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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Der_Ryan_M View Post
    Sure, I only keep FT except the youth players of course. Who I sometimes use for the sponsor tasks. Why?
    The thing is, that each new signing, change the internal list of contributive roles, because the game works per lists.
    You know, the game have internal roles, these, are limited, so you can't have 8 key players. Some players, are scorers, some do assistances, some have aggressivity linked... roles, have animations assigned.

    Then, once the live match starts a scenario is selected, the previous ratings and the variations (players with 10-10-10-8-10, so max. x3 top ratings, others have 2 as max and lower, others have 8-6-8-6-8 etc) affect the current scenario in where the engine does a simplification, selectitng 6-7 players that will be determinant in the current game.
    Once simplification is done, what means that the animations linked to the players and their roles, can be activated, so show up during the game, the game does 2 lists, one for defensive and one for attacking animations.
    The game doesnt simulate never, the defensive playing, as basically all mentalities are created to have the game control and game control means = attacking chances.
    So or its attacking for you, or for your oppo**

    The bar, and it's virtual center which is displaced, tell you the state of the simulation, which allow you to get the attacking animations.
    Then, to have effectivity, if the attack list have no active animations available, means that you need to change players between lists,
    You can add a DR arrow, simplify 3 sides and keep only 2 to focuss power in the predetermined selected areas etc...
    As the engine assign internally 2 powers to the players to create all this, which are the Contributive (effectivity % of successful animations linked) and dominance power (linked to the amount of animations inside a scenario, that have 25 animations per game) and can happen that a player have a lot of dominance ower but have low contribution, he'll take all the slots only to miss despite having the control of the whole match, so thats why then you need to modify the lists, even a def' arrow to a ST can remove the ST from the attacking animations list and put a better player.

    So, as said, once new players join the team, one have to take a lot of care, because as roles are limited, may happen that some subs or reserves have better dominance/contributive roles, and thats why I always recommend, before finding new players or do new signings (as the market players are empty of role, or animations assigned, it is assigned once a player join your team, if its a key player or not, aggressive or not, etc) to liberate the superb roles assigned to the reserves, because if you do like me, keeping old players to retire in my squad, it can happen that you keep 5 key players as reserves, so will be imposible for you -as happened to me- to buy a new player having a key player role, as these contributive roles are limited. I bought 7 STs and all of them were a epic fail, till I realized about this, sold them and then, yeah, it worked.
    So, selling low avq players (former key players with a lot of dominance power assigned), works, to obtain a signing earning this Key Player role.

    And thats the resume of the day about internal programming. lol
    Last edited by khris; 05-03-2021 at 10:14 AM.

  2. #2
    Famous Der_Ryan_M's Avatar
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    Quote Originally Posted by khris View Post
    The thing is, that each new signing, change the internal list of contributive roles, because the game works per lists.
    You know, the game have internal roles, these, are limited, so you can't have 8 key players. Some players, are scorers, some do assistances, some have aggressivity linked... roles, have animations assigned.

    Then, once the live match starts a scenario is selected, the previous ratings and the variations (players with 10-10-10-8-10, so max. x3 top ratings, others have 2 as max and lower, others have 8-6-8-6-8 etc) affect the current scenario in where the engine does a simplification, selectitng 6-7 players that will be determinant in the current game.
    Once simplification is done, what means that the animations linked to the players and their roles, can be activated, so show up during the game, the game does 2 lists, one for defensive and one for attacking animations.
    The game doesnt simulate never, the defensive playing, as basically all mentalities are created to have the game control and game control means = attacking chances.
    So or its attacking for you, or for your oppo**

    The bar, and it's virtual center which is displaced, tell you the state of the simulation, which allow you to get the attacking animations.
    Then, to have effectivity, if the attack list have no active animations available, means that you need to change players between lists,
    You can add a DR arrow, simplify 3 sides and keep only 2 to focuss power in the predetermined selected areas etc...
    As the engine assign internally 2 powers to the players to create all this, which are the Contributive (effectivity % of successful animations linked) and dominance power (linked to the amount of animations inside a scenario, that have 25 animations per game) and can happen that a player have a lot of dominance ower but have low contribution, he'll take all the slots only to miss despite having the control of the whole match, so thats why then you need to modify the lists, even a def' arrow to a ST can remove the ST from the attacking animations list and put a better player.

    So, as said, once new players join the team, one have to take a lot of care, because as roles are limited, may happen that some subs or reserves have better dominance/contributive roles, and thats why I always recommend, before finding new players or do new signings (as the market players are empty of role, or animations assigned, it is assigned once a player join your team, if its a key player or not, aggressive or not, etc) to liberate the superb roles assigned to the reserves, because if you do like me, keeping old players to retire in my squad, it can happen that you keep 5 key players as reserves, so will be imposible for you -as happened to me- to buy a new player having a key player role, as these contributive roles are limited. I bought 7 STs and all of them were a epic fail, till I realized about this, sold them and then, yeah, it worked.
    So, selling low avq players (former key players with a lot of dominance power assigned), works, to obtain a signing earning this Key Player role.

    And thats the resume of the day about internal programming. lol
    Yeah I know your take on all of this, khris and it might be true...
    But in reality, there is nothing I can do, because my subs mostly are way weaker than my starting players. And I need to buy and sell players to do the sponsor tasks or just find new talent to train and replace the older guys. If I was playing on a 70% team I could just sell the bad players and buy new ones everytime they perform poorly. But it is not an option.

    One more thing is, the bar has been really poor for me in the last matches. Even when I always have the 20% possession bonus with all the support, it was mostly on my side when the opponent phase was on, despite him having the weaker team.
    khris likes this.

  3. #3
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Der_Ryan_M View Post
    it was mostly on my side when the opponent phase was on, despite him having the weaker team.
    The displaced center Ryan, the displaced center... maybe would be a good idea check first the scenario attending from a 2nd account, it's always an alternative...

  4. #4
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    Quote Originally Posted by khris View Post
    The thing is, that each new signing, change the internal list of contributive roles, because the game works per lists.
    You know, the game have internal roles, these, are limited, so you can't have 8 key players. Some players, are scorers, some do assistances, some have aggressivity linked... roles, have animations assigned.

    Then, once the live match starts a scenario is selected, the previous ratings and the variations (players with 10-10-10-8-10, so max. x3 top ratings, others have 2 as max and lower, others have 8-6-8-6-8 etc) affect the current scenario in where the engine does a simplification, selectitng 6-7 players that will be determinant in the current game.
    Once simplification is done, what means that the animations linked to the players and their roles, can be activated, so show up during the game, the game does 2 lists, one for defensive and one for attacking animations.
    The game doesnt simulate never, the defensive playing, as basically all mentalities are created to have the game control and game control means = attacking chances.
    So or its attacking for you, or for your oppo**

    The bar, and it's virtual center which is displaced, tell you the state of the simulation, which allow you to get the attacking animations.
    Then, to have effectivity, if the attack list have no active animations available, means that you need to change players between lists,
    You can add a DR arrow, simplify 3 sides and keep only 2 to focuss power in the predetermined selected areas etc...
    As the engine assign internally 2 powers to the players to create all this, which are the Contributive (effectivity % of successful animations linked) and dominance power (linked to the amount of animations inside a scenario, that have 25 animations per game) and can happen that a player have a lot of dominance ower but have low contribution, he'll take all the slots only to miss despite having the control of the whole match, so thats why then you need to modify the lists, even a def' arrow to a ST can remove the ST from the attacking animations list and put a better player.

    So, as said, once new players join the team, one have to take a lot of care, because as roles are limited, may happen that some subs or reserves have better dominance/contributive roles, and thats why I always recommend, before finding new players or do new signings (as the market players are empty of role, or animations assigned, it is assigned once a player join your team, if its a key player or not, aggressive or not, etc) to liberate the superb roles assigned to the reserves, because if you do like me, keeping old players to retire in my squad, it can happen that you keep 5 key players as reserves, so will be imposible for you -as happened to me- to buy a new player having a key player role, as these contributive roles are limited. I bought 7 STs and all of them were a epic fail, till I realized about this, sold them and then, yeah, it worked.
    So, selling low avq players (former key players with a lot of dominance power assigned), works, to obtain a signing earning this Key Player role.

    And thats the resume of the day about internal programming. lol
    Very interesting khris.

    Do you know how to to "liberate the superb roles assigned to the reserves"? Selling them?

    In this case, how do you know wich players are key players when they are reserves?

  5. #5
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by Kergelen View Post
    Very interesting khris.

    Do you know how to to "liberate the superb roles assigned to the reserves"? Selling them?

    In this case, how do you know wich players are key players when they are reserves?
    By playing a friendly vs a 1* team you can perfectly spot the internal role of each single player of your team, as you oversize the internal programming.

    And yes, the team is calibrated by the engine limitating the roles, so if the reserves have too much power assigned, the only way to get a good signing is by selling them.

  6. #6
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    Quote Originally Posted by khris View Post
    By playing a friendly vs a 1* team you can perfectly spot the internal role of each single player of your team, as you oversize the internal programming.

    And yes, the team is calibrated by the engine limitating the roles, so if the reserves have too much power assigned, the only way to get a good signing is by selling them.
    How do you "spot" those players?

  7. #7
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by InvincibleGinger FC View Post
    How do you "spot" those players?
    It is more simple than what it seems at the end, is about the players that appear in the animations, what they do, and the plauers that, are almost always hidden.
    The game isnt so paranoid, it doesnt set 1 key player for each game as the team have a basic calibration by default.
    So you can spot if there's 1 key player that will resolve 2/3 games, if the power is spread between 2-3 key players and then who are the contributive players that will help alternating games with effective chances, your GK performance too, and neutral players that dont show up but don't hurt the simulation -basically we should consideer as useful players those getting 9-10's and MotM, even if they are not visible in the animations cause perform as neutrals- aggressive, DL or DR joining attack too are a plus and FKs/Corners man, is all you need to spot, there is no much where to find in reality, then once you know what hey do, be sure that they are well programmed.. its about pay a bit of attention and try to have the best for all the posible sources, to score in animations mainly and too, to don't be punished in the period that the opponent controls the game, so knowing who's the aggressive, that your GK is a guarantee... etc