speed or a ST with 10% Fitness.
    There shouldn't be grey or white skills but every skill can contribute in a different way in game calculations.
    If you have a DC with low speed, then you 'll be vulnerable if opponent sets counters.
    A ST with low fitness will perform bad in the 2nd half of the game.
    Nowadays we are talking more about training (posts, screenshots, examples, players) than formations and tactics.
    This is silly, isn't it ?
    I kind of disagree here niko. At the end of the day this is an economic simulation game, where you gather (or buy for real money) ressources and use them in the best way possible to do well in the game and be better than other players.
    To be fair, the realistic part in this game doesn't bother me a bit. I don't care if a skills says speed or shooting, because in the numbers of the game it doesn't matter. We just know (or knew) that white skills make your player better.
    And of course this is unrealistic when a DC with 1% speed is a very good player. But who cares? People play this game to win games and trophies and try to outsmart the opposition with the tools the game gives you. And it will always be that way. In a competitive game very few people care about realism, mostly newer players maybe. So if speed would be a white skill for a DC would it be another game? I don't think so, you would maybe just train a bit different, thats all.
    Imo there needs to be a catchy thing about the game, which makes you wanna play more. Gather more ressources, invest more money and dominate your opponent. Skills were that thing for the players, who invested more time into the game than casual players.
    Last edited by Der_Ryan_M; 03-25-2019 at 02:33 PM.
    milpol likes this.