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Thread: A beginner guide on squad, fund and T management

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  1. #1
    Champion SuperDunk's Avatar
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    You forgot to add draw manipulation, and by that if you have 5-6 good players for the next season plus the 2-3* players it means you will face easier opposition thus not needing 6* team every season.
    At least for my new account at lvl 2 i only kept 1 good player and sold the rest at lvl 1, level 2 draw has been amazing, my final in cup is against 78% opposition, and in CL 79%, while i am 89%
    I also have to add i m not active on that account.
    A beginner guide on squad, fund and T management-yyy.jpg
    A beginner guide on squad, fund and T management-xxx.jpg
    this is my 2nd team if anyone is interested.
    Also have to note that i took over my club in the last week of lvl 1 and i haven t been farming money or rests, just occasionaly.
    Last edited by SuperDunk; 01-27-2020 at 09:13 PM.
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  2. #2
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    Quote Originally Posted by SuperDunk View Post
    You forgot to add draw manipulation, and by that if you have 5-6 good players for the next season plus the 2-3* players it means you will face easier opposition thus not needing 6* team every season.
    At least for my new account at lvl 2 i only kept 1 good player and sold the rest at lvl 1, level 2 draw has been amazing, my final in cup is against 78% opposition, and in CL 79%, while i am 89%
    I also have to add i m not active on that account.
    Click image for larger version. 

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    Click image for larger version. 

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    this is my 2nd team if anyone is interested.
    Also have to note that i took over my club in the last week of lvl 1 and i haven t been farming money or rests, just occasionaly.

    @SuperDunk Yes, good point there. You are correct about the draw manipulation which I haven’t mentioned in specific, though it has already been done in season 1 when buying the 10+ 40%+ players for training level increase. Those 10+ players of around 25-27yo (if younger then too expensive to afford in season 1; if older then they would have retired sooner and cost us more T to replace) will serve both the purpose of training and draw manipulation.

    That 10T for 10 players could be very efficient and well spent despite sounding a lot.
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  3. #3
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    Quote Originally Posted by HeavensAAA View Post
    @SuperDunk Yes, good point there. You are correct about the draw manipulation which I haven’t mentioned in specific, though it has already been done in season 1 when buying the 10+ 40%+ players for training level increase. Those 10+ players of around 25-27yo (if younger then too expensive to afford in season 1; if older then they would have retired sooner and cost us more T to replace) will serve both the purpose of training and draw manipulation.

    That 10T for 10 players could be very efficient and well spent despite sounding a lot.
    What you didn t said is use a core of 3-4 max 6 players each season.If you have a full first 11 and then couple of 40% rating they don t matter at all actually.Keep only players under 20y old, or players that are already 100%+ rating but older, but don t keep many at once.
    I ve also spent around 40-50T for this season, which is quite a lot if you do the maths, but since i don t farm greens and have many FT i can t afford to maintain a lot of youngsters.
    Right now i am at around 80T mark again. Every season budget for the 2nd account is max 50T for new signings.
    Last edited by SuperDunk; 01-27-2020 at 09:27 PM.
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    Quote Originally Posted by SuperDunk View Post
    What you didn t said is use a core of 3-4 max 6 players each season.If you have a full first 11 and then couple of 40% rating they don t matter at all actually.Keep only players under 20y old, or players that are already 100%+ rating but older, but don t keep many at once.
    I ve also spent around 40-50T for this season, which is quite a lot if you do the maths, but since i don t farm greens and have many FT i can t afford to maintain a lot of youngsters.
    Right now i am at around 80T mark again. Every season budget for the 2nd account is max 50T for new signings.
    Surely you are right there. I mentioned that in g) in season 1 on that all players except FT and 40% players should be sold for money. As SuperDunk said, there should be a core of players you will look to bring forward to the following season. The number of core players should be no more than 9, with the rest of 5 or more to be completed by reserve players for draw manipulation. Typically most players we bring forward would be at least 100%+ (Not expensive to buy back if under 80% next season).

    Personally I would bring only those of 110%+ over as any player of 90%+ will cost 15T or more easily, and that really is up to individual manager’s preference. From experience, bringing core of 9 of 110%+ (about 2x 140%+, 4x 125%+ and 3x 110%+) will draw teams of around 75%-80% max, so should be easily handled by the core players plus some new players from auctions.

    I also used to bring only 6-7 players before last season, but found that while the draw would be even easier (from 80% down to 55%-60%), it will cost more T to replenish those 2-3 first-11 to competitive 90%+ level when drawn with active good players who also strength a lot.
    Eg. Proper 90%+ FT costing 30T to be used until 24yo (30/7T per season) vs 7-8T for a 90%- each season. You could see the average T cost is halved and also save our pressure in getting another 2 first-11 in the frantic first few days in auction.

    By doing this, each season I gain at least 160T (100 from association, 40+ from logins and. 20+ and possibly more from boxes and events). 7 bench @ 5T each (35), 2 very good 90%+ first 11 @ 15T each (30) plus a new FT every season (30), I could still save up 65T+ net each season. Hopefully you find your way to save more T as well.

    Yes, the draw is a little bit harder, but still very manageable when we have a good 9-core-player team that should win it all.
    Last edited by HeavensAAA; 01-27-2020 at 09:54 PM.
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