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Thread: Predictable live match Animations.

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  1. #1
    Pro jarharnamme's Avatar
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    if you have 2 or more accounts, try open it simultaneously and you'll see same goalscorer but different kind of goal.
    (corner direct header or DF headed out but your goalscorer still score after shoot from outside the box) or dribble GK/shoot from distance to beat GK (still same goalscorer name on the list) or direct FK goal/hit wall and attacker score from rebound.

    but the most unpredictable highlights for me is when counterattack (usually ends up with goal) but now Nodeus make a counterattack highlights end up either ST misses/GK save, so they did change (a little) on the highlights tho

  2. #2
    Max
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    Quote Originally Posted by jarharnamme View Post
    if you have 2 or more accounts, try open it simultaneously and you'll see same goalscorer but different kind of goal.
    (corner direct header or DF headed out but your goalscorer still score after shoot from outside the box) or dribble GK/shoot from distance to beat GK (still same goalscorer name on the list) or direct FK goal/hit wall and attacker score from rebound.

    but the most unpredictable highlights for me is when counterattack (usually ends up with goal) but now Nodeus make a counterattack highlights end up either ST misses/GK save, so they did change (a little) on the highlights tho
    Wow that is interesting, I did not know that the animation for a goal changes in different points of view. I can’t do this experiment unfortunately


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  3. #3
    Elite Tactician's Avatar
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    Quote Originally Posted by jarharnamme View Post

    but the most unpredictable highlights for me is when counterattack (usually ends up with goal) but now Nodeus make a counterattack highlights end up either ST misses/GK save, so they did change (a little) on the highlights tho
    I noticed that, but some misses are very unrealistic considering the quality of the attackers involved.

    The highlights were more predictable some years ago than now though. But, predictable or not, I think what matters more is the accuracy of those highlights, something which is poor now. Highlights and ratings need to be accurate enough to give a proper view of how things are going to the manager so that he can extract more relevant information and make adjustments where required.

  4. #4
    Apprentice Ludo_Mansio's Avatar
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    The animations are just a representation of the statistics. They're trying to give you an idea of who is having possession, chances and when goals are scored and by who. I don't think you can see anything more than that in them.

    There are a set number of animations (or paths for players to take in the animations) so you're going to see the same thing over and over if you play enough. They'll never get round this as it's not a true simulation, but I agree that they could add in more variety and link the animations to your tactics better.

  5. #5
    Max
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    Quote Originally Posted by Ludo_Mansio View Post
    The animations are just a representation of the statistics. They're trying to give you an idea of who is having possession, chances and when goals are scored and by who. I don't think you can see anything more than that in them.

    There are a set number of animations (or paths for players to take in the animations) so you're going to see the same thing over and over if you play enough. They'll never get round this as it's not a true simulation, but I agree that they could add in more variety and link the animations to your tactics better.
    Yeah, I knew they were the highlights but I still do think there should be new paths a player should take in leading to a goal chance


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