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  Click here to go to the first staff post in this thread.   Thread: [Official] Team Play Bonuses - 8th of April

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  1. #1
    Famous EastsiderSG's Avatar
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    Quote Originally Posted by dareng View Post
    Am I the only one who likes new team bonus, thats the way to train team. I watch vids and then use the greens and it works really good, top of the table with many teams better % than me. All I hear from you is complain and when ever you post screenshot i see like 1k,2k,3k greens, I have 1(one) spent 24 from this mourning
    Yup i like it too. I always like changes that in some way reward active users. It will not always be effective and we still get trolled but at least we have this option to train. Inactive players train nothing and win but i like to think the odds are against them a little more with this. Anyway it is now part of my daily routine. It isnt that bad after we get used to it and make use of videos for double effect.
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  2. #2
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    Quote Originally Posted by EastsiderSG View Post
    Yup i like it too. I always like changes that in some way reward active users. It will not always be effective and we still get trolled but at least we have this option to train. Inactive players train nothing and win but i like to think the odds are against them a little more with this. Anyway it is now part of my daily routine. It isnt that bad after we get used to it and make use of videos for double effect.
    Previously active managers (I assume) used different drills for each player/position to maximize the training gains for their starting XI. Now we are forced to do the same warmup/skill/video training for the whole squad that every semi-active manager has always done to get the bonuses to 10%. So I'd argue the old bonus system rewarded (semi-) active managers over inactive ones. This new bonus system rewards semi-active over active.

  3. #3
    Famous EastsiderSG's Avatar
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    Quote Originally Posted by skrrr View Post
    Previously active managers (I assume) used different drills for each player/position to maximize the training gains for their starting XI. Now we are forced to do the same warmup/skill/video training for the whole squad that every semi-active manager has always done to get the bonuses to 10%. So I'd argue the old bonus system rewarded (semi-) active managers over inactive ones. This new bonus system rewards semi-active over active.
    I feel active managers will still train and do whatever we have to do to increase or maximise our chances of winning. By semi active, i assume the player logs in once evry few days or once a week, he will probably be on the guaranteed 28 tokens selection and will train only when he logs in. I really do not see how such players have an advantage over us active players that do everything we need to do.

    I can tell you are an active player since you feel forced to do the additional training. We really don't have to. Its our choice how much we want to do. We can continue to train the usual bonuses and not train TPB. Especially against weak teams, why bother. But lets say if the opponent is strong but inactive, this is when all these extra bonuses come in handy.

    I really do not see how it is a bad thing as it is optional.

  4. #4
    Dreamer Buster Keaton's Avatar
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    well with this update we need to spend more greens


    x2bonus(2 vids) 2 times whole team cost 2x6.75 (1 green pro player)or 6 hours 12%

    before you could train main and reserver separately cost 6.75 (3 hours 6%) 10% teambonus


    Training:warmup/stretch/piggy in the middle/video analyse/pas and shoot/skilldrill cost 6,75

    But with the 24 hours policy(waiting for vids ) its a pain in the ass if you have matches in the morning


    Greeting Buster
    Last edited by Buster Keaton; 04-10-2019 at 10:15 AM.

  5. #5
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    Quote Originally Posted by Flow View Post

    Oh btw My team rate is 120% cheers!
    The above sentence in white is the best🤣
    Made my day.
    Cheers

  6. #6
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    Still don't see why we can't choose our Goalkeeper jersey like we can with the outfield players...
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    Any formation or tactics advice given is based purely on experience with my teams...

  7. #7
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    If there was a need to fix in a more realistic way training issues then additional rules should apply, which I don't thing that apply right now.

    1) Training bonus should be a multiplier of footballers involved. Eg. if 4 players give 1% then 8 players should give 2% and 12 players should give 3%
    2) Training bonus should be lost every three hours, like resting recovery, and not 2% alltogether every morning.
    3) Training bonus should be directly related to training effort of training session. If a training session is reducing 6% the condition (rest) of a player, then a 12% effort session should give double training bonus.
    Last edited by dim05; 04-10-2019 at 06:43 PM.

  8. #8
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    Three games with new Team Play Bonus, each game 10-10-10-10 Team bonus, every player 10% Team Play Bonus, Very Good or better morale, 85% or better condition. Each game I attended, none of my opponents attended:

    First game: 1-1 away Draw. Me: 97.6% vs 49.6% inactive league opponent. 64% - 36% possession advantage, 24 - 11 shots, 7 - 3 shots on goal. Opponent's 40% GK made 4 saves.

    Second game: 0-1 away Loss. Me: 97.6% vs 87.3% inactive CL opponent. 60% - 40% possession advantage, 18 - 16 shots, 6 - 8 shots on goal. Opponent's 80% GK made 5 saves.

    Third game: 0 - 0 home Draw. Me: 97.6% vs 91.0% active league opponent, 54% - 46% possession, 14 - 9 shots, 2 - 5 shots on goal, opponents 104% GK made 2 saves.

    Small sample size, I know, but three games with the new bonuses maxed out and the only goal I've scored was against a team 48% below me. Not a fan of this so far.
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  9. #9
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    Quote Originally Posted by TropikThunder View Post
    Three games with new Team Play Bonus, each game 10-10-10-10 Team bonus, every player 10% Team Play Bonus, Very Good or better morale, 85% or better condition. Each game I attended, none of my opponents attended:

    First game: 1-1 away Draw. Me: 97.6% vs 49.6% inactive league opponent. 64% - 36% possession advantage, 24 - 11 shots, 7 - 3 shots on goal. Opponent's 40% GK made 4 saves.

    Second game: 0-1 away Loss. Me: 97.6% vs 87.3% inactive CL opponent. 60% - 40% possession advantage, 18 - 16 shots, 6 - 8 shots on goal. Opponent's 80% GK made 5 saves.

    Third game: 0 - 0 home Draw. Me: 97.6% vs 91.0% active league opponent, 54% - 46% possession, 14 - 9 shots, 2 - 5 shots on goal, opponents 104% GK made 2 saves.

    Small sample size, I know, but three games with the new bonuses maxed out and the only goal I've scored was against a team 48% below me. Not a fan of this so far.
    I don't pay attention to this update. I will never use this feature as i don't believe it has any impact at all. The same with the other bonus. As far as i know, if i attend a game i win with 2 0 or 3 0 if i dont attend i win by 7 goals margin or more. ). I believe they are only for cosmetic purpose, and what really matters is how well trained your player is.
    Flow, EastsiderSG and MNK Kaskada like this.

  10. #10
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    Quote Originally Posted by WindKwality View Post
    I don't pay attention to this update. I will never use this feature as i don't believe it has any impact at all. The same with the other bonus. As far as i know, if i attend a game i win with 2 0 or 3 0 if i dont attend i win by 7 goals margin or more. ). I believe they are only for cosmetic purpose, and what really matters is how well trained your player is.
    in other words, before they put/update this TPB bonus, they should respect/care bonus from attending the match
    TropikThunder likes this.

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