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Thread: Season 161 - Are you ready?

  1. #11
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by JohnnyEye View Post
    i don’t see the point, but here you go:

    Attachment 139866

    2 friendlies against same team via association after the game

    Attachment 139867
    Attachment 139870
    Attachment 139868
    Attachment 139871

    friendly vs 1% team, my player injured 10 min in.

    Attachment 139869
    Attachment 139872
    Sorry for late reply.
    Playing vs a 1% team allow you to oversize the internal programming, so you can see who may have a tendency, to be injured etc
    I need the ratings of your players but you can check it out by yourself to see how many 9-10's do you have, and the GK rating too to know if he's worth.

    By testing the team like this, with your lower % player at a distance of +180% from the opponent team, what you do is to place all your players at the max. distance that the simulator can reach, so if you use a 40% and a 180% player, both are 9* for the engine because of this, so you can expose the internal programming and know who's worth to train.
    VS the 1% team you seems to have a team that have the contributive power so spread, so maybe you dont have a main key player and the matches are resolved by different players each time because of that, then, if your GK had a 6-7 vs the 1% team you can fire him.

    If you want a team making the difference vs your rivals you need to invest in well programmed players because the visual skills will not change the internal roles that the engine assign by , with its limitations, animations linked, etc

    If you can go to the friendly report and share the ratings that each player had, and too in the team screen you can see the 5 last ratings of each player so, there you can see the tendency and the amount of matches in a row that a player can perform well.
    You need players with the potential to reach at least x2 9's or 10-10 before the drop. Remember that this is a game with a behaviour, ruled by the programming, so all is about numbers by default, and then the engine transform the parameters in animations.

  2. #12
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    Quote Originally Posted by khris View Post
    Sorry for late reply.
    Playing vs a 1% team allow you to oversize the internal programming, so you can see who may have a tendency, to be injured etc
    I need the ratings of your players but you can check it out by yourself to see how many 9-10's do you have, and the GK rating too to know if he's worth.

    By testing the team like this, with your lower % player at a distance of +180% from the opponent team, what you do is to place all your players at the max. distance that the simulator can reach, so if you use a 40% and a 180% player, both are 9* for the engine because of this, so you can expose the internal programming and know who's worth to train.
    VS the 1% team you seems to have a team that have the contributive power so spread, so maybe you dont have a main key player and the matches are resolved by different players each time because of that, then, if your GK had a 6-7 vs the 1% team you can fire him.

    If you want a team making the difference vs your rivals you need to invest in well programmed players because the visual skills will not change the internal roles that the engine assign by , with its limitations, animations linked, etc

    If you can go to the friendly report and share the ratings that each player had, and too in the team screen you can see the 5 last ratings of each player so, there you can see the tendency and the amount of matches in a row that a player can perform well.
    You need players with the potential to reach at least x2 9's or 10-10 before the drop. Remember that this is a game with a behaviour, ruled by the programming, so all is about numbers by default, and then the engine transform the parameters in animations.
    Cheers, no sweat

    Here are the players ratings in all the mentioned matches:

    3-2 loss in league
    Season 161 - Are you ready?-95108280-3df6-4086-9a07-fdd746571ddf.jpg

    2 friendlies vs same team
    Season 161 - Are you ready?-f0b807cb-b179-4e1d-8315-f5290ce7127f.jpg
    Season 161 - Are you ready?-201fb3a0-afec-4dbc-af03-8a9402ba64a1.jpg

    friendly vs 1% team
    Season 161 - Are you ready?-834ce33f-3fb9-458f-8d40-01070ae1c829.jpg

    players form in last games

    Season 161 - Are you ready?-2f4f1d55-ead3-4ba0-9d6b-6727165d8ed3.jpg
    Season 161 - Are you ready?-a91ff346-8b58-4599-bdbc-2aee2cdf13f1.jpg
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  3. #13
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    @Khris i apologize for my outbursts, im a hothead when it comes to football, i need to keep my emotions in check. I know this game is too complex, maybe i will never truly grasp it, i just wish things weren’t so random and unrealistic in this game and it was more fair.

    some other stats from today’s league game (opposing GK had a blinder, 8.1 rating, 6 star) i was already setting my self up for late disappointment as usual, and another friendly against 1% team (9 levels below me)

    Season 161 - Are you ready?-9cf3245e-cfb6-4644-9ca3-b55f017862ff.jpg
    Season 161 - Are you ready?-257ff666-cb76-4043-882a-84379f324d84.jpg
    Season 161 - Are you ready?-0ee07b74-3aa7-4fd1-b7e2-84710207d943.jpg

    friendly

    Season 161 - Are you ready?-cbb493bb-3f81-4f35-800d-55373f361659.jpg
    Season 161 - Are you ready?-dce11d16-b939-4a08-b909-17dc4d82fbaf.jpg
    Season 161 - Are you ready?-aad2c6fd-c21b-4cc6-9a40-f0fe6629ed87.jpg
    Last edited by JohnnyEye; 08-22-2022 at 03:42 PM.

  4. #14
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by JohnnyEye View Post
    Cheers, no sweat

    Here are the players ratings in all the mentioned matches:

    3-2 loss in league
    Click image for larger version. 

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    2 friendlies vs same team
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    Click image for larger version. 

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    friendly vs 1% team
    Click image for larger version. 

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    players form in last games

    Click image for larger version. 

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    Certainly you have a problem... the fact that you have no players capable to reach x2 max. ratings (9-10 it is the same, max rating is 9 or 10 equally...) indicates that you have no key players... and the bunch of 7's which is a excess tell you that there is a lack of good programming on your players.
    The 7'6 of the GK vs a 1% tell you that he's part of the problem and this Meneses is stealing animations in the attack line...

    Interesting case btw looking at the formation you are using.

  5. #15
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by khris View Post
    SIC.
    Basically, you can not change the internal programming that is capping your players performance by training them. So You will need to try to discard players and start for the GK.... these defenses doesnt look so well programmed neither but a good GK can resolve the situation. I would give it a try to play with defensive arrows in the DCs so this will keep then sticky in the area, then you need key players, that are 0 in your team right now.

    If you want to go to the market, think that the engine assign roles internally, so "if" you already have players with good internal programming in the reserves/subs, even if these are 1*, you will need to liberate them so to have a good role available to be assigned to the players you sign.

    At this point I would test the reseves/subs becausde maybe you will notice that the key players are there keeping/stealing high contributive roles.
    So if you have time, test the subs/reserves and then you can see with more detail what is happening.

  6. #16
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    Quote Originally Posted by khris View Post
    Basically, you can not change the internal programming that is capping your players performance by training them. So You will need to try to discard players and start for the GK.... these defenses doesnt look so well programmed neither but a good GK can resolve the situation. I would give it a try to play with defensive arrows in the DCs so this will keep then sticky in the area, then you need key players, that are 0 in your team right now.

    If you want to go to the market, think that the engine assign roles internally, so "if" you already have players with good internal programming in the reserves/subs, even if these are 1*, you will need to liberate them so to have a good role available to be assigned to the players you sign.

    At this point I would test the reseves/subs becausde maybe you will notice that the key players are there keeping/stealing high contributive roles.
    So if you have time, test the subs/reserves and then you can see with more detail what is happening.
    i did not expect this kind of reply, im baffled by the complex mechanics of this game, but i can’t say im surprised, the many strange occurrences i witnessed since i started playing T11 are a testament to that. unfortunately i dont have the time or patience to do what you suggested, time to call it quits on this game, it was good while it lasted. Cheers and thanks for the help
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  7. #17
    VIP MNK Kaskada's Avatar
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  8. #18
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    so basically i had to win this game in order to keep the pressure on my rival who was ahead of me by 6, lately both of us have been winning our respective games, we are going to face each other in matchday 25 in what could have been a title decider, but as usual this crap game conjures up some kind of bs to derail my season. today this happened in a must win game, opposing GK turned in to superman, im ****ing done with this rigged game, just hand over the title to my rival already, its pointless to keep fighting. i also reached the final of CL but my opponent is full of mutants, its obvious who is going to win. For the 3rd consecutive season this rigged game engine has deliberately screwed me over in the league and denied me a league title. when i was ahead in previous seasons you made me drop points to help my rivals close the gap, but when it's the other way around you help them. fkng bastards

    Season 161 - Are you ready?-06b58938-a3e8-429a-ab33-faf19e52613c.jpg
    Season 161 - Are you ready?-06f17ee5-cc31-48a1-8ad9-18204f8b908c.jpg
    Season 161 - Are you ready?-60bd5062-c313-4e44-afc3-dcd26330b6f7.jpg
    Last edited by JohnnyEye; 09-07-2022 at 03:17 PM.
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  9. #19
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    Just lost the CL final as expected, and to a late winner in 88min when it was 1-1 and my player had just missed a big chance, f*ck this game and f*ck all mutant players. Piss off Nordeus
    Last edited by JohnnyEye; 09-09-2022 at 09:59 AM.
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  10. #20
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    Quote Originally Posted by JohnnyEye View Post
    Just lost the CL final as expected, and to a late winner in 88min when it was 1-1 and my player had just missed a big chance, f*ck this game and f*ck all mutant players. Piss off Nordeus
    You are not the only one. Nordeus devs. i am very sure of that you don’t know what you’re doing since 3d view update of this game. This is a well-known fact that the game simulation engine is not working properly and causing unhealthy results despite having very good players who have high key attributes and master play style level. And yet you continue spending your time on cosmetic changes and pay to win additions (boost lab, player academy and such b.s things you released.) We've seen rebound balls after months and there are a lot of bugs and missing 3d view animation and updates which should have been implemented and ported straight away. All my matches against Goalie saves 9 or more. This is a good point where you shall start fixing your b.s engine.

    Season 161 - Are you ready?-20220910_221853.jpg
    Look at the example; the player on left is dominated my local league. I put comparison table on the right side with similar role in my squad. Can you tell me which player should perform better? How on earth if a rewarded player from the last event gets many constant 9-10 ratings with avarage skills and has no play styles. Vice versa, my well trained players are struggling to contribute game and staying in 6-7 ratings?
    Season 161 - Are you ready?-20220910_221920.jpg
    Season 161 - Are you ready?-20220910_221952.jpg

    Only such players like Lewandowski, Mbappe or Haaland are able to perform best on the pitch and score most of the goals. Because Major players always have very high key skills ( i.e 200% and higher passing, dribbling, shooting, finishing, creativity etc) A player with all around 100s skills cannot be MOTM easily. It's very hard to understand why you insisting not to accept that reality. This is how it should be expected in real football and also in a great football manager game.

    Today this problem cost me a league title. I was leading from day1. Lost it on day28. I hope you are very happy.

    I also hear some elit managers had recently deleted the game and quit. If i cannot see a good thing in TE23. I will start searching alternative games that i can show my manager skills.
    Season 161 - Are you ready?-20220910_221832.jpg
    Last edited by RaiKo; 09-10-2022 at 09:36 PM.
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