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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by khris View Post
    A new player, with more contributive power, can change the Contributive Roles list that the game assign, and a new player, can eclipse another you have.
    This happened to me many times, or the same when I kept old players as reserves, that had by default a very contributive role, as they were key players that even with 3* where able to score... and, having these roles already covered -roles of contribution inside the team, which are limited to create realism- I couldnt buy a new ST and see him as key player or even high contributive. I needed to liberate space, -so free contribution spots/roles- till the game assigned, to a new ST the power I wanted for him.

    All is calibrated by the engine, so, this happens.
    With contributive role I mean, the Internal programming power that the game assign to each player, so, some are key players scoring assisting 1 time per match, others in alternate matches... the FKs man too is chosen and have a role assigned by the engine to be the best man usually, for some weeks,,, etc**

    So any external/visual movement, moves the team configuration Internally.

  2. #2
    Apprentice king7eric's Avatar
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    Quote Originally Posted by khris View Post
    A new player, with more contributive power, can change the Contributive Roles list that the game assign, and a new player, can eclipse another you have.
    This happened to me many times, or the same when I kept old players as reserves, that had by default a very contributive role, as they were key players that even with 3* where able to score... and, having these roles already covered -roles of contribution inside the team, which are limited to create realism- I couldnt buy a new ST and see him as key player or even high contributive. I needed to liberate space, -so free contribution spots/roles- till the game assigned, to a new ST the power I wanted for him.

    All is calibrated by the engine, so, this happens.
    Quote Originally Posted by khris View Post
    With contributive role I mean, the Internal programming power that the game assign to each player, so, some are key players scoring assisting 1 time per match, others in alternate matches... the FKs man too is chosen and have a role assigned by the engine to be the best man usually, for some weeks,,, etc**

    So any external/visual movement, moves the team configuration Internally.
    I need to understand more on this game. Very nice info. Thanks Khris for sharing this

    train hard, play smart
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  3. #3
    Elite Tactician's Avatar
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    Quote Originally Posted by khris View Post
    A new player, with more contributive power, can change the Contributive Roles list that the game assign, and a new player, can eclipse another you have.
    This happened to me many times, or the same when I kept old players as reserves, that had by default a very contributive role, as they were key players that even with 3* where able to score... and, having these roles already covered -roles of contribution inside the team, which are limited to create realism- I couldnt buy a new ST and see him as key player or even high contributive. I needed to liberate space, -so free contribution spots/roles- till the game assigned, to a new ST the power I wanted for him.

    All is calibrated by the engine, so, this happens.
    Say you have a team of 11 first team players, and 8 reserves. You go buy a new player because you think, as a manager, you lack cover say in the MC area. In your main formation, you use 2 MCs, and with the new MC, you have a total of 4. Suppose this new MC has been given more contributive power, how is that suppose to affect your team? This is **** game mechanics (but something which I will not deny that does not exists because it is plausible).

    Now, you as manager you found out that the new MC has more contributive power, but you bought him for cover, which means he could be a poorer quality player, a slow trainer or he could be even on the good side - fast trainer and with good quality. What do you do? Do you drop your 7-star MC for the 5 star slow training MC? Ok, suppose you brought the new player in the first team, but the player that got affected due to this plausible **** game system is the 7-star AMR in your team, now what you do? Do you go train that slow training MC to AMC then AMR? See my point... this thing promotes negative playing if it exists in this game.

    Maybe Nik can comment on this because he is more experienced in buying and selling players, and he even been selling high quality ones if needed.
    Last edited by Tactician; 09-30-2019 at 03:08 PM.
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  4. #4
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    Say you have a team of 11 first team players, and 8 reserves. You go buy a new player because you think, as a manager, you lack cover say in the MC area. In your main formation, you use 2 MCs, and with the new MC, you have a total of 4. Suppose this new has been given more contributive power, how is that suppose to affect your team? This is **** game mechanics (but something which I will not deny that does not exists because it is plausible).

    Now, you as manager you found out that the new MC has more contributive power, but you bought him for cover, which means he could be a poorer quality player, a slow trainer or he could be even on the good side - fast trainer and with good quality. What do you do? Do you drop your 7-star MC for the 5 star slow training MC? Ok, suppose you brought the new player in the first team, but the player that got affected due to this plausible **** game system is the 7 star AMR in your team, now what you do? See my point, this thing promotes negative playing if it exists in this game.
    I always say the same, you can not create a key player, just picking a random player from the market and training the visual skills, because the internal programming power is way higher.
    We already know that a 1% speed DC can cover a 200% speed ST, so?

    That's how it works, your job as manager, is try to understand this, know your players, test them, and choose the better options, using your perception and checking out how they perform despite the skills they have visually.

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Tactician View Post
    sic.

    If this calibration, in the contributive roles happens, when we buy a player, is to create realism, cause the "team contribution" mathematically, always will have a limit.

    So, this limit, needs to be re-distributed once a new player joins your squad, and a new player, with high capability of contribution, inside a team that during the season already have a limited Max. that can achieve -wins, goals etc- this means that someone needs to loose in order to keep this limit.

    You cant buy 10 players that scored 40 goals each one the last season, and see them doing the same for you, scoring, 400 goals, 40 x10 because, the game works in that way, doing a limitation of contribution by assigning roles of contribution, that are fluctuating with new signings cause this touch the internal team configuration.

  6. #6
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    Quote Originally Posted by khris View Post
    A new player, with more contributive power, can change the Contributive Roles list that the game assign, and a new player, can eclipse another you have.
    This happened to me many times, or the same when I kept old players as reserves, that had by default a very contributive role, as they were key players that even with 3* where able to score... and, having these roles already covered -roles of contribution inside the team, which are limited to create realism- I couldnt buy a new ST and see him as key player or even high contributive. I needed to liberate space, -so free contribution spots/roles- till the game assigned, to a new ST the power I wanted for him.

    All is calibrated by the engine, so, this happens.
    Khris, I understand what you are saying but I do not understand how you determined - or we can determine for our own teams - what "contributive roles” have been assigned to whom and what “contributive power” they each have. I believe you and I see it to be true on my own team with certain players playing better together than others. I like this idea a lot. But is there a way to tell other than observational hunch?

    There is so much room for better statistics for this game that would keep us all geeked out on it.
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  7. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by julien12 View Post
    Khris, I understand what you are saying but I do not understand how you determined - or we can determine for our own teams - what "contributive roles” have been assigned to whom and what “contributive power” they each have. I believe you and I see it to be true on my own team with certain players playing better together than others. I like this idea a lot. But is there a way to tell other than observational hunch?

    There is so much room for better statistics for this game that would keep us all geeked out on it.
    The contributive power only can be known once you check out the team stats, so, once you see, who scores, who assist, once you do the job to find the FKs man and the Corners one, and once you spot who are the key players checking out the ratings. All, is about know your team, and yeah, test and observate is the key.

  8. #8
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    Quote Originally Posted by khris View Post
    A new player, with more contributive power, can change the Contributive Roles list that the game assign, and a new player, can eclipse another you have.
    This happened to me many times, or the same when I kept old players as reserves, that had by default a very contributive role, as they were key players that even with 3* where able to score... and, having these roles already covered -roles of contribution inside the team, which are limited to create realism- I couldnt buy a new ST and see him as key player or even high contributive. I needed to liberate space, -so free contribution spots/roles- till the game assigned, to a new ST the power I wanted for him.

    All is calibrated by the engine, so, this happens.
    So the best option is having a great eleven players and no bech? What do you think khris?

  9. #9
    Elite Tactician's Avatar
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    Quote Originally Posted by NUNO FC View Post
    So the best option is having a great eleven players and no bech? What do you think khris?
    Another example of negative playing, but I do not blame users for having such impressions and even attempting to fight what they been perceiving by playing negatively. It is the bad parts of this game itself that cause all this.

  10. #10
    Apprentice king7eric's Avatar
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    Quote Originally Posted by khris View Post
    For curiosity, did this happened after a new player signing? or you still having same team and this was all of sudden?
    Just all of a sudden. I added a new right back early in the season. The rest are the same player from last season. Just did couple of friendlies. 1st match nothing. 2nd friendly game I change his position to AML (his playing position AMR/AMC/AML), he scored 2 with rating 9.5. Is there any logic that player with multiple position must be rotated at some point? I played him on the right all the time.

    train hard, play smart
    Last edited by king7eric; 09-30-2019 at 03:04 PM.

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