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  1. #15
    Elite Tactician's Avatar
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    Quote Originally Posted by khris View Post
    I always say the same, you can not create a key player, just picking a random player from the market and training the visual skills, because the internal programming power is way higher.
    We already know that a 1% speed DC can cover a 200% speed ST, so?

    That's how it works, your job as manager, is try to understand this, know your players, test them, and choose the better options, using your perception and checking out how they perform despite the skills they have visually.
    Yeah but what is a user supposed to do in the above case I described. The user bought an MC for cover, but the game decided the new but slow training, old MC to be the key man and nerfed his AMR. What is the user supposed to do in that case? That will be really annoying and even enraging if such things happen. This game clearly needs a better AI. Clearly, if such things happen, the game penalises the user for making good managment decisions. For example, in the case I have given, the user made the best decision to buy another MC as cover because he has only 3, but then he gets penalised for doing so, that too by affecting one of his first team players that has not been even assigned that position. This will be a sort of never ending thing where the user will keep buying players to counter this effect, but the game will keep playing dirty tricks on him by affecting other good players in his team.
    Last edited by Tactician; 09-30-2019 at 04:23 PM.