First thing first. There are so many different formations and individual preferences that could vary on your choice of players, but there are some basics that new managers should take note before putting all the starting 80 tokens down the drain. For beginners, this is just a guide, not rules. Most of these are learned through some painful experience and ‘I-would-not-bid-that-much-if-I-could-think-a-while-more-but-that-is-what-auction-does-to-people’.
Experienced manager should know all these after a few seasons.
Manager level 1
Suppose you are going to start a new season in the coming Sunday GMT 2.30am or later.
1) Money is a huge concern. Good AML/ST/AMR are more relevant in scoring goals to win games, hence trophies. A good bench is a luxury. You need 1-2 FTs for start of next season.
Dos:
a) Starting 19yo 80%+ player. If he’s a ST/AML/AMR/MC, keep. If not, sell for funds (expensive in T to buy any of those 4 at 80%+)
b) All other 18-21yo player of under 60%. If he’s a GK/DL/DC/DR/DMC, keep; if not, sell for funds (too weak for attackers/midfielders under 70% to win games)
c) Rough rate of seasonal growth in value gain of 18-21yo is 70%+ net; for 22-24yo is 50%+ net. So you need a good mix and balance of 75%+ quality players of 18-21yo & 22-24yo to fill the remaining positions, on top of the 1-2 FTs that you want to bring forward to season 2 (75%- players are way cheaper in T than 80% players, and still can do the job)
d) Now you will feel you need a little bit more money - squeeze them out by selling the unneeded 22yo+ players for those 100k+ (under 100k and 60%- in quality may be worth more to keep for training)
e) Watch all 13 daily ads each @ 10k (2 ads for team bonus - refer to other thread for details)
f) Slowly and gradually buy your first-11 @3-4T or less ideally, then after all first-11 bought, start buying 2/3 position 25-27yo 40%+ quality players @50k and 1T each or less to fill up reserves. They are there to max your manager training level
g) By end of season ideally by 2.30pm AMT, sell up all players, except the 1-2 FTs & all your 13-14+ 25yo+ training reserves (You need 14 players for the draw for next season; some players may take up to 12 hours to be sold by system, though most within 4 hours; keep a 40%+ GK and you need that at start of season 3)
h) Don’t forget to exhaust by training all your players to around 5-10% conditions before refresh for new season. Those experience is a lot for level 1-4
i) Make sure you hire all the free youths available - they will slightly affect your draw, but are very valuable in being sold for funds for your team
j) To get a favourable easier draw for next season, the key is to keep a lower AVQ of the top 14 players, which is usually consisted of 6-9 core players we bring forward to next season, with the rest filled by 1* players ideally. There are no 1* players available in auctions or elsewhere, and we will get them by keeping the low 3* players and have them reduced by 1* per season by getting promotion (by SuperDunk & Sillybq)
k) Keep bench trainers quality as low as possible by adding an SA or another position. This will impede quality gains and help them achieve negative quality a lot faster if manipulating draw. Do not do this for young bench players as you will sell them and can benefit from their increase in value (by Sillybq) - The aim is to lower the top 14 AVQ, and maximise value gain for players to be sold by end of season
l) Avoid training SA and additional positions at levels 1 and 2 as training level is low. Exceptions to be made for a young 18 year old FT that you will keep for many seasons. But it’s really ok to not have an SA. It has very little effect (by Sillybq)
m) Training for new managers has lower efficiency because of the drills not being maxed yet. Do try to upgrade the first drill of all category to pro level asap to enhance training results (by SuperDunk)
Don’ts:
a) Buy any 25yo+ players, especially those of 80%+. They will cost a lot of T for minimal gain in value, which is hard to afford before season 4 at least
b) Overbid to win any player - there are always the next one who cost less and within our preferred budget
c) Buy any recommended or scout players, as it will blow your whole budget onto a player you will keep, and you will not gain much value for players for next season
Manager level 2
Hopefully been through a steep learning curve, won the double (with the little but precious money prize) and know what not to buy at what price.
The bad news is next season you will be competing with all managers in the same server for FTs. The good news is you should have saved up 20m+, so should have enough to buy 2-3 FTs to bring to season 3. Ideally, they would be at least 2-positions+SA 18yo 90%+
Guide for FT max value:
https://forum.topeleven.com/tutorial...ainers-18.html
Dos:
a) You can possibly afford a good bench of 3-4 18-24yo players of multi-positions around 75%+ who can cover all your positions. You need them to play some games to save greens, to sub first-11 when struggling to win, and also to play as starters in Cup/CL semi 2nd leg to avoid first-11 being suspended for finals (Yes, they are THAT important, so make sure they are at least 80%+ by season end finals [can grow by 15%+ for 18-21yo from start of season to finals])
b) With the FTs, better think ahead of how you want to build that 4-5 FTplayers into season 3 - AML/ST/AMR + MC and/or DC could be solid and save Ts in long run (multi-position FT will surely be better as they can vary your tactical variation without benching your best players)
c) Screen the CL & Cup draw to spot if there are any strong active players. Having weak opponents mean you could spend on younger 18-21yo players with lower quality instead of 22-24yo higher quality
d) look around for a gold 1-2 association to join at the start of season 3 (need to be invited by association). Extra T and packs will help a lot
e) Buying an assistant manager recommended player of age 18/19 with sponsor paying the full transfer fee could be considered if the player is too good to turn down (eg. DMC/MC with playmaker SA, AML(R)/AMC/ST with shadow striker SA, etc) plus you have accumulated enough greens to power-train him, and also you expect to save up enough T for next season’s team-building
Donts:
a) Buy further players when squad is complete. Funds are needed to upgrade the stadium and facilities (if maxing according to schedule, significant income would be felt by season 5). Only possible exception may be a multi-position FT 90%+ available in mid-season at a few T that could save Ts next season
Manager level 3
By now, it is likely you are experienced in all these. The only good difference is you now have a lot more money to play with, assuming that you have won most, if not all, trophies, while the bad thing is you would find all 80%+ players in auctions in the first 3 days are going at crazy T cost. Your 4-5 FTs plus the 12+ 10%+ reserves should get you through the first Cup round.
And welcome to the real TE world (hopefully you have been following your budget tight and can build a competitive team sooner)!