Probably a late 1st april joke
Last edited by Joe67; 04-08-2019 at 02:48 PM.
So, i assume we will get extra greens (atleast 2 for each starter) for this new thing? Or is this just another useless update?
With 2 matches everyday i don't have room to train my starting players. That's why i use the reserve players to keep my bonuses high at 10%.
Manager of Club Brugge KV (Level 74)
43x League winner - 12x runner up
17x CL winner - 3x runner up
2x Super League winner
14x CUP winner - 7x runner up
2x Supercup winner
4x Treble
2nd team FC Washandje until level 25 (FB account linked to team removed )
Trophies: 16x League - 6x CL - 2x CUP (1 treble)
I doubt they will give us anything. Maybe at most a one time gift. Lets try to do this as efficiently as possible tomorrow and share our findings here. I am thinking the warm up stretch pass n go skill drill piggy and video will be good. If i have to do it 4 times per player, it would be total bs. a sure way to take away all our greens
When nordeus after an update gives more greens or tokkens, all the members in forum (i guess) have been said "It's so amazing update", "keep it up nordeus", "marvelous update", "finally something useful from an update" etc.
When it comes an update or updates and makes this game more realistic and the only thing you supposed to do is to use your brain more to become better in football... all the comments are extremely creative and some times really clever and funny.
My suggestion use that creativity to understand better the football when an opportunity arises.
We need much more conditions, with this update we can't play 2 games a day or 4 games (asso games) + tour games (if there are tour games).
Even 1 game for a day is too much if I have to play early in the morning. For example if the game is at 10:00 and I enter game at 8:00, I have to train with first team means they will be tired for that game. It is all mission imposible for me. It only way to spend more money. More people will quit this way.
Update came while I was playing, I don't like this. The game ended 1:1 against 30% weaker.
Ok, now that I could update I'm seeing the layout change.
Another couple of questions, if you can answer:
- The training will be more efficient if we use a certain mix of drills as it is for the the team bonuses, or it only depends on condition waste?
- Every player will react the same way to the training or a palyer could gain more TPB than an other depending on the drills I use?
- The number of players used on training affects the training efficiency?
I try hard to understand this "team play bonusses". The true is I didn't understood, it's so complicated. I am so nostalgic for version 1.2