Quote Originally Posted by khris View Post
Simply, you can not create a key player right? cause it needs to be well programmed, so, if you buy a player, to cover, but performs better, you should do the same as a real coach. Use him in the main 11.
Then, if a slow trainer, with 5* scores 1 goal per match, and your actual main player, fast trainer, with 7*'s or even 8, score 3 goals or 20 in a season, why would you pick the lowest contributive?

Im telling constantly that visual skills afect slightly,, as visual team AvQ is only used to determine the distance in avq between 2 teams and this selects the scenario/chances...

And, once the scenario is selected, what you need is a fluid game, with assists, goals etc... and players with high contributive roles with options to score in each chance, so....