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  1. #1
    Spanish Forum Moderator khris's Avatar
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    Quote Originally Posted by JohnnyEye View Post
    i don’t see the point, but here you go:

    Season 161 - Are you ready?-65123861-1258-491c-a750-b940b258ee04.jpg

    2 friendlies against same team via association after the game

    Season 161 - Are you ready?-65a657ae-33ca-4fb0-979a-dbea80ae4672.jpg
    Season 161 - Are you ready?-251dba76-4f83-4040-8579-e47badd5442d.jpg
    Season 161 - Are you ready?-c13a8afd-a193-44a2-9b6d-e684ab1234b3.jpg
    Season 161 - Are you ready?-67ef575d-4596-4fb7-bb98-f2b442e23d3f.jpg

    friendly vs 1% team, my player injured 10 min in.

    Season 161 - Are you ready?-5407a1a8-7fbb-4a8c-b4a9-2009f360ec16.jpg
    Season 161 - Are you ready?-98ae231b-6ccb-4a99-bbd6-0246bce4556b.jpg
    Sorry for late reply.
    Playing vs a 1% team allow you to oversize the internal programming, so you can see who may have a tendency, to be injured etc
    I need the ratings of your players but you can check it out by yourself to see how many 9-10's do you have, and the GK rating too to know if he's worth.

    By testing the team like this, with your lower % player at a distance of +180% from the opponent team, what you do is to place all your players at the max. distance that the simulator can reach, so if you use a 40% and a 180% player, both are 9* for the engine because of this, so you can expose the internal programming and know who's worth to train.
    VS the 1% team you seems to have a team that have the contributive power so spread, so maybe you dont have a main key player and the matches are resolved by different players each time because of that, then, if your GK had a 6-7 vs the 1% team you can fire him.

    If you want a team making the difference vs your rivals you need to invest in well programmed players because the visual skills will not change the internal roles that the engine assign by , with its limitations, animations linked, etc

    If you can go to the friendly report and share the ratings that each player had, and too in the team screen you can see the 5 last ratings of each player so, there you can see the tendency and the amount of matches in a row that a player can perform well.
    You need players with the potential to reach at least x2 9's or 10-10 before the drop. Remember that this is a game with a behaviour, ruled by the programming, so all is about numbers by default, and then the engine transform the parameters in animations.

  2. #2
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    Quote Originally Posted by khris View Post
    Sorry for late reply.
    Playing vs a 1% team allow you to oversize the internal programming, so you can see who may have a tendency, to be injured etc
    I need the ratings of your players but you can check it out by yourself to see how many 9-10's do you have, and the GK rating too to know if he's worth.

    By testing the team like this, with your lower % player at a distance of +180% from the opponent team, what you do is to place all your players at the max. distance that the simulator can reach, so if you use a 40% and a 180% player, both are 9* for the engine because of this, so you can expose the internal programming and know who's worth to train.
    VS the 1% team you seems to have a team that have the contributive power so spread, so maybe you dont have a main key player and the matches are resolved by different players each time because of that, then, if your GK had a 6-7 vs the 1% team you can fire him.

    If you want a team making the difference vs your rivals you need to invest in well programmed players because the visual skills will not change the internal roles that the engine assign by , with its limitations, animations linked, etc

    If you can go to the friendly report and share the ratings that each player had, and too in the team screen you can see the 5 last ratings of each player so, there you can see the tendency and the amount of matches in a row that a player can perform well.
    You need players with the potential to reach at least x2 9's or 10-10 before the drop. Remember that this is a game with a behaviour, ruled by the programming, so all is about numbers by default, and then the engine transform the parameters in animations.
    Cheers, no sweat

    Here are the players ratings in all the mentioned matches:

    3-2 loss in league
    Season 161 - Are you ready?-95108280-3df6-4086-9a07-fdd746571ddf.jpg

    2 friendlies vs same team
    Season 161 - Are you ready?-f0b807cb-b179-4e1d-8315-f5290ce7127f.jpg
    Season 161 - Are you ready?-201fb3a0-afec-4dbc-af03-8a9402ba64a1.jpg

    friendly vs 1% team
    Season 161 - Are you ready?-834ce33f-3fb9-458f-8d40-01070ae1c829.jpg

    players form in last games

    Season 161 - Are you ready?-2f4f1d55-ead3-4ba0-9d6b-6727165d8ed3.jpg
    Season 161 - Are you ready?-a91ff346-8b58-4599-bdbc-2aee2cdf13f1.jpg
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  3. #3
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    @Khris i apologize for my outbursts, im a hothead when it comes to football, i need to keep my emotions in check. I know this game is too complex, maybe i will never truly grasp it, i just wish things weren’t so random and unrealistic in this game and it was more fair.

    some other stats from today’s league game (opposing GK had a blinder, 8.1 rating, 6 star) i was already setting my self up for late disappointment as usual, and another friendly against 1% team (9 levels below me)

    Season 161 - Are you ready?-9cf3245e-cfb6-4644-9ca3-b55f017862ff.jpg
    Season 161 - Are you ready?-257ff666-cb76-4043-882a-84379f324d84.jpg
    Season 161 - Are you ready?-0ee07b74-3aa7-4fd1-b7e2-84710207d943.jpg

    friendly

    Season 161 - Are you ready?-cbb493bb-3f81-4f35-800d-55373f361659.jpg
    Season 161 - Are you ready?-dce11d16-b939-4a08-b909-17dc4d82fbaf.jpg
    Season 161 - Are you ready?-aad2c6fd-c21b-4cc6-9a40-f0fe6629ed87.jpg
    Last edited by JohnnyEye; 08-22-2022 at 02:42 PM.

  4. #4
    VIP MNK Kaskada's Avatar
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  5. #5
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    so basically i had to win this game in order to keep the pressure on my rival who was ahead of me by 6, lately both of us have been winning our respective games, we are going to face each other in matchday 25 in what could have been a title decider, but as usual this crap game conjures up some kind of bs to derail my season. today this happened in a must win game, opposing GK turned in to superman, im ****ing done with this rigged game, just hand over the title to my rival already, its pointless to keep fighting. i also reached the final of CL but my opponent is full of mutants, its obvious who is going to win. For the 3rd consecutive season this rigged game engine has deliberately screwed me over in the league and denied me a league title. when i was ahead in previous seasons you made me drop points to help my rivals close the gap, but when it's the other way around you help them. fkng bastards

    Season 161 - Are you ready?-06b58938-a3e8-429a-ab33-faf19e52613c.jpg
    Season 161 - Are you ready?-06f17ee5-cc31-48a1-8ad9-18204f8b908c.jpg
    Season 161 - Are you ready?-60bd5062-c313-4e44-afc3-dcd26330b6f7.jpg
    Last edited by JohnnyEye; 09-07-2022 at 02:17 PM.
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  6. #6
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    Just lost the CL final as expected, and to a late winner in 88min when it was 1-1 and my player had just missed a big chance, f*ck this game and f*ck all mutant players. Piss off Nordeus
    Last edited by JohnnyEye; 09-09-2022 at 08:59 AM.
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  7. #7
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    Quote Originally Posted by JohnnyEye View Post
    Just lost the CL final as expected, and to a late winner in 88min when it was 1-1 and my player had just missed a big chance, f*ck this game and f*ck all mutant players. Piss off Nordeus
    You are not the only one. Nordeus devs. i am very sure of that you don’t know what you’re doing since 3d view update of this game. This is a well-known fact that the game simulation engine is not working properly and causing unhealthy results despite having very good players who have high key attributes and master play style level. And yet you continue spending your time on cosmetic changes and pay to win additions (boost lab, player academy and such b.s things you released.) We've seen rebound balls after months and there are a lot of bugs and missing 3d view animation and updates which should have been implemented and ported straight away. All my matches against Goalie saves 9 or more. This is a good point where you shall start fixing your b.s engine.

    Season 161 - Are you ready?-20220910_221853.jpg
    Look at the example; the player on left is dominated my local league. I put comparison table on the right side with similar role in my squad. Can you tell me which player should perform better? How on earth if a rewarded player from the last event gets many constant 9-10 ratings with avarage skills and has no play styles. Vice versa, my well trained players are struggling to contribute game and staying in 6-7 ratings?
    Season 161 - Are you ready?-20220910_221920.jpg
    Season 161 - Are you ready?-20220910_221952.jpg

    Only such players like Lewandowski, Mbappe or Haaland are able to perform best on the pitch and score most of the goals. Because Major players always have very high key skills ( i.e 200% and higher passing, dribbling, shooting, finishing, creativity etc) A player with all around 100s skills cannot be MOTM easily. It's very hard to understand why you insisting not to accept that reality. This is how it should be expected in real football and also in a great football manager game.

    Today this problem cost me a league title. I was leading from day1. Lost it on day28. I hope you are very happy.

    I also hear some elit managers had recently deleted the game and quit. If i cannot see a good thing in TE23. I will start searching alternative games that i can show my manager skills.
    Season 161 - Are you ready?-20220910_221832.jpg
    Last edited by RaiKo; 09-10-2022 at 08:36 PM.
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  8. #8
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    Quote Originally Posted by RaiKo View Post
    You are not the only one. Nordeus devs. i am very sure of that you don’t know what you’re doing since 3d view update of this game. This is a well-known fact that the game simulation engine is not working properly and causing unhealthy results despite having very good players who have high key attributes and master play style level. And yet you continue spending your time on cosmetic changes and pay to win additions (boost lab, player academy and such b.s things you released.) We've seen rebound balls after months and there are a lot of bugs and missing 3d view animation and updates which should have been implemented and ported straight away. All my matches against Goalie saves 9 or more. This is a good point where you shall start fixing your b.s engine.

    Click image for larger version. 

Name:	20220910_221853.jpg 
Views:	24 
Size:	85.5 KB 
ID:	139965
    Look at the example; the player on left is dominated my local league. I put comparison table on the right side with similar role in my squad. Can you tell me which player should perform better? How on earth if a rewarded player from the last event gets many constant 9-10 ratings with avarage skills and has no play styles. Vice versa, my well trained players are struggling to contribute game and staying in 6-7 ratings?
    Click image for larger version. 

Name:	20220910_221920.jpg 
Views:	24 
Size:	87.5 KB 
ID:	139966
    Click image for larger version. 

Name:	20220910_221952.jpg 
Views:	24 
Size:	88.1 KB 
ID:	139967

    Only such players like Lewandowski, Mbappe or Haaland are able to perform best on the pitch and score most of the goals. Because Major players always have very high key skills ( i.e 200% and higher passing, dribbling, shooting, finishing, creativity etc) A player with all around 100s skills cannot be MOTM easily. It's very hard to understand why you insisting not to accept that reality. This is how it should be expected in real football and also in a great football manager game.

    Today this problem cost me a league title. I was leading from day1. Lost it on day28. I hope you are very happy.

    I also hear some elit managers had recently deleted the game and quit. If i cannot see a good thing in TE23. I will start searching alternative games that i can show my manager skills.
    Click image for larger version. 

Name:	20220910_221832.jpg 
Views:	25 
Size:	95.5 KB 
ID:	139968
    this game is a joke, too many weird things going on, i look at your player and the opposing player, unbelievable that you got outscored, i have no words for this. Sorry that you lost the league title too mate. I ended up losing my league title by 2 points, i won against my rival in his house 3-1 on matchday 25, but the damage was already done before, i could have won this title if not for the game engine screwing me over more than once, i feel gutted.
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  9. #9
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    Quote Originally Posted by JohnnyEye View Post
    this game is a joke, too many weird things going on, i look at your player and the opposing player, unbelievable that you got outscored, i have no words for this. Sorry that you lost the league title too mate. I ended up losing my league title by 2 points, i won against my rival in his house 3-1 on matchday 25, but the damage was already done before, i could have won this title if not for the game engine screwing me over more than once, i feel gutted.
    I’m sure you will agree with that we cannot win all matches, titles. I think it's very normal, but the problem is that could be given a successful teams or managers an 80% chance of reasonable results , 20% chance of bad results/surprises according to team squad's capability against the rivals. But somehow this is now divided by %50 successful result, 50% bad result( normal result chance could be worse against club owners of huge token&offer customers.) It's just like a playing gamble. No experience, know-how are needed at all. I am very sad for their free to play game gradually turned into pay to win. there's getting less room day by day to stay here for the free players (remember how they ruined with boosters, player academy). I feel like limited and prevented to show my extra ordinary team management skills over that poor managers who are easily allowed to pass top managers with real money investment.

    I hope the game directors will see this and expand their aspect into real football mentality.
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  10. #10
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    Quote Originally Posted by RaiKo View Post
    I’m sure you will agree with that we cannot win all matches, titles. I think it's very normal, but the problem is that could be given a successful teams or managers an 80% chance of reasonable results , 20% chance of bad results/surprises according to team squad's capability against the rivals. But somehow this is now divided by %50 successful result, 50% bad result( normal result chance could be worse against club owners of huge token&offer customers.) It's just like a playing gamble. No experience, know-how are needed at all. I am very sad for their free to play game gradually turned into pay to win. there's getting less room day by day to stay here for the free players (remember how they ruined with boosters, player academy). I feel like limited and prevented to show my extra ordinary team management skills over that poor managers who are easily allowed to pass top managers with real money investment.

    I hope the game directors will see this and expand their aspect into real football mentality.
    my main issue with this game is the stupid programed random results that ruin your season, the game engine just decides your fate and there is nothing you can do about it, the GKs playing superhuman against you and making your elite attackers look useless, the ridiculous counter attacks, now every freekick goes over the wall, defensive wall is useless, etc... too many unrealistic things that make this game unlikable.

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