Surely you are right there. I mentioned that in g) in season 1 on that all players except FT and 40% players should be sold for money. As SuperDunk said, there should be a core of players you will look to bring forward to the following season. The number of core players should be no more than 9, with the rest of 5 or more to be completed by reserve players for draw manipulation. Typically most players we bring forward would be at least 100%+ (Not expensive to buy back if under 80% next season).
Personally I would bring only those of 110%+ over as any player of 90%+ will cost 15T or more easily, and that really is up to individual manager’s preference. From experience, bringing core of 9 of 110%+ (about 2x 140%+, 4x 125%+ and 3x 110%+) will draw teams of around 75%-80% max, so should be easily handled by the core players plus some new players from auctions.
I also used to bring only 6-7 players before last season, but found that while the draw would be even easier (from 80% down to 55%-60%), it will cost more T to replenish those 2-3 first-11 to competitive 90%+ level when drawn with active good players who also strength a lot.
Eg. Proper 90%+ FT costing 30T to be used until 24yo (30/7T per season) vs 7-8T for a 90%- each season. You could see the average T cost is halved and also save our pressure in getting another 2 first-11 in the frantic first few days in auction.
By doing this, each season I gain at least 160T (100 from association, 40+ from logins and. 20+ and possibly more from boxes and events). 7 bench @ 5T each (35), 2 very good 90%+ first 11 @ 15T each (30) plus a new FT every season (30), I could still save up 65T+ net each season. Hopefully you find your way to save more T as well.
Yes, the draw is a little bit harder, but still very manageable when we have a good 9-core-player team that should win it all.![]()